Air raids and LCU fatigue/disruption

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Yaab
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Air raids and LCU fatigue/disruption

Post by Yaab »

In some air raids, an LCU suffers no destroyed/damaged devices, however it registers added fatigue/added disruption.

Is the added fatigue/disruption due to non-penetrating bomb hits that happen off-combat record or a simple a function of an air raid (unit disperses/ suffers combat fatigue). Does dropping more bombs help or simply a mere instance of an air raid is enough to induce fatigue/disruption?
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BBfanboy
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Re: Air raids and LCU fatigue/disruption

Post by BBfanboy »

Fatigue isn't just from combat. If your sleep gets constantly interrupted or you have to dash several hundred yards to a foxhole or trench you are not getting rested.
But fatigue and disruption contribute to eventual combat ineffectiveness which will show as disabled squads. And if enough men are lost the disabled squad can be considered destroyed. If there are a few men left from that squad they probably get added to other squads, even if they are combat ineffective.
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Re: Air raids and LCU fatigue/disruption

Post by RangerJoe »

Not to mention the issues when someone jumps into a slit trench which other people have used as a latrine!
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Sardaukar
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Re: Air raids and LCU fatigue/disruption

Post by Sardaukar »

Note that disabled parts of units are more prone for destruction too.

Disruption and fatigue increases chance of being disabled.
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Chris21wen
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Re: Air raids and LCU fatigue/disruption

Post by Chris21wen »

Sardaukar wrote: Wed Nov 26, 2025 9:51 am Note that disabled parts of units are more prone for destruction too.

Disruption and fatigue increases chance of being disabled.
I think its more a case of damaged beyond repair but can lose some that's for sure.
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Re: Air raids and LCU fatigue/disruption

Post by BBfanboy »

Chris21wen wrote: Thu Nov 27, 2025 7:55 am
Sardaukar wrote: Wed Nov 26, 2025 9:51 am Note that disabled parts of units are more prone for destruction too.

Disruption and fatigue increases chance of being disabled.
I think its more a case of damaged beyond repair but can lose some that's for sure.
In my book, damaged beyond repair is the same as destroyed. But morale loss, fatigue and disruption can be recovered from if there is rest, supply and support squads.
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Re: Air raids and LCU fatigue/disruption

Post by Chris21wen »

It is. I'm saying it's the resaon damged become destroyed as opposed to being destroyed directly by combat.

I've also found that putting units in reserve also appear to help, nowhere close to rest effect but you can't use rest when in the same hex as an enemy. Not sure of the details or even if I'm imagining it? I suppose it's the equivalent of moving them back from the front line hence they don't suffer from direct combat as much. Very wild guess here but it makes sense.
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Re: Air raids and LCU fatigue/disruption

Post by BBfanboy »

I have the same thoughts about units in Reserve mode - they have to be ready but they aren't on the firing line every minute.
And yes, I agree that disabled devices which do not get help can easily become destroyed devices with a little more fatigue or disruption.

I infer the squads get whittled down from combat reports where the number of destroyed squad devices times squad size does not correspond with the number of men lost- always fewer men lost than full squad count. So that means some of the men were already hors de combat before the latest attack and loss of a few more from the squad leaves it with too few to be combat effective - i.e. it is destroyed - but if there are a few men remaining they get automatically moved to other squads of the same type.
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