Maintaining Offensive Momentum

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Wiedrock
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Re: Maintaining Offensive Momentum

Post by Wiedrock »

Joel Billings wrote: Tue Oct 14, 2025 3:41 pm As for the impact of CPPs on fire combat, Pavel says combat prep has a direct impact on all types of fire combat. News to me, but not surprising as Gary sometimes slips things in without us getting them documented. Part of the mystery of the great Oz. :D
Good to know, thanks.
The Great G you mean. ;)
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Wiedrock
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Re: Maintaining Offensive Momentum

Post by Wiedrock »

M60A3TTS wrote: Sat Oct 11, 2025 11:16 am This has me wondering about an item in the manual, from 23.8.1.

The force value of the attacking side is
calculated using the following values for each non-support,
non-artillery division
unit attacking:
§§ Corps 15
§§ Division 9
§§ Brigade 5 (3 if the brigade has less than 2,000 men)
§§ Regiment 3
Once the force value exceeds 28 there is a chance that
elements will not get to fire during combat.


Does the on-map Soviet guards heavy rocket brigade get counted against the 28 or not? Strictly speaking it is neither artillery nor a division.
Seems like all "on map Rocket/Artillery" CUs are not adding to the "stacking penalty", so it's as described and they just forgot about mentioning your Brigades (maybe those Brigades were all supposed to be SUs at some point in development).

Once you change the "classification" of those very same Divisions into "Infantry" you clearly see the stacking penalty affecting the hits done. No Rockets were harmed during these tests. 8-)

You can also nicely see the difference between 2Corps (stacking 30), vs 3 Divisions(+27stack) or 3 Brigades(+9stack).
The Rockets were modified to not shoot/hit in all 4 tests.
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Joel Billings
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Re: Maintaining Offensive Momentum

Post by Joel Billings »

I'll ask Pavel re firing. There may be different unit size code for attacker firing than used in other parts of the game.
All understanding comes after the fact.
-- Soren Kierkegaard
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