Empires in Flames (4-player game)
Moderator: Shannon V. OKeets
Re: Empires in Flames (4-player game)
May/Jun '40
Impulse #9 (Axis)
Japan attacks Yenan.
Edit: I think (after some hesitation) that China would pick assault so I go with that. I hope I was not in error.
Impulse #9 (Axis)
Japan attacks Yenan.
Edit: I think (after some hesitation) that China would pick assault so I go with that. I hope I was not in error.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Empires in Flames (4-player game)
Japan liberates Yenan. No US reaction (9).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Empires in Flames (4-player game)
May/Jun '40
Impulse #9 (Axis)
Air Rebase:
Germany:
FTR2 -> SE Lille
FTR3 Hamburg -> NW Metz
Japan:
FTR2 NE Chungking -> NW
NAV2 area east Yenan -> area west Yenan
No reorganization.
Impulse #9 (Axis)
Air Rebase:
Germany:
FTR2 -> SE Lille
FTR3 Hamburg -> NW Metz
Japan:
FTR2 NE Chungking -> NW
NAV2 area east Yenan -> area west Yenan
No reorganization.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Empires in Flames (4-player game)
Turn ends on a 2 )1-3 to end).
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Empires in Flames (4-player game)
Save from reorganization step.
Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.
Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
Yes. I think in both games the Axis player has been doing that.Orm wrote: Fri Aug 07, 2026 4:02 pm Save from reorganization step.
Do you roll for partisans, or should I? Should i post instructions for the entrie Axis end of turn? If so, Germany place both their markers on offence.
2ndMAJORvsSWE 051 MJ40 - EoT.zip
Re: Empires in Flames (4-player game)
No partisans. Garrison was tested in India.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
I await Axis EOT instructions.Orm wrote: Sat Aug 08, 2026 7:57 am No partisans. Garrison was tested in India.
2ndMAJORvsSWE 052 MJ40 - US Entry.zip
Re: Empires in Flames (4-player game)
Compiling it now. Maybe an hour.Majorball68 wrote: Sun Aug 09, 2026 12:24 amI await Axis EOT instructions.Orm wrote: Sat Aug 08, 2026 7:57 am No partisans. Garrison was tested in India.
2ndMAJORvsSWE 052 MJ40 - US Entry.zip
Do you have control on the Japanese - US trade? Seems to be a bug there.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Empires in Flames (4-player game)
Losses during the turn.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Empires in Flames (4-player game)
Yea, there is a bug with the US entry for Japanese US trade. I made sure that the Japanese BP reach US. Yet MWIF claims that Japan is at fault. If anything, it is US that is at fault since 1 oil could be delivered but I can not get the program to deliver it. Bah1
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
Re: Empires in Flames (4-player game)
Axis end of turn:
Preliminary planning:
Germany - 23 production points - 15 BPs. Send 3 saved oil to production.
Italy - 10 production points - 8 BPs. Save 2 oil. One in Milan, and one in Rome.
Japan - 15 production points - 14 BPs. No oil saved.
SAS:
Following stays at sea;
Germany:
Baltic Sea: 4 CP + BB
Italy:
Italian Coast: 1 CP
Japan:
All CPs, except one CP in South China Sea that returns to Fukuoka.
RTB :
Germany:
All ships -> Kiel
NAV3 -> 74,39 on Sicily
ItalY:
SUBs -> La Spezia
All ships -> La Spezia
FTR2 -> SW Syracuse
NAV2 0-box -> SW Syracuse
NAV2 4-box -> SW Trapani
Japan:
Everything. Including CP from SCS -> Fukuoka
Use Oil:
Germany:
All units, except one CP, are reorganized for 4 oil (4,45). Use saved oil not going to production.
Italy:
All units are reorganized for 2 oil (2,1).
Japan:
All units, except 5 CA, are reorganized for 1 oil (1,45).
Breakdown: -
Production planning:
Germany - 23 production points - 15 BPs. Send 3 saved oil to production.
Italy - 10 production points - 8 BPs. Save 2 oil. One in Milan, and one in Rome.
Japan - 15 production points - 14 BPs. No oil saved.
Scrap:
Germany scraps LND3.
Production:
Germany (15):
Transfers FTR2 to Italy.
MIL
ENG
MIKL
FTR3
Pilot
Italy (8):
SUB (1st)
NAV3
2 Pilot
Japan (14):
MOT
2 Pilot
2 CP
FTR2
NAV2
CVP0
Conquest: -
Factory destruction:
Reinforcements: -
Germany:
FTR2 He 100 -> Königsberg
FTR2 Bf 109E-3 Emil + LND2 Ju 87D Stuka -> Saarbrucken
BB + SUB -> Kiel
Italy:
NAV3 -> Turin
Japan:
CVP A6M2 (Zero) -> CV Ryujo, Fukuoka
Voluntary Resource Lending:
Reduced; Germany -> Italy: 6 resources, (0 oil).
Axis goes first if we win the initiative. We will re-roll if needed.
Preliminary planning:
Germany - 23 production points - 15 BPs. Send 3 saved oil to production.
Italy - 10 production points - 8 BPs. Save 2 oil. One in Milan, and one in Rome.
Japan - 15 production points - 14 BPs. No oil saved.
SAS:
Following stays at sea;
Germany:
Baltic Sea: 4 CP + BB
Italy:
Italian Coast: 1 CP
Japan:
All CPs, except one CP in South China Sea that returns to Fukuoka.
RTB :
Germany:
All ships -> Kiel
NAV3 -> 74,39 on Sicily
ItalY:
SUBs -> La Spezia
All ships -> La Spezia
FTR2 -> SW Syracuse
NAV2 0-box -> SW Syracuse
NAV2 4-box -> SW Trapani
Japan:
Everything. Including CP from SCS -> Fukuoka
Use Oil:
Germany:
All units, except one CP, are reorganized for 4 oil (4,45). Use saved oil not going to production.
Italy:
All units are reorganized for 2 oil (2,1).
Japan:
All units, except 5 CA, are reorganized for 1 oil (1,45).
Breakdown: -
Production planning:
Germany - 23 production points - 15 BPs. Send 3 saved oil to production.
Italy - 10 production points - 8 BPs. Save 2 oil. One in Milan, and one in Rome.
Japan - 15 production points - 14 BPs. No oil saved.
Scrap:
Germany scraps LND3.
Production:
Germany (15):
Transfers FTR2 to Italy.
MIL
ENG
MIKL
FTR3
Pilot
Italy (8):
SUB (1st)
NAV3
2 Pilot
Japan (14):
MOT
2 Pilot
2 CP
FTR2
NAV2
CVP0
Conquest: -
Factory destruction:
Reinforcements: -
Germany:
FTR2 He 100 -> Königsberg
FTR2 Bf 109E-3 Emil + LND2 Ju 87D Stuka -> Saarbrucken
BB + SUB -> Kiel
Italy:
NAV3 -> Turin
Japan:
CVP A6M2 (Zero) -> CV Ryujo, Fukuoka
Voluntary Resource Lending:
Reduced; Germany -> Italy: 6 resources, (0 oil).
Axis goes first if we win the initiative. We will re-roll if needed.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
I remeber looking at this and figuring out how to do it in testing. I will see what happens.Orm wrote: Sun Aug 09, 2026 8:53 am Yea, there is a bug with the US entry for Japanese US trade. I made sure that the Japanese BP reach US. Yet MWIF claims that Japan is at fault. If anything, it is US that is at fault since 1 oil could be delivered but I can not get the program to deliver it. Bah1
Last edited by Majorball68 on Tue Aug 11, 2026 10:49 am, edited 1 time in total.
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
German production, what is MIKL?
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GeneralAdvance
- Posts: 453
- Joined: Tue Feb 25, 2020 7:06 am
Re: Empires in Flames (4-player game)
According to Orm it is supposed to be a MECH 
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
Couldn't avoid the Jap default issue and obviously a bug as the US received the BP. Anyway I have edited the save to remove the 2 x 5 chits I added so even though the lending says Japan is in default technically they paid no penalty. If you didn't know how to edit this I have posted a screenshot.
Bad news for the Axis is they lost the initiative twice and Allies have taken the opportunity to move first.
Bad news for the Axis is they lost the initiative twice and Allies have taken the opportunity to move first.
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
May/Jun '40 - EOT
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
May/Jun '40 - EOT
- Majorball68
- Posts: 1108
- Joined: Thu Nov 21, 2013 11:47 pm
Re: Empires in Flames (4-player game)
May/Jun '40 - EOT

