GC Republican AAR

Post descriptions of your brilliant victories and unfortunate defeats here.

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Rysyonok
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8/2/36 (Part 3)

Post by Rysyonok »

Republican Enclave 1 - Huelva - Sevilla: Nothing to speak of.

Republican Enclave 2 - Gibraltar: Nothing to speak of.

Republican Enclave 3 - Granada - Almeria: NAT come out of the city for the fight once again. It's a good thing I checked back on this theater the next day.

Republican Enclave 4 - Malaga - Loja: Nothing to speak of.

Republican Enclave 5 - San Sebastian: Nothing to speak of.

Republican Enclave 6 - Badajoz - Merida - Caceres: Nothing to speak of.

Republican Enclave 7 - Oviedo - Gijon: There seems to be a large NAT group coming in from the west. For now, we're grouping up together and training / upgrading.

Republican Enclave 8 - Lugo - Fibadeo: A couple of troops spawn in Vivero (62,50) and are pretty much DOA; understrength, and I can't save them.

Republican Enclave 9 - Southwest Madrid: NATs do manage to outflank me by Toledo, and I grudgingly pull back one of INFs charging west to assist. One thing that I'm learning quickly is to avoid crossing rivers under fire.
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Republican Enclave 10 - Tarragona - Lerida: A mortar unit spawns in Barbastro (128,72), but I can't save it, as NATs are starting to approach from two other directions.
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Republican Enclave 11 - Cordoba - Jaen - Linares: Reinforcements keep arriving, and I'm able to form up a regiment in Cordoba. We might take this city back. The panic of the first days of war is slowly subsiding.

Republican Enclave 12 - Menorca: Quiet.

Republican Enclave 13 - Madrid: Quiet, just resting and rebuilding. All previously destroyed LCUs are respawned in Madrid. Including the most useless REP units 876, 898, 903... - they only have stationary non-combat elements in TOE. I may need to merge them to save up on commander slots.
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Republican Enclave 14 - Teruel - Montaban (+ Castellon + Valencia): Reserves are still consolidating. The northeast offensive is definitely starting to take shape: From Barcelona and Madrid - to relieve the Northern Republic on its eastern flank.
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Rysyonok
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8/3/26

Post by Rysyonok »

The key items - Granada and Loja forces are dislodged, and Granada ones are split, so the REP perspective in the region is improving. Not much more elsewhere.
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Rysyonok
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8/3/36 (Part 2)

Post by Rysyonok »

Republican Enclave 1 - Huelva - Sevilla: Nothing to speak of.

Republican Enclave 2 - Gibraltar: Nothing to speak of.

Republican Enclave 3 - Granada - Almeria: NATs are defeated, so I'm trying to round up the survivors outside of the city.

Republican Enclave 4 - Malaga - Loja: Charging east to support Enclave 3. In an unusual move, bypassing the NATs by Loja. Let's play the starvation game!
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Republican Enclave 5 - San Sebastian: Nothing to speak of.

Republican Enclave 6 - Badajoz - Merida - Caceres: A couple more INF appears and are sent straight to the front. Our advancement is slow, but not in danger.
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Republican Enclave 7 - Oviedo - Gijon: The real question is where is the NAT force displaced from Gijon going to go. I assume to Oviedo where it's still a 50/50?
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Republican Enclave 8 - Lugo - Ribadeo: A couple of troops spawn in Cangas (70,56) and sent to Oviedo.

Republican Enclave 9 - Southwest Madrid: Nothing to speak of.

Republican Enclave 10 - Tarragona - Lerida: The mortar from Barbastro is falling back and a few INF from Barcelona are coming in. The Northeast offensive is becoming a fact.

Republican Enclave 11 - Cordoba - Jaen - Linares: More reinforcements are on the way.

Republican Enclave 12 - Menorca: Quiet.

Republican Enclave 13 - Madrid: Quiet.

Republican Enclave 14 - Teruel - Montaban - Castellon - Valencia): Quiet, but many reserves are on the way.
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Rysyonok
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8/4/26

Post by Rysyonok »

REP CL/DDs are on fire.
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Rysyonok
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8/4/26 (Part 2)

Post by Rysyonok »

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Q-Ball
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Re: GC Republican AAR

Post by Q-Ball »

I wouldn't bother re-building some units, especially STATIC ones. That one you are showing disbands in September anyway, and is stationary, so all they are going to do is drink sangria and eat supplies while training-up, then get disbanded. You should probably just disband those re-built garrison units and forget it. (Also, I don't know yet how much material the Republic gets relative to other needs, but I bet you won't be able to rebuild everything anyway due to those limitations)

Looks like you're controlling the Strait well which is a good idea......Nationalists cannnot afford as many merchant losses as the Republic (who has a larger fleet), so that's gonna hurt I think
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RangerJoe
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Re: GC Republican AAR

Post by RangerJoe »

Actually, there is at least one valid reason to rebuild all of the units that you can unless they only contain the static devices which might the garrison units that return would only have the static devices.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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Rysyonok
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Re: GC Republican AAR

Post by Rysyonok »

RangerJoe wrote: Mon Mar 09, 2026 6:28 pm Actually, there is at least one valid reason to rebuild all of the units that you can unless they only contain the static devices which might the garrison units that return would only have the static devices.
At the very minimum, they stack up in Madrid, making it a very-well shielded town.
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Rysyonok
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Re: GC Republican AAR

Post by Rysyonok »

Q-Ball wrote: Mon Mar 09, 2026 1:18 pm I wouldn't bother re-building some units, especially STATIC ones. That one you are showing disbands in September anyway, and is stationary, so all they are going to do is drink sangria and eat supplies while training-up, then get disbanded. You should probably just disband those re-built garrison units and forget it. (Also, I don't know yet how much material the Republic gets relative to other needs, but I bet you won't be able to rebuild everything anyway due to those limitations)

Looks like you're controlling the Strait well which is a good idea......Nationalists cannnot afford as many merchant losses as the Republic (who has a larger fleet), so that's gonna hurt I think
Good advice. I will keep it in mind.
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Rysyonok
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8/4/36 (Part 3)

Post by Rysyonok »

Airforce: There are more planes being built in August, so there's some breathing room now. Unfortunately, my rookies keep damaging the units - I'm down 4 permanently, and there are a couple of dozen clunkers all around. All squads with under 50 XP were moved back to training. On the other hand, first planes appear by Malaga, so that's going to make NAT ships there very uncomfortable. We may even get some air-to-air combat.
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Dreamslayer
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Re: GC Republican AAR

Post by Dreamslayer »

Rysyonok wrote: Mon Mar 09, 2026 9:21 pm At the very minimum, they stack up in Madrid, making it a very-well shielded town.
IMHO, such units should not be rebuildable. Its a static small local garrisons which was destroyed. Their town was captured.
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Q-Ball
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Re: GC Republican AAR

Post by Q-Ball »

Unfortunately, alot of that new aircraft production is junk. This is all just my opinion based on looking at the stats, but....

The Dornier WAL is a useful patrol plane, and I like the Vildebeest; anything with a torpedo has to be respected. The Dewoitine D.372 is an OK fighter plane; it has decent speed, I think it's roughly equivalent to the CR 32, and has nice range. The SM.62 is also a decent patrol plane.

Alot of the "Bombers" at this point are terrible; the Airco, E-30, Loring, and Breguets are terrible bombers (Bre 19 is fine as a recon). The bomb loads on these older aircraft are tiny.

The Ni-52 should not be used as a fighter aircraft, except in the rear when you won't encounter other fighters (just bombers, like maybe Cartagena). It's really best for training New Pilots.

Of course, the Nationalist inventory is very limited at this stage; they do get some SM 81s in August
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Rysyonok
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Re: GC Republican AAR

Post by Rysyonok »

Dreamslayer wrote: Mon Mar 09, 2026 9:29 pm IMHO, such units should not be rebuildable. Its a static small local garrisons which was destroyed. Their town was captured.
Agreed. The button was for all the LCUs, though, so I couldn't pick and choose. I think. I will need to examine that the next time more carefully.
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Rysyonok
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Re: GC Republican AAR

Post by Rysyonok »

Q-Ball wrote: Mon Mar 09, 2026 9:54 pm Unfortunately, alot of that new aircraft production is junk. This is all just my opinion based on looking at the stats, but....

The Dornier WAL is a useful patrol plane, and I like the Vildebeest; anything with a torpedo has to be respected. The Dewoitine D.372 is an OK fighter plane; it has decent speed, I think it's roughly equivalent to the CR 32, and has nice range. The SM.62 is also a decent patrol plane.

Alot of the "Bombers" at this point are terrible; the Airco, E-30, Loring, and Breguets are terrible bombers (Bre 19 is fine as a recon). The bomb loads on these older aircraft are tiny.

The Ni-52 should not be used as a fighter aircraft, except in the rear when you won't encounter other fighters (just bombers, like maybe Cartagena). It's really best for training New Pilots.

Of course, the Nationalist inventory is very limited at this stage; they do get some SM 81s in August
Good points.

So, I finally figured out how to locate air support per base. And I think I figured out that air support is multiplied by experience, which reduces it. And this explains why so many of my planes are now damaged. So, the next turn is going to be slower than usual, as I'd have to carefully pick up the pieces. And it doesn't help that I've already made a bunch of transfers this turn! No worries. We'll get through this. :)
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Rysyonok
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8/4/26: The Longest Day (part 4)

Post by Rysyonok »

In short:
- there are some areas I still have not dealt with
- I managed to royally screw up my Airforce
- It's time to fix it all. Santiago!

Republican Enclave 1 - Huelva - Sevilla: The area is suddenly quiet. All the enemy forces are gone. Either my recon is bad, or they disbanded, or... For now, I'm going to turn the reinforcements back on and slowly burn the supply at the base. Man, I really should have loaded up those escaping LBs the first day! Airforce: none, airfields: none.
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Republican Enclave 2 - Gibraltar: Also way too quiet. Airforce: none, airfields: none.

Republican Enclave 3 - Granada - Almeria: We're still managing the NAT force that broke out of Granada. Airports: by Almeria and in Guadix. Almeria is at 13/15 air support; 3 LB and 4F, so, nothing to speak of.
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Republican Enclave 4 - Malaga - Loja: The ground troops will attempt to deal with Granada as there are no other opportunities in sight. Airports: Four level 2 by Malaga and one further to the east. Malaga is at 26/36 air support: 2F and 23PA will fly. I may have to roll back some of the air force groups, as there's not another airbase ENG in sight.
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Rysyonok
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8/4/26: The Longest Day (part 5)

Post by Rysyonok »

Republican Enclave 5 - San Sebastian: Just a cleanup of one NAT force before another one(s) come from the south. There's one airfield west of San-Seb, but there are no planes or airbase engineers in the area.
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Republican Enclave 6 - Badajoz - Merida - Caceres: Saving Private Ryan! The whole move north then east may be about safely evacuating an airbase ENG unit. There's an airfield by Badajoz, but I doubt I can staff it.
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Republican Enclave 7 - Oviedo - Gijon: More holding. More airbases are discovered, but none of them are staffed. There are no planes or engineers.
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RangerJoe
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Re: GC Republican AAR

Post by RangerJoe »

Huelva may be temporarily saved due to actions by your forces elsewhere. The AI needed the units so it is relocating them.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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jazzyblur
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Re: GC Republican AAR

Post by jazzyblur »

Just wanted to post a quick 'thanks!' for writing up this AAR. As a "War in X" newbie - it's great to see your opening moves, and honest assessment as to what you think is going well and where you may have messed up! Definitely want to get a GC as the Republicans started myself soon.

And thanks to others like RangerJoe, Q-Ball and Dreamslayer for all the wise advice and suggestions, great reading all around :)
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Rysyonok
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Re: GC Republican AAR

Post by Rysyonok »

RangerJoe wrote: Tue Mar 10, 2026 1:36 pm Huelva may be temporarily saved due to actions by your forces elsewhere. The AI needed the units so it is relocating them.
AI in this game is definitely nimble, I appreciate it!
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Rysyonok
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Re: GC Republican AAR

Post by Rysyonok »

jazzyblur wrote: Tue Mar 10, 2026 6:42 pm Just wanted to post a quick 'thanks!' for writing up this AAR. As a "War in X" newbie - it's great to see your opening moves, and honest assessment as to what you think is going well and where you may have messed up! Definitely want to get a GC as the Republicans started myself soon.

And thanks to others like RangerJoe, Q-Ball and Dreamslayer for all the wise advice and suggestions, great reading all around :)
Thank you, I'm glad it helped :)
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