full size Planning map for WITE2

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guctony
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Joined: Sat Jun 27, 2009 5:56 am

full size Planning map for WITE2

Post by guctony »

Hii I just complete stitching WITE2 map in highest zoom level for planning purposes. It only shows VP cities. I provide a download file from Matrix forum download link. But its nor really good in resolution. So you can fing the better resolution down here. It is around 40mb.

https://drive.google.com/drive/folders/ ... sp=sharing


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Attachments
planningm..allrev3.jpg
planningm..allrev3.jpg (9.04 MiB) Viewed 4624 times
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
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Darojax
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RE: full size Planning map for WITE2

Post by Darojax »

I'll grab this one, thanks!
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defender1971
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Joined: Thu Mar 25, 2021 5:04 am

RE: full size Planning map for WITE2

Post by defender1971 »

Awesome, many thanks for sharing!
Mossymoose
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RE: full size Planning map for WITE2

Post by Mossymoose »

Awesome, was looking for something like this! Also, if it's okay with you I could post a map (with the road network on it) I was working on before I saw this.
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guctony
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RE: full size Planning map for WITE2

Post by guctony »

ORIGINAL: Mossymoose

Awesome, was looking for something like this! Also, if it's okay with you I could post a map (with the road network on it) I was working on before I saw this.

Yes For sure by All means
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
Mossymoose
Posts: 7
Joined: Sun Mar 28, 2021 10:37 am

RE: full size Planning map for WITE2

Post by Mossymoose »

Forgot I still cant post links since I'm new. Will post it when I'm able if I can remember. Here's a low resolution one in the meantime.


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Planningo..work_LLL.jpg
Planningo..work_LLL.jpg (8.94 MiB) Viewed 4657 times
ksnoopy
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Joined: Mon Dec 21, 2020 11:01 am

RE: full size Planning map for WITE2

Post by ksnoopy »

Very cool. I'm sure someone will print this out and hang this on their wall for hardcore planning :)
GRippie
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Joined: Mon Apr 05, 2021 11:23 pm
Location: US

RE: full size Planning map for WITE2

Post by GRippie »

My G-4 loves you. THANK YOU for uploading the planning maps. Currently clearing space on my wall. [8D]
Lurberri
Posts: 125
Joined: Thu May 13, 2021 8:04 am

RE: full size Planning map for WITE2

Post by Lurberri »

Thank you very much for this, it will help me a lot to plan movements.
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OnWargaming
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RE: full size Planning map for WITE2

Post by OnWargaming »

Nice thanks!
Niedowidek_slith
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RE: full size Planning map for WITE2

Post by Niedowidek_slith »

Great work ! Thank you :)
The most dangerous thing in the combat zone is an officer
with a map.
Niedowidek_slith
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Re: full size Planning map for WITE2

Post by Niedowidek_slith »

May I include this map in distribution of my Situational Map Generator ? I already tweaked it to work with this map.

https://www.matrixgames.com/forums/view ... 2#p5088822
The most dangerous thing in the combat zone is an officer
with a map.
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markwall06
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Location: Huddersfield

Re: full size Planning map for WITE2

Post by markwall06 »

With the help of Google Gemini, I found a way to show the Corps Positions as on overlay on the Planning Map you kindly created. It works slighly differently from the version created by Niedowidek_slith below. I'm not sure how useful people will find it but it's there to have a look at
Attachments
WitE2 Tactical Overlay.pdf
(3.88 MiB) Downloaded 20 times
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markwall06
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Re: full size Planning map for WITE2

Post by markwall06 »

I had a rethink.

Most people these days prefer a graphical interface so with that in mind I've developed this version.

Instead of creating folders etc, you now just link to the relevant files in the Commanders Report. You still need Python and a few of its libraries, also Inkscape, and you will need the Planning Map above.

It will produce:

Operational "Cloud" Overlays: Automatically draws colour-coded boundary shapes (Convex Hulls) around your Corps to show exactly what territory each command occupies.

Live HQ Command Monitoring: Reads leader data to calculate specific command limits (usually 9 or 10 units). It displays a live counter (e.g., 11/9) under each HQ that turns Bright Red if you are over-stacked.

Asset Highlighting:

FBD Units: Marks all Rail Repair units in Fuschia so you can instantly track your logistical reach.

Unattached Units: Highlights combat units not assigned to a Corps in Red so you don't leave anyone behind.

Sub-Unit Tethers: Draws dashed yellow lines from divisions back to their parent HQ to visualize command distance.

Surgical Filtering: Allows you to filter the map by Army Group, Army, or Individual Corps to clear out the "clutter" and focus on specific sectors.

Customizable Visuals: Integrated sliders let you change cloud transparency, border thickness, text size, and icon scales in real-time.

Professional Output: Generates a high-resolution SVG and automatically opens it in Inkscape for a perfect, print-ready screenshot, via the Inkscape Export function


Full instructions are in the attached pdf document and the Python script is included in a zipped up version.

Please give me some feedback on how it is working for you. I've only tested it with Axis so I don't know how it will work with Soviet side. If you're playing that, perhaps you could let me know?
Attachments
WITE2 GUI Map Creator.pdf
(3.76 MiB) Downloaded 6 times
make_mapGUI.zip
(4.45 KiB) Downloaded 6 times
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