Gun Reinforcements

The new game by Brian Kelly, sequel to Desert War: 1941-1942
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StuccoFresco
Posts: 694
Joined: Fri Sep 17, 2004 10:56 am
Location: Italy

Gun Reinforcements

Post by StuccoFresco »

One thing I'm not getting: supply-wise, reinforcements only consider Manpower and Vehicles, but not guns. However, many units are entirely made of Guns; how are those losses and therefore reinforcements counted?

If a unit loses half its Guns, will it show up as a Manpower reinforcement need or a Vehicle one?

Why is there not a separate reinforcement count for guns?
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Saint Ruth
Posts: 1513
Joined: Wed Dec 16, 2009 1:39 pm

Re: Gun Reinforcements

Post by Saint Ruth »

Hi,

The type of replacements (not "reinforcements" as reinforcements are new units that enter) needed is based on the type of HQ, so non motorized require more personnel than equipment, and armoured require more equipment.

Artillery HQs need 2 equipment for each 1 personnel (the actual amount depends on stacking size of all units commanded by that HQ).

I know this is a bit abstracted, but it's always a toss up between adding things like replacements and not making it overly complicated).

Cheers,
Brian
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