Let us now concentrate on Naval Battles

Victory and Glory: Napoleon is a game of grand strategy and fast-play tactical battles where you take the role of Napoleon Bonaparte and attempt to dominate the entire continent of Europe.
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Admiral Delabroglio
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Joined: Sat Nov 12, 2005 5:16 pm

Let us now concentrate on Naval Battles

Post by Admiral Delabroglio »

Hello

Testing some naval battles, I found some strange behaviors.

1- France was in a naval battle against the ottoman Empire in the 1800 scenario. The Ottomans managed to capture a French ship, then the battle ended, and lo ! the captured former French ship turned into a British one. That's pretty generous of the Ottomans to give England their naval prize. Shoudn't that ship remain an Ottoman one (or possibly destroyed), instead of being teleported from the Estern Med to London for refitting. I suspect it would be the same for a ship captured by Russia.

2- Another naval battle. The British managed to capture a French ship, then retreated. The disabled British ship were captured by France, but the disabled former French ship remained in British hands. Shoudn't the victor of a naval battle, if his enemy decides to withdraw, get all the disabled ships from the two sides, thus recovering all the disabled ships that have changed sides (not in the case of the natural end of the battle without any retreat, though).

3- One again, battle in the Eastern Med between a French and the Turkish fleet, during the Allied player's turn. The French were getting the upper hand in the battle. The Ottomans retreated to Constantinopolis, and got out again with repaired ships. Maybe a fleet that has decided to retread should be locked for the remainder of the active player's turn, or maybe it should require a new activation to use it. I don't know whether it is the case now.

"Rule Galli-a, Galli-a rule the waves, Frenchmen never never shall be slaves !"

Best regards
Admiral Delabroglio
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mercenarius
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Re: Let us now concentrate on Naval Battles

Post by mercenarius »

Well, I am sorry that you ran into a couple of problems. I will look into these, of course. These do seem to be errors that need to be corrected.
James Warshawsky
Forced March Games, LLC
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mercenarius
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Re: Let us now concentrate on Naval Battles

Post by mercenarius »

Well, I have looked into the three issues that you have brought up here.

#1. My testing showed this to be a cosmetic issue. The captured French squadrons were improperly converted on the battle board to British squadrons. However, the captures were processed in Constantinople and when the repaired and refitted squadrons appeared, they were Ottoman squadrons in Constantinople. Are you certain that the captured French squadrons were processed in London? And the capturing fleet was Ottoman? By that I mean that it wasn't an allied fleet with British and Ottoman ships?

I have corrected the cosmetic issue seen here and that change will be in the next update.

#2. I was not able to duplicate this. My test battle showed the captured French ships to be "disgorged" when the British fleet retreated. The disabled British squadron was captured and processed by the French. Is it possible that you saw one or more routed British squadrons being rallied at the end of the battle? Ships which are routed get moved to their side's Captured area. These are always rallied at the end of a battle. This change occurred when the game got the update to the Naval combat rules.

If you have a game save which shows #2 happening, of course I would like to see it.

#3. You make a point about realism here, if I understand it. Disabled ships on the victorious side are repaired at the end of a battle and are - suddenly - as good as new. It's a bit simplistic, but it's easy to understand and this is how the game works. However, disabled ships are abandoned by the loser and captured by the victorious fleet. Do you mean that the Ottomans retreated with some ships being marked R for Routed? Those would be rallied at the conclusion of the battle and would retreat with their fleet. And they can continue their turn unless they've reached the movement limit.

Note: I do see that fleets which are intercepted are being allowed to continue their turn. That appears to be an error, and I'll talk to Glenn about it.
James Warshawsky
Forced March Games, LLC
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