1943-1945 Campaign

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LiquidSky
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Joined: Tue Jun 24, 2008 4:28 am

Re: 1943-1945 Campaign

Post by LiquidSky »

My air losses are similar to what your opponent is losing, except I am managing to keep the bombing vp's below 10 points per turn, and lately below 5. From my experience you can get 6-7 points just from the Ruhr.

Let's see...I only move the free RR-Flak since I am using the admin points for other tasks..so it's probably not because of excess flak in the target hexes.

I do put all the damage on priority repair which is more or less a one time expense in admin points. It's an extra 20% of the damage repaired (so 70 damage would repair an extra 14) on top of the construction units repair. (typically 9). I also put all construction units in OKW for greater freedom of movement (within 200 or 250 hexes).
None of them reach southern Italy.

Given that the bombing campaigns are fairly predictable, and you don't seem to be doing anything too risky, I can only conclude that your opponent does not know about priority repair.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
kentkroeckel
Posts: 578
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Strategic Bombing

Post by kentkroeckel »

No turn today so wanted to talk about strategic Bombing. Specifically, vengeance weapons.

For the month of December 1943, Allies are in a bit of situation. Keep bombing submarine facilities or start with vengeance weapons? By the way, December is the earliest Allies can bomb vengeance weapons.

Axis have been averaging two points per turn for November and December of 1943, as it relates to submarine victory points. This is very typical due to weather and other constraints but earlier it was one and two. This last turn was three and that extra point can be directly attributed to the change of strategic priority bombing. I figure Germany will gain up to ten extra victory points during this transition.

To balance out the extra victory points is the following:

Not conducting vengeance weapon bombing until the last week of December 1943 will result in several points being awarded to Germany until a reasonable amount of vengeance weapon resources are bombed. Let us say it takes the Allies all of January, under best of conditions. It could take longer if several turns are bad weather. Additionally, many more sites need to be attacked, when compared to submarines. Vengeance weapon points are nearly double (VWL + VW) when compared to submarines.

I believe accepting the ten submarine victory point penalty is worth it when transitioning. Meaning, waiting until the last week of December would cost more than ten submarine victory points from extra vengeance weapon points. I think it could be twenty points.

I copied the vengeance weapon charts that I use to track damage. The first is vengeance weapons launch sites. VWL

Screenshot 2026-07-25 130211.jpg
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Next chart is vengeance weapon factories. VW

Screenshot 2026-07-25 130236.jpg
Screenshot 2026-07-25 130236.jpg (77.08 KiB) Viewed 95 times
kentkroeckel
Posts: 578
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Liquid Sky Response

Post by kentkroeckel »

Greeting again Mr. Liquid Sky; so nice to hear from you. I was typing my post when you posted so I had to go back and make sure I did not miss anything. Post went from page six to seven.


Mr. Liquid Sky comment:
My air losses are similar to what your opponent is losing, except I am managing to keep the bombing vp's below 10 points per turn, and lately below 5. From my experience you can get 6-7 points just from the Ruhr.

Kent Response:
With regard to the Allied victory points, I do not know how to respond. If those are from June 6, 1944 onward, that is fine. If those are from 1943, could be a problem for Allied player. I am talking about getting below five. I do believe if we were playing you would be inflicting many more Allied air losses due to intense air engagements. I try to modify my play to the style of opponent. But to be clear, I would still loose to you Mr. Liquid Sky. But it would be fun. If you could post a couple pictures, that would exciting to see.

As it is now in my challenge, I have dedicated all level bombers to strategic bombing, with a few distractions on tactical bombing on Italy. I have also concentrated much on submarines and now vengeance weapons. Going for points this game.


Mr. Liquid Sky comment:
Let's see...I only move the free RR-Flak since I am using the admin points for other tasks..so it's probably not because of excess flak in the target hexes.

Kent Response:
I love RR flak when playing Germany. Free movement.

I think every submarine and then vengeance weapon site should be near maxed with flak. Mr. Metalist did well with this in my last match playing with expanded Allied air headquarters. This forces Allied bombers to fly through a wall of shrapnel. I believe flak accounts for the majority of Allied losses.


Mr. Liquid Sky comment:
I do put all the damage on priority repair which is more or less a one time expense in admin points. It's an extra 20% of the damage repaired (so 70 damage would repair an extra 14) on top of the construction units repair. (typically 9). I also put all construction units in OKW for greater freedom of movement (within 200 or 250 hexes).
None of them reach southern Italy.

Given that the bombing campaigns are fairly predictable, and you don't seem to be doing anything too risky, I can only conclude that your opponent does not know about priority repair.

Kent Response:
I am not aware of the specific number for formula repair. That is, until I read your comment. Impressive! But what I do, knowing that I want to keep a construction unit on a important hex, is to assign it there. So for example, I take the top ten hexes for Vengeance weapons and assign a construction unit for it. I do the same for the Ruhr. Six there. There is still a pool left for regular use but I am also making sure that most strategic bombing is on a designated repair hex.

Right now I have all construction engineers assigned to to UK home forces and AFHQ. Railroad repair and task force are also assigned there.
kentkroeckel
Posts: 578
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Turn 25 Axis phase

Post by kentkroeckel »

December 18, 1943.

Going to start with amphibious troop transports. Lost three last turn, for a game total of 95. Challenge is in turn 25 so that would be 100 replacement points, minus four for first turn. None for that. means 96 have come into the game while 95 have gone out. Below is the chart for this.
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Next I want to show the German air phase. Only transports flying this turn. Two spots. By the way, heavy rain in Italy. Mud everywhere.
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Air losses reflect all of this. Below is chart and not much to speak of.
Screenshot 2026-07-27 122841.jpg
Screenshot 2026-07-27 122841.jpg (169.59 KiB) Viewed 29 times

Despite the weather, Germany did one attack. Of course on same hex and it was successful. Below are the results. It is in red and green shows contact line.
Screenshot 2026-07-27 122701.jpg
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kentkroeckel
Posts: 578
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Turn 25 Allied phase

Post by kentkroeckel »

December 18, 1943.

Weather over Europe is snow.
Ground is light mud. Water and snow level is 4-7.

Weather over Italy is heavy rain.
Ground is a mix of light and heavy mud. Water level is 4-7.

To start with, air missions are separated in three main categories for flying conditions.

A: First category is "fine to fly in". Definition in manual. Under this heading, clear, cold, and rain. there are of course some small differences in each specific aspect but all are fine to fly in.

B: In this category the manual uses the word "bad to fly in". Under this heading there is snowfall.

C: This is the final and worst category. The manual calls this "very bad to fly in". Under this heading is heavy rain and blizzard. I do not think an explanation is required for this category.

with the above information, Allied air missions in Italy will not be conducted.
In Europe, it is still optional. But now specific aspects need to be evaluated. Conducting strategic bombing during snowfall limits results. Reconnaissance will also be limited. Though some important vengeance weapon damage will be gained. So under normal snowfall conditions, I would bomb with Allies. However, I have a problem. Most Allied level bombers have poor morale. I am doubtful any meaningful results could be achieved so no air missions in Europe. This will also postpone the posting of vengeance weapons bombing results.

Victory Points: For turn there were 8. Game total is 289. Minus three were given for submarine action, which is really good for Allies. It is in blue. Bombing is in yellow. Twenty-one for Allies. But since no bombing this turn, points will go down next turn.
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I checked weather for next week, (December 25, 1943) and looks to be the same. One thing Allies can do is set one air mission loaded with fighters and use it as bait to have German interceptors engage it. Yet I have chosen not to do this. Maybe next week but for this week I wanted every pilot to rest.


I decided to activate Allied air transports to supply attacking units for, of course the same hex. Attacked it twice and took it. Below are results. First attack is the Axis attack, which I already showed.

Attack One:
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Attack Two:
Screenshot 2026-07-27 133934.jpg
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Final picture is of current contact line, reflecting "Bloody Hex" being under Allied control for this phase. Official name of hex.
Screenshot 2026-07-27 134456.jpg
Screenshot 2026-07-27 134456.jpg (114.16 KiB) Viewed 13 times
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