UV - Med??

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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TIMJOT
Posts: 1705
Joined: Mon Apr 30, 2001 8:00 am

RE: UV - Med??

Post by TIMJOT »

ORIGINAL: bradfordkay

The one that always got me was the upgrade of the A24 Dauntless squadrons to A20s. I liked having those extra dive bombers...

You know at least that is historical. All A-24 Sqds in Oz and NG changed over to A-20s or B-25s and the pilots were happy to do it. Most of those army pilots thought of their A-24s as obsolete navy junk.
pad152
Posts: 2835
Joined: Sun Apr 23, 2000 8:00 am

RE: UV - Med??

Post by pad152 »

UV -Med there was talk about upgrading UV with some of the goodies and new rule sets from Witp, I thnik a UV-Med with the added goodies from Witp would be good.
bradfordkay
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Location: Olympia, WA

RE: UV - Med??

Post by bradfordkay »

You know at least that is historical. All A-24 Sqds in Oz and NG changed over to A-20s or B-25s and the pilots were happy to do it. Most of those army pilots thought of their A-24s as obsolete navy junk.

True, but it still gets you when you're in need of anti-shipping attack a/c. I know that without the upgrade the squadrons would waste away because the ASAAF weren't shipping out any more a24s after a certain point in time.
fair winds,
Brad
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Gecko
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Joined: Sun Sep 28, 2003 5:19 pm

RE: UV - Med??

Post by Gecko »

because the ASAAF weren't shipping out any more a24s after a certain point in time
And the poor guys of the Army Aviation wing had to use SBDs.... [:D]

bye, Gecko

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LargeSlowTarget
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Location: Hessen, Germany - now living in France

RE: UV - Med??

Post by LargeSlowTarget »

An Army squadron with 'VC'-designation? AFAIK that stood for Navy composite squadrons? Something must be screwed up here.
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Gecko
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RE: UV - Med??

Post by Gecko »

ORIGINAL: LargeSlowTarget
Something must be screwed up here.

Definitely! VC28 was originally (in my UV PBEM game) based on one of the CVEs. Because they were of no use to me I sent them back to Pearl and kept the planes. But I'm not wondering about these "minor issues" anymore as long as it doesn't lead to weird game behaviour (like your FT-TF problem).

bye, Gecko
Adnan Meshuggi
Posts: 532
Joined: Thu Aug 02, 2001 8:00 am

RE: UV - Med??

Post by Adnan Meshuggi »

Hm, i do not think that the allied landing automatically ended any hope... the El Alemain - Battle was it. A defence position in northern africa in the west and a decisious victory in the east (the brits retreating panicly into the desert of arabia) could work....

for that game, also it would be a great loss not to try to make the defence against the americans better...

also, a german breaktrough at el alamin in summer 42 (it could happen with an axis malta) should really automatically start the Torch-Scenario...


Maybe we could manage a Torch-counter with the troops who could be involved in this landings... if you need troops BEFORE a landing could happen (missing shipping capacity) you can take them... on the other hand, if the brits work well and can save troops and capacity in africa, these ships and troops could help to speed up the landing.

Otherwise the germans concentrate their subs in this area and slaughter many more ships as historically (and even this was a costly thing, imagine if 3 or 4 of the huge transporters had been sunk with all hands).

Also, the french troops in africa should have a (not known) counter... maybe the allies get some informations about these conditions (because they tried to come to an agreement)

This could all be very facinating...
i want it - now ! [&o]
Do not delay it [:-]


Oh, i agree about the timeline... with the suggestion that the end should be the start of the landing in italy.... (maybe the brits want to invade greece, a nice version, or reconquer crete

Here a few new ideas
1.) The germans aren´t involved untill one of some things happen
a.) greece get support from the brits
b.) italian troops get kicked by the brits in africa (historical move)
c.) a special date (we do not know, a counter of loss ratio etc...)
2.) A raid against Gibraltar through spain (land attack) could only work in a what if scenario, naval invasion methods are otherwise the only method.
3.) A quick invasion against the french fleet could also ordered OR if the brits attack the french fleet they could change flag freely (also what if...)
4.) The brits get the chance of more heavies if they loose em in the med. Just think about the carriers heavily damaged by stukas... if they went down, the brits need more carriers (and had recived them....) But no bismark/tirpitz raid into gibraltar (even if i like this idea of a world war campagin, europe AND pacific... from 1939 to the end.... hehe... this is the final game (complex like witp) and you controll anything.

just dreaming
ORIGINAL: Mogami

Hi, The easiest Victory condition would be to decide just what each side had to accomplish and then award victory to the side that meets it's objectives or a draw after a certain date if both have failed.
Victory in the game is decided by this regardless of history.

Define the Axis objective in Africa 1940-1943
Define the Allied objective in Africa 1940-1943

If the Axis objective is simply to maintain a presence in Africa then the Allies need to throw them out to win. If the Allied objective is to protect the Suez canal and their links to other Allied areas then the Axis need to secure the canal.
Anything else would be a draw.
The Axis position becomes somewhat impossible after the American landings in Tunisia so I would say the Axis have until then to meet whatever objectives we assign.
I would set the campaign game to run from Italy's declaration of war to the US landing in Tunisia
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
Adnan Meshuggi
Posts: 532
Joined: Thu Aug 02, 2001 8:00 am

RE: UV - Med??

Post by Adnan Meshuggi »

sure... every thing of ultra (and the B-Dienst of the germans) should be included... if the germans knows the location and the time of Torch, it will be as fine as if the brits learns about the invasion try of malta and prepare anything for it :) so things will be not too easy.
But these informations should also be wrong, so you never know what is the truth, what are dummies etc...
ORIGINAL: BB57

As important as it was to the war effort Ultra should be included. For that matter will the allies be able to read Japan's mail in WitP?
Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
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