and I'll start with this:
Researching “port expansion” alone is not enough;
the desired port must also be expanded
(similar to upgrading with anti-aircraft)
If that is the case, that sounds like a bug. Because the game guide explicitly states that both medium and maritime bombers provide this effect.Jazon wrote: Thu Sep 12, 2024 4:26 am Hi,
one thing, that I encountered... "Bombers in Midway/Guadalcanal/Saint Cristobal etc. disript supply" actually means MARTIME BOMBER, medium bomber in the location does not provide this effect.
Also Manchuria thing...you can replace Japanese Armies with garrison units. I thoght the idea is that Japanese need to maintain Armies in crucial positions, but it is not working this way.
What else... there is a way to speed up Japanese invasion in Burma. When you captured Rangoon, and Burma surrenders, all its territory goes into Axis control. If Allied player didn't put any unit in Mandaly, the next turn you can operationaly transport units from around Rangoon(usually its HQ, tank and Thai corps to Mandalay. I found it speed up bussiness a lot!
Cheers all
Jazon
It is set for Medium Bombers too, though the key word to note in the Strategy Guide is that they "may impede the flow of shipping" as there is a 25% chance per turn of them doing so - hence it will probably just happen every now and again, sometimes more, sometimes less.Jazon wrote: Sat Sep 14, 2024 6:21 am I see. I am playing multiplayer, and I am pretty sure, I put Medium Bomber in Midway and the "disrupt supply" event didn't flare up. Of course, human's memory can be mistaken, but other players, please check maybe in single player. Mybe it's just in one location.
Cheers
For Bill: is this what the developers intended? It makes very big difference to the campaign in China if the Japanese can transfer all their armies from Manchuria, at the minor cost of replacing them with garrisons.Jazon wrote: Thu Sep 12, 2024 4:26 am Also Manchuria thing...you can replace Japanese Armies with garrison units. I thought the idea is that Japanese need to maintain Armies in crucial positions, but it is not working this way.
Jazon
As of a recent patch that seems to be the standard naval ZOC cost in SC War in Europe as well.mdsmall wrote: Sun Nov 17, 2024 7:11 pm I would add: it's important to know that naval zones of control cost + 7 AP to enter, not just +1 AP (as in other SC games).
Yes, as the in-game messages say, the only requirement is that the units have to be Japanese.mdsmall wrote: Sun Nov 17, 2024 7:07 pmFor Bill: is this what the developers intended? It makes very big difference to the campaign in China if the Japanese can transfer all their armies from Manchuria, at the minor cost of replacing them with garrisons.Jazon wrote: Thu Sep 12, 2024 4:26 am Also Manchuria thing...you can replace Japanese Armies with garrison units. I thought the idea is that Japanese need to maintain Armies in crucial positions, but it is not working this way.
Jazon
If I remember correctly that's basically how it worked in World at War as well. You just had to keep a "unit" at the six listed town or city locations in Manchuria to keep the USSR neutral. Garrisons or anything else.BillRunacre wrote: Mon Nov 18, 2024 9:23 am
Yes, as the in-game messages say, the only requirement is that the units have to be Japanese.
The USSR was so busy fighting the Axis that it was not really that keen on war with Japan at the time.
Is there a way to quantify this?BillRunacre wrote: Thu Oct 17, 2024 8:17 pm 8.8.15. Naval Construction
This increases the supply distribution value of ports not connected to Major’s Capitals, Industrial Centers or Primary Supply Centers.
Upgrading with this increases the supply value of ports on islands that have a maximum strength of 5, so that naval units refueling there can maximize their potential for combat operations. Otherwise they may well be at a disadvantage when clashing with enemy units, so this will be an important technology for winning naval battles, enabling your vessels to refuel to full capacity without returning home.
I think that misconnection is because there are no actual shell or torpedo magazines represented in the game system. All this naval ordinance is abstracted in the supply level of a naval unit. Naval units burn a supply level whenever they cruise, raid a convoy route or engage in combat, whether in attack or defense. Naval construction simply improves the supply numbers in the radius around a minor port so you don't literally have to go all the way back to the minor port hex itself to fully replenish your supply numbers and more ships can benefit as there are now more hexes surrounding the port to benefit from. This also can improve your action points as ships low on supply eventually lose their full range of APs.worr wrote: Wed Mar 18, 2026 10:23 pm Is there a way to quantify this?
So like a level five port with an upgrade of 1, or 2, etc. Does a BB not get its large shells replaced if only upgrade of 3? A CV not get fresh torps if below x, or something like that.
It doesn't seem like it connects to what exactly is happening in the game.
So supply radiates out from a level 5 port further when it is upgraded? How many hexes?Bo Rearguard wrote: Thu Mar 19, 2026 1:47 amI think that misconnection is because there are no actual shell or torpedo magazines represented in the game system. All this naval ordinance is abstracted in the supply level of a naval unit. Naval units burn a supply level whenever they cruise, raid a convoy route or engage in combat, whether in attack or defense. Naval construction simply improves the supply numbers in the radius around a minor port so you don't literally have to go all the way back to the minor port hex itself to best replenish your supply numbers and more ships can benefit as there are now more hexes surrounding the port to benefit from. This also can improve your action points as ships low on supply eventually lose their full range of APs.worr wrote: Wed Mar 18, 2026 10:23 pm Is there a way to quantify this?
So like a level five port with an upgrade of 1, or 2, etc. Does a BB not get its large shells replaced if only upgrade of 3? A CV not get fresh torps if below x, or something like that.
It doesn't seem like it connects to what exactly is happening in the game.
Actually no. If low on supply, naval units can re-gain some supply by ending a turn in the proximity of a friendly port, the benefit decreasing with each hex of distance out from the hexes adjacent to the port.