CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
51
21%
Custom drawing on map
19
8%
Ground operations: Make units recognize and use roads
36
15%
Tacview - AAR mode
26
11%
Enable borders/coastlines at close-in zoom
7
3%
Chemical & Biological weapon effects
4
2%
Scriptless downed/stranded crew (for CSAR)
13
5%
Scriptless carry-over of units between scenarios
9
4%
Weather/Day-night affects air sorties
33
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
8
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
1
0%
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
3%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
7
3%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 240

trevor999
Posts: 63
Joined: Sun Jun 01, 2008 9:19 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by trevor999 »

Greetings!

Just a few of suggestions:
1. Ability to copy loaded amphib and/or air transport units. Ability to copy helo compliment and magazine loadings on ships. Ditto for assigned boats.

2. Ability to launch a missile on bearing only then activate ground radar to guide it

3. Ability to activate SAM guidance radar without launching missile

4. Option to include SAM set up time if SAM has moved positions. For example Patriot takes about 2 hours to set up

5. Ability to change aircraft call sign outside of editor

6. Ability to see base location on map before placing

7. Sub that are just under the layer can deploy trailing hydrophones above the layer

Cheers!
FifthDomain
Posts: 499
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: CMO RUNNING POLL - Gameplay feature requests

Post by FifthDomain »

Could i request text wrap for naming on facilities please as i like to state what is based within and end up with very long labels.

Thank You
thewood1
Posts: 10295
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: CMO RUNNING POLL - Gameplay feature requests

Post by thewood1 »

I would like a little more tactical flexibility in WRAs, especially in AA engagements. There are a couple of ways to do this:

1) WRAs with minimum and maximum ranges defined. Can default to db minimum for players that don't want to bother. This is most basic approach.

2) Build AA/ASW/ASuW zones that provide zone-based weapon assignments. You could have an outer/mid/inner AA zone that used SM-6/SM-2/ESSM engagements. See below pic.

Screenshot 2025-12-31 185819.jpg
Screenshot 2025-12-31 185819.jpg (69.86 KiB) Viewed 944 times

The entire purpose is to not waste LR weapons in short ranged engagements where you have usable weapons that are better suited for those shorter ranges. Mixed in with missions would create a very powerful and flexible system, especially for the AI as Opfor.

I can kludge this together today using hot swapping missions and also using lua. But its very rough and a huge amount of work. Its also not easily transferable between units and scenarios.
Nikel
Posts: 2837
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

If possible, add to the Combat Report what unit did the last recon.

I have bombed the site and want a new update, nearly 8h have passed, but I do not know if it was with F-35s or with what.

Tried with them, but the recon info is not updated. Not sure it is a bug.
Attachments
CR update.png
CR update.png (7.13 KiB) Viewed 223 times
User avatar
Mgellis
Posts: 2435
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Mgellis »

A suggestion...

Could there be more options for using intermittent sensors? Specifically, could intermittent sensors be applied to a group or an entire side, instead of doing it on a unit-by-unit basis? In addition, right now, the sensor button provides a simple on-off option for radar, sonar, and ECM. Could there be an intermittent setting as well (so radar, sonar, and ECM would have passive, active, and intermittent as options)? It could be a random cycle so you don't have to do the settings for every single unit every time you do it. For anyone who wants to fine-tune things, the regular controls are still available, but this would let players simply take advantage of limited emissions without having to fine-tune every single unit all the time.

Thanks for considering this one.
Quark73
Posts: 384
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

When assigning units (like ships) to a task pool, it would be nice if hosted units (like helicopters) were automatically assigned to that task pool as well, at least optionally.
User avatar
1nutworld
Posts: 435
Joined: Sun Apr 13, 2014 12:34 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by 1nutworld »

Mgellis wrote: Sun Mar 29, 2026 5:37 pm A suggestion...

Could there be more options for using intermittent sensors? Specifically, could intermittent sensors be applied to a group or an entire side, instead of doing it on a unit-by-unit basis? In addition, right now, the sensor button provides a simple on-off option for radar, sonar, and ECM. Could there be an intermittent setting as well (so radar, sonar, and ECM would have passive, active, and intermittent as options)? It could be a random cycle so you don't have to do the settings for every single unit every time you do it. For anyone who wants to fine-tune things, the regular controls are still available, but this would let players simply take advantage of limited emissions without having to fine-tune every single unit all the time.

Thanks for considering this one.
I am hugely in favor of this one, and had it been listed in the above options, I would have selected it.
USS Dwight D. Eisenhower (CVN-69) 1990-1994.
User avatar
Blast33
Posts: 788
Joined: Mon Dec 31, 2018 1:23 pm
Location: Above and beyond

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Blast33 »

Agree!
Quark73
Posts: 384
Joined: Fri Nov 04, 2022 2:55 pm
Location: Baltic Coast

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Quark73 »

I would like a feature that allows drawing lines with the Range & Bearing tool that can also be deleted if obsolete. There should be an option to enter a speed. This would make it possible to estimate the course and speed of units and groups. For example, if you enter 12 knots, a one-hour mark should be placed every 12 nautical miles. Means at 12 nm = 1 hour, at 24 nm = 2 hours, and so on.
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