Yes, that's what I do.
The pb is that :
1/ some units share the same sound
2/ attribution of sound for each kind of unit is hard coded
You may replace the vanilla sounds without any difficulty (I use AUDACITY for that), but when 2 units share
exactly the same sound (even they are different, with different parameters, different type, different graph, etc), you are blocked in modding
The tool I use for sounds does show that (see attached image):
Example : If I want to attribute to special forces units a move of tank sound and a arty attack sound, I can not do that, the sound attribution is hard coded.
Ok, I may change the sound move and/or the sound attack for special forces to give special forces a specific move and/or attack sound. But there will be a problem : some other units will be in bad way also affected by this change, because they share the same sounds than Special forces...
Other example : Tanks units and infantry units are differents, but they share exactly the same attack sound (and this sharing attribution is hard coded : no any possibility to change that, sound "Battle" is used for the both, there is no any "infantry attack sound" and no any "tank attack sound", juste "Battle sound", that is always used for the both. How can we mod sounds attack for tanks or infantry in different ways ? It's actually impossible.
Should have been better to create that sort of process in editor : for each unit, to create a windows liste where user may choice the exact sound he would want to attribute to this unit : it would be better to let him choice what he wants for move and for attack sound
The editor is really a great tool, it allows to work with detailled oob. The only 2 little things that should be changed (if possible...) are:
1- Sounds attribution is hardcoded
2- Type of units (target type code : hard, soft, etc) is also hard coded

- TOOL_SOUNDS.png (233.59 KiB) Viewed 574 times