SCOUT attacks's - Combat intensity

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Wiedrock
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Location: Germany

SCOUT attacks's - Combat intensity

Post by Wiedrock »

Running the same attack 40'ish times with the following setup.
Combatpredictor_1.jpg
Combatpredictor_1.jpg (833.64 KiB) Viewed 342 times
The usual results looked like this. We had about 20% HELD attacks (none "halted at range"). Note the hit Soviets DAM/DES/DIS.
Usually we got around ~350-500 Soviet elements hit.
Combatpredictor_usual results.jpg
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After this 40 runs I got the first SCOUT.
Note the hit Soviet elements. We went from 350-500 to 1059, more than Double (sometimes triple).
SCOUT Manual.jpg
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We have established a while ago that in some (~about 50%~) Hasty attacks the Artillery SUs are not firing at all. But even if they fire it does not reach such levels of hitting.
Since the SCOUT is defined before combat takes place (I can't make sense of this), it seems to bypass some of the Hasty-limiting combat performance effects.
Not sure what the manual is referring to when it speaks of: "will result in reduced fighting and losses on both sides", but that seems not like what is happening if you compare it to a Hasty attack of any kind.

Since the setup with the two Divisions is so hard to get to become a SCOUT, following an example of a single Division. We see the same behaviour of rather large hitting compared to normal hasties.
SCOUT single Div.jpg
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Last edited by Wiedrock on Sat Nov 15, 2025 9:31 pm, edited 1 time in total.
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Wiedrock
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Re: SCOUT attacks's - Combat intensity

Post by Wiedrock »

As a comparison - here the double Division attack as a Deliberate Attack.
The total of the DAM/DES/DIS is 1051 elements, same as the SCOUT?!
Again: "will result in reduced fighting and losses on both sides" ...compared to what?
SCOUT vs Deliberate.jpg
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Joel Billings
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Re: SCOUT attacks's - Combat intensity

Post by Joel Billings »

I don't know the exact specifics, but I thought that hasty attacks have less artillery bombardment. Perhaps in these cases, the Germans units are much better at causing disruption and losses than the defender (which is out in the open and not in forts). This means the higher shooting in a deliberate attack gets the Germans starting off well and they just shoot the heck out of the Soviet unit which doesn't cause much damage back. In a scout battle, the battle won't close to close range, but that doesn't matter if the Soviet units are low experience and/or already shot up and disrupted by the time the battle closes. Also, for units get a chance to shoot back if they are shot at and missed. The better their experience/morale, the better the chance they will shoot back. That's why those numbers are so important. Very low exp/morale units will shoot rarely, and when they do, they will likely miss, giving the better quality an extra chance to shoot and hurt the poor quality unit. These dynamics make it very hard to predict combat. Sometimes letting a defender shoot more will actually hurt it if it's got low exp/morale.
All understanding comes after the fact.
-- Soren Kierkegaard
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Wiedrock
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Location: Germany

Re: SCOUT attacks's - Combat intensity

Post by Wiedrock »

Hobo also got an taste of SCOUT intensty.
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