Boosting a unit's vehicles

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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Metalist
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Boosting a unit's vehicles

Post by Metalist »

Is there anyway to boost the number of a unit's vehicles? Some of my mechanized divisions lack vehicles so they have low movement points. I put them on a national source with supply priority 4 in refit mode but they do not receive any extra vehicles. Any ideas?
Denniss
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Re: Boosting a unit's vehicles

Post by Denniss »

smells like insufficient vehicles in pool so none may be spared. Or lots of vehicles in repair. You might want to check how many vehicles are used by depots.
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Metalist
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Re: Boosting a unit's vehicles

Post by Metalist »

Denniss wrote: Thu Nov 20, 2025 1:25 pm smells like insufficient vehicles in pool so none may be spared. Or lots of vehicles in repair. You might want to check how many vehicles are used by depots.
Indeed pool is low and many vehicles are in repair. But I'd expect the game to let me transfer newly produced and/or repaired vehicles to certain units even if that means harming some others. This is how I would prepare for a big offensive in a local sector, for instance.

I refitted a routed mechanized unit to full strength but it has only 16 MPs since it has only quarter of the amount of trucks it requires. If I can't find any solution to this it will spend the rest of the game in a crippled state since it is unlikely that the state of vehicle pool will improve for Germany (the date is May '44).
Denniss
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Re: Boosting a unit's vehicles

Post by Denniss »

prevent units from routing as that will cost catastrophic vehicle losses apart from men/equipment.
maybe set some units to static to free some trucks but that should only be done on somewhat peaceful regions
maybe even disband units with low experience like the non-elite Luftwaffe Field Divisions often have.
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Metalist
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Re: Boosting a unit's vehicles

Post by Metalist »

Denniss wrote: Fri Nov 21, 2025 1:43 am prevent units from routing as that will cost catastrophic vehicle losses apart from men/equipment.
maybe set some units to static to free some trucks but that should only be done on somewhat peaceful regions
maybe even disband units with low experience like the non-elite Luftwaffe Field Divisions often have.
I appreciate the help, but they are hardly solutions. Disbanding infantry units do not make sense since they have very few trucks. Setting static is no longer option when it is D-Day time.

If there is no any other suggestion then I come to conclude that this is an oversight of the game. A few turns ago 1st SS Panzer division has arrived from the East with %70 TOE and %10 trucks. Now I refitted it to %90 TOE, but it still has the same amount of trucks. It has just 8 MPs, basically an infantry division with a lot of tanks.

When I refit a unit the game should not only prioritize it in terms of the manpower and equipment it receives, but also trucks even if that means depots or other units receiving less. Otherwise it does not make sense to refit motorized units.

Do you think playing with EF box on would be helpful in having more control over truck allocation? Maybe at least units would not arrive in useless shape like the 1st SS. Or can I mod the refit option to include trucks?
matchwood
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Re: Boosting a unit's vehicles

Post by matchwood »

Hello, good Q.

From all my testing, vehicle reinforcements come from supply priorty and not refit. You can have a supply level 1 unit on refit on a national freight source for a long time and it will rarely, if ever, receive vehicles. If it does it's likely a hard coded award for elite units eg SS which sometimes get priority regardless.

Best way to get vehicles, but not infalible, is to make sure that the unit you're prioritising is the only one at supply level 4. Good supply eg national centre probably helps.

I tend to use the following cascade:
SL4 - particular unit priorities eg equiping a newly arrived panzer division or adding vehicles to a para unit that you're just about to make static and reap a large amount of admin points (eg 20+)
SL3 - Front line combat units in order to keep up strength and not fall behind.
SL2 - Garrison units contributingh partisan CV eg France, Begium etc and you air forces
SL1 - Everything else including all the fort trash in Northern Italy, German border etc

Best window to get vehicles added is after the surrender of Italy. There are a lot of vehicles that go back into the pool. If you're smart you'll also have german units garisoning the same squares as Italian units outside of the Italian mainland. Some of the units on Corsica have a jucy collection of trucks and tanks which can come in handy later in the war when you're running short. Of course, you need to make sure that your German units don't get trapped there or take too much casualties evacuating.

Hope this helps!
Matchwood
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Metalist
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Re: Boosting a unit's vehicles

Post by Metalist »

matchwood wrote: Wed Mar 11, 2026 6:54 am ...
I noticed that it is also helpful to send the units to depots with vehicle build-up to boost their own vehicles. But I never tried supply priority 4 so thanks for the suggestion.
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