Hello folks! Back with another update/improvement. Thanks to the feedback from mdsmall, I focused on Australia and New Zealand. While reevaluating all things down under, I was reading about their Citizen Military Force and decided "ya know, garrison would be better served as militia." That little thought brought about an unplanned rework of all things garrisony and lots of research. Interesting stuff!
But then I was faced with the problem of what should Japan use since their "militia" did not come around until 1945? How about the Kempeitai! Japan now has a unique unit and I have some big ideas on how to make garrisons for Japan more interesting (one idea is that Kempeitai will stop active partisans from forming, a military unit would not). Buuuut that's for another update I didn't want this update to get bogged down in scripting. For now, I felt there was enough changes to push out a small update and remember, your feedback helps greatly to make this mod the most realistic yet!
And in other news...be on the look out for a new v3.1 AAR
Change log v3.1:
-(Bug) Fixed popup error about dropping the Atomic Bomb
-(Map) Brunei relabeled as British North Borneo (mdsmall)
-(Map) Revisions to Tasmania (mdsmall)
-(Map) Australia/Queensland revised to be less developed (mdsmall)
-(Game) Fortifications now provides +1 soft/hard/artillery/Strat Art defense bonus to most land units.
-(Game) Several pop up info boxes edited and updated.
-(Unit) Large Naval Gun base naval spotting lowered back to 1.
-(Unit) "Garrison" unit changed to "Militia," and adjustments made to all countries according to their use of citizen style militia.
-(USA) Lowered construction time for Fleet Carrier
-(USA) Some changes to mainland starting land units.
-(Australia) Starting land units, build limits, all redesigned.
-(Australia) Special unit: Can build Dingo (recon unit)
-(New Zealand) Starting units and build limits redesigned.
-(New Zealand) Militia: Manpower shortage. Militia strength max 5 points.
-(China) A few +/- changes to various Chinese units.
-(China) Added a couple more "Survivors reform at __" scripts
-(Script) Pre-war BB Colorado will now arrive either on the West Coast if Japanese ships are nearby, or deploy in California in August '42 (historical).
-(Script) Australian resources in Queensland will develop April 1, 1942.
-(Script) Redesigned all the "enemy is close" home guard activation scripts for militia units (USA, Japan, Australia, British Raj).
-(Script) Revised the creation of Japanese Home Guard (Militia). Dates, cost, and units, and available dates all changed.
-(Script) Japan no longer gets 10 garrisons or free AA units from a decision.
-(Script) Japan gets a DE to choose Fortified Position or Coastal Defense Batteries.
-(Script) Japanese shells the West Coast: if Japan has a submarine within 10 hexes of the mainland USA, USA NM will experience a one time drop of -600NM.
-(Script) Japan can now have one or two units east of Hawaii without morale penalties.
Country Changes:
-Japan special Unit "Kempeitai" - basically it takes the place of Garrison, but it excels at soft attack and moving fast to attack Guerillas. I plan on expanding this in later versions.
-Australian Citizen Military Force: Australian Militia have a +1 soft/hard defense, can add Supply Depot, is reformable, and strength of 7. More expensive to build. At war's start the CMF was motivated but ill-equipped. It far outnumbered the regular army on the continent.
-Australia's Corps are not full size due to limited manpower (Corps will be represented in Division size unit). As the war progressed, the number of active units actually decreased.
-USA National Guard: Federally trained militia: +1 soft/hard attack, Strength of 8. Increased cost and production time.
-Japan Kokumin Giyū Sentōtai: Japanese "Volunteer Fighting Corp" was created in 1945 as a last defensive effort. While numerous, the units were often only equipped with only swords and bamboo spears.
-Japanese militia not buildable until 1945, -0.5 hard defense, -1 vs armor, and weapons upgrade not as good.
-USSR Narodnoe Opolcheniye: No unique characteristics for soviet militia. They were used in the eastern theater, primarily near the big cities.