Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
User avatar
Lobster
Posts: 5478
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

Re: Hierarchy Module Document

Post by Lobster »

Seems to me these special units should be able to ignore zones of control while exerting none of their own.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Curtis Lemay
Posts: 14804
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Lobster wrote: Tue Sep 30, 2025 11:16 am Seems to me these special units should be able to ignore zones of control while exerting none of their own.
To do SEALs right, at a minimum they would need five icons: Amphibious, Mountain, Airborne, Airmobile, and Guerrilla. Guerrilla probably should have some of the above. Someday.

But, just for this disembarkment in Deep Water feature, Amphibious and Mountain will suffice.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 14804
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

I've been stuck on this problem for a while: I found that the last version I posted couldn't read most older files. (Shown as bug #13 below). I've now got this fixed so that it can. Now I can finally get back to the legacy bugs. :roll:

Moral: Making scenario files backwards compatible is a real pain!
Attachments
New Hierarchy Module bugs 13.jpg
New Hierarchy Module bugs 13.jpg (148.88 KiB) Viewed 86 times
My TOAW web site:

Bob Cross's TOAW Site
User avatar
joey
Posts: 1527
Joined: Sat May 08, 2004 8:00 pm
Location: Johnstown, PA

Re: Hierarchy Module Document

Post by joey »

Curtis Lemay wrote: Mon Oct 13, 2025 8:23 pm I've been stuck on this problem for a while: I found that the last version I posted couldn't read most older files. (Shown as bug #13 below). I've now got this fixed so that it can. Now I can finally get back to the legacy bugs. :roll:

Moral: Making scenario files backwards compatible is a real pain!
I would keep number 13 bug handy, as it may show up again, as you continue to fix bugs. :|
User avatar
Curtis Lemay
Posts: 14804
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

joey wrote: Mon Oct 13, 2025 10:46 pm
Curtis Lemay wrote: Mon Oct 13, 2025 8:23 pm I've been stuck on this problem for a while: I found that the last version I posted couldn't read most older files. (Shown as bug #13 below). I've now got this fixed so that it can. Now I can finally get back to the legacy bugs. :roll:

Moral: Making scenario files backwards compatible is a real pain!
I would keep number 13 bug handy, as it may show up again, as you continue to fix bugs. :|
It certainly hasn't been exhaustively checked out. But, mainly, I need to stop fiddling with the scenario file format!!. :D
My TOAW web site:

Bob Cross's TOAW Site
Post Reply

Return to “The Operational Art of War IV”