Direct fire hard-coded?

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jungelsj_slith
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Joined: Mon Feb 16, 2004 9:51 am

Direct fire hard-coded?

Post by jungelsj_slith »

I was thinking about a mod at a lower scale, but chatting with AI just now (hehe), it sounds like direct fire is hard-coded at one hex only? It would certainly be a very “hacky” mod, but something at company/battalion level would need multi-hex direct fire.
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BillRunacre
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Re: Direct fire hard-coded?

Post by BillRunacre »

You can amend the strike range of all units, so try it out and see if it works for you.
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OldCrowBalthazor
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Re: Direct fire hard-coded?

Post by OldCrowBalthazor »

jungelsj_slith wrote: Fri Feb 20, 2026 7:59 pm I was thinking about a mod at a lower scale, but chatting with AI just now (hehe), it sounds like direct fire is hard-coded at one hex only? It would certainly be a very “hacky” mod, but something at company/battalion level would need multi-hex direct fire.
Aye yes you can amend artillery to target at a variety of ranges. Many scenarios and mods in the SC ecosystem have varying ranges depending on scale etc, so tactical ranges can be quite long for example. ⚡
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jungelsj_slith
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Joined: Mon Feb 16, 2004 9:51 am

Re: Direct fire hard-coded?

Post by jungelsj_slith »

BillRunacre wrote: Sat Feb 21, 2026 1:39 pm You can amend the strike range of all units, so try it out and see if it works for you.
I see, thank you. I thought for some reason that artillery/air were the only units that intelligently further than neighboring hexes.
jungelsj_slith
Posts: 254
Joined: Mon Feb 16, 2004 9:51 am

Re: Direct fire hard-coded?

Post by jungelsj_slith »

Rgr that, thank you!
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