Things you wish you knew before your first duels in SCWW2 Pacific

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Petisch
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Things you wish you knew before your first duels in SCWW2 Pacific

Post by Petisch »

I just had another "oh..." moment :oops:

and I'll start with this:

Researching “port expansion” alone is not enough;
the desired port must also be expanded

(similar to upgrading with anti-aircraft)
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Platoonist
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Platoonist »

When making an amphibious move try to make that move out of port or coast clear of any nearby enemy ports or land masses that they can spot from. Since you don't control the first sea hex the unit deploys to you sometimes end up being inadverently spotted and then bombed on the enemy turn.
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Tendraline
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Tendraline »

How paratroopers work, namely by going to "Set mode" and then Prepare. No cost (except for landing casualties maybe) and you can absolutely wreak havoc on rear areas, especially in sparser theaters like India

Also how to enable tooltips like the "having bombers in Midway destroys supply in Wake and Hawaii" one. I still had to crudely use battleships to destroy Honolulu to capture it, but the bombers made it easier
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Jazon
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Jazon »

Hi,
one thing, that I encountered... "Bombers in Midway/Guadalcanal/Saint Cristobal etc. disript supply" actually means MARTIME BOMBER, medium bomber in the location does not provide this effect.
Also Manchuria thing...you can replace Japanese Armies with garrison units. I thoght the idea is that Japanese need to maintain Armies in crucial positions, but it is not working this way.
What else... there is a way to speed up Japanese invasion in Burma. When you captured Rangoon, and Burma surrenders, all its territory goes into Axis control. If Allied player didn't put any unit in Mandaly, the next turn you can operationaly transport units from around Rangoon(usually its HQ, tank and Thai corps to Mandalay. I found it speed up bussiness a lot!
Cheers all
Jazon
Tendraline
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Tendraline »

Jazon wrote: Thu Sep 12, 2024 4:26 am Hi,
one thing, that I encountered... "Bombers in Midway/Guadalcanal/Saint Cristobal etc. disript supply" actually means MARTIME BOMBER, medium bomber in the location does not provide this effect.
Also Manchuria thing...you can replace Japanese Armies with garrison units. I thoght the idea is that Japanese need to maintain Armies in crucial positions, but it is not working this way.
What else... there is a way to speed up Japanese invasion in Burma. When you captured Rangoon, and Burma surrenders, all its territory goes into Axis control. If Allied player didn't put any unit in Mandaly, the next turn you can operationaly transport units from around Rangoon(usually its HQ, tank and Thai corps to Mandalay. I found it speed up bussiness a lot!
Cheers all
Jazon
If that is the case, that sounds like a bug. Because the game guide explicitly states that both medium and maritime bombers provide this effect.
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And as for me, I'm not even sure it is true; I've gotten both the San Cristobal and Hebrides messages in the same turn, but only with one maritime bomber (the other was the medium bomber from Truk)
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Jazon
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Jazon »

I see. I am playing multiplayer, and I am pretty sure, I put Medium Bomber in Midway and the "disrupt supply" event didn't flare up. Of course, human's memory can be mistaken, but other players, please check maybe in single player. Mybe it's just in one location.
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BillRunacre
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by BillRunacre »

Jazon wrote: Sat Sep 14, 2024 6:21 am I see. I am playing multiplayer, and I am pretty sure, I put Medium Bomber in Midway and the "disrupt supply" event didn't flare up. Of course, human's memory can be mistaken, but other players, please check maybe in single player. Mybe it's just in one location.
Cheers
It is set for Medium Bombers too, though the key word to note in the Strategy Guide is that they "may impede the flow of shipping" as there is a 25% chance per turn of them doing so - hence it will probably just happen every now and again, sometimes more, sometimes less.
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Jazon
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Jazon »

HI,
"MAY" i must have overlooked it! Thanks for clarification!
Jazon
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TangSooDo
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by TangSooDo »

Exactly what are the benefits of Port Expansion?
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BillRunacre
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by BillRunacre »

8.8.15. Naval Construction
This increases the supply distribution value of ports not connected to Major’s Capitals, Industrial Centers or Primary Supply Centers.
Upgrading with this increases the supply value of ports on islands that have a maximum strength of 5, so that naval units refueling there can maximize their potential for combat operations. Otherwise they may well be at a disadvantage when clashing with enemy units, so this will be an important technology for winning naval battles, enabling your vessels to refuel to full capacity without returning home.
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TangSooDo
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by TangSooDo »

Thanks, Bill, for the always great support.
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by mdsmall »

Jazon wrote: Thu Sep 12, 2024 4:26 am Also Manchuria thing...you can replace Japanese Armies with garrison units. I thought the idea is that Japanese need to maintain Armies in crucial positions, but it is not working this way.
Jazon
For Bill: is this what the developers intended? It makes very big difference to the campaign in China if the Japanese can transfer all their armies from Manchuria, at the minor cost of replacing them with garrisons.
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by mdsmall »

I would add: it's important to know that naval zones of control cost + 7 AP to enter, not just +1 AP (as in other SC games). This means that ships that choose to engage in surface combat can not run as far away from their target after an attack as in the other titles - thus exposing them to greater risk of a enemy counter-attack, especially if there are carriers or bombers nearby.
Last edited by mdsmall on Sun Nov 17, 2024 9:50 pm, edited 1 time in total.
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Platoonist
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Platoonist »

mdsmall wrote: Sun Nov 17, 2024 7:11 pm I would add: it's important to know that naval zones of control cost + 7 AP to enter, not just +1 AP (as in other SC games).
As of a recent patch that seems to be the standard naval ZOC cost in SC War in Europe as well.

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BillRunacre
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by BillRunacre »

mdsmall wrote: Sun Nov 17, 2024 7:07 pm
Jazon wrote: Thu Sep 12, 2024 4:26 am Also Manchuria thing...you can replace Japanese Armies with garrison units. I thought the idea is that Japanese need to maintain Armies in crucial positions, but it is not working this way.
Jazon
For Bill: is this what the developers intended? It makes very big difference to the campaign in China if the Japanese can transfer all their armies from Manchuria, at the minor cost of replacing them with garrisons.
Yes, as the in-game messages say, the only requirement is that the units have to be Japanese.

The USSR was so busy fighting the Axis that it was not really that keen on war with Japan at the time.
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Torplexed
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Torplexed »

BillRunacre wrote: Mon Nov 18, 2024 9:23 am
Yes, as the in-game messages say, the only requirement is that the units have to be Japanese.

The USSR was so busy fighting the Axis that it was not really that keen on war with Japan at the time.
If I remember correctly that's basically how it worked in World at War as well. You just had to keep a "unit" at the six listed town or city locations in Manchuria to keep the USSR neutral. Garrisons or anything else.
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by worr »

BillRunacre wrote: Thu Oct 17, 2024 8:17 pm 8.8.15. Naval Construction
This increases the supply distribution value of ports not connected to Major’s Capitals, Industrial Centers or Primary Supply Centers.
Upgrading with this increases the supply value of ports on islands that have a maximum strength of 5, so that naval units refueling there can maximize their potential for combat operations. Otherwise they may well be at a disadvantage when clashing with enemy units, so this will be an important technology for winning naval battles, enabling your vessels to refuel to full capacity without returning home.
Is there a way to quantify this?

So like a level five port with an upgrade of 1, or 2, etc. Does a BB not get its large shells replaced if only upgrade of 3? A CV not get fresh torps if below x, or something like that.

It doesn't seem like it connects to what exactly is happening in the game.
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Bo Rearguard »

worr wrote: Wed Mar 18, 2026 10:23 pm Is there a way to quantify this?

So like a level five port with an upgrade of 1, or 2, etc. Does a BB not get its large shells replaced if only upgrade of 3? A CV not get fresh torps if below x, or something like that.

It doesn't seem like it connects to what exactly is happening in the game.
I think that misconnection is because there are no actual shell or torpedo magazines represented in the game system. All this naval ordinance is abstracted in the supply level of a naval unit. Naval units burn a supply level whenever they cruise, raid a convoy route or engage in combat, whether in attack or defense. Naval construction simply improves the supply numbers in the radius around a minor port so you don't literally have to go all the way back to the minor port hex itself to fully replenish your supply numbers and more ships can benefit as there are now more hexes surrounding the port to benefit from. This also can improve your action points as ships low on supply eventually lose their full range of APs.
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by worr »

Bo Rearguard wrote: Thu Mar 19, 2026 1:47 am
worr wrote: Wed Mar 18, 2026 10:23 pm Is there a way to quantify this?

So like a level five port with an upgrade of 1, or 2, etc. Does a BB not get its large shells replaced if only upgrade of 3? A CV not get fresh torps if below x, or something like that.

It doesn't seem like it connects to what exactly is happening in the game.
I think that misconnection is because there are no actual shell or torpedo magazines represented in the game system. All this naval ordinance is abstracted in the supply level of a naval unit. Naval units burn a supply level whenever they cruise, raid a convoy route or engage in combat, whether in attack or defense. Naval construction simply improves the supply numbers in the radius around a minor port so you don't literally have to go all the way back to the minor port hex itself to best replenish your supply numbers and more ships can benefit as there are now more hexes surrounding the port to benefit from. This also can improve your action points as ships low on supply eventually lose their full range of APs.
So supply radiates out from a level 5 port further when it is upgraded? How many hexes?

I always thought you had to be adjacent to refuel.

Here is from the manual:

Upgrading with this increases the supply value of ports on islands that have
a maximum strength of 5, so that naval units refueling there can maximize
their potential for combat operations. Otherwise they may well be at a
disadvantage when clashing with enemy units, so this will be an important
technology for winning naval battles, enabling your vessels to refuel to full
capacity without returning home
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Bo Rearguard
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Re: Things you wish you knew before your first duels in SCWW2 Pacific

Post by Bo Rearguard »

worr wrote: Thu Mar 19, 2026 1:50 am I always thought you had to be adjacent to refuel.
Actually no. If low on supply, naval units can re-gain some supply by ending a turn in the proximity of a friendly port, the benefit decreasing with each hex of distance out from the hexes adjacent to the port.

Maybe a picture will help...

The minor port of Funafuti in the Ellice Islands in the northern half of the map has been given a level one Naval Construction upgrade. It now generates better supply numbers in all surrounding hexes ( minus one for each hex of distance out from the adjacent hexes ) than the port of Suva in Fiji in the south which has not been upgraded. If improved to the full Funafuti could generate almost as good numbers as mainland ports like San Francisco or Los Angeles ( which start at 12) but that level of improvement usually isn't necessary in the span of the game as the fighting generally moves on to other areas. The whole idea of Naval Construction is just to give you better naval supply in the more isolated tracts of the Pacific. It also probably helps to read up on the aspects of supply as it pertains to naval units.
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