This error looks same as incorrect shipset loaded for certain races in BM that i fixed.CaesarAug wrote: Tue Mar 17, 2026 9:16 pm When you say shipset11 you mean family11? Interesting the possible error. But that really shouldn’t be a problem since I don’t recall having encountered this issue in my Star Trek Kirk Era Mod with 45 playable races. Nor in the EM version of DWUR with 46 races.
It’s something peculiar with this Star Wars Universe Mod with 30 races. By the way, the version I uploaded incorporates the latest changes I made: deleting several same-class capitalship png images for the Empire. I think there were 7 or 8 capitalship images, maybe there were too many for the game to calculate correctly?
With this uploaded version, I play-tested a little but this time without the error messages and crashes. Need more testing time but it looks somewhat hopeful…
In short with large numer of shipsets you select incorrect images as there is enough to stay in range, with low number you think there is more images than the are and crash on accessing beyond array border.
Edit: will know for shute after debugging. Iirc game ignores additional images and use only hardcoded names for designs