Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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Re: Hierarchy Module Document

Post by Lobster »

Seems to me these special units should be able to ignore zones of control while exerting none of their own.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Lobster wrote: Tue Sep 30, 2025 11:16 am Seems to me these special units should be able to ignore zones of control while exerting none of their own.
To do SEALs right, at a minimum they would need five icons: Amphibious, Mountain, Airborne, Airmobile, and Guerrilla. Guerrilla probably should have some of the above. Someday.

But, just for this disembarkment in Deep Water feature, Amphibious and Mountain will suffice.
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