Modding Scripts

Please post here for questions and discussion about modding for Strategic Command.
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dhucul2011
Posts: 429
Joined: Wed Sep 12, 2007 7:32 pm

Modding Scripts

Post by dhucul2011 »

Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?

Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?

Thanks.
Nginear
Posts: 238
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Re: Modding Scripts

Post by Nginear »

dhucul2011 wrote: Tue Jul 14, 2026 8:51 pm Is there an easier way to test modded scripts rather than re-starting the game over and over again to see if they perform as intended?
No.
dhucul2011 wrote: Tue Jul 14, 2026 8:51 pm Is there any way for a game save to re-compile the script files so that you can go back to an auto-save for example just prior to the script firing?
Not sure on this one. I do know you can edit the text/description popups in real time. Have that popup text box active in the game, edit the text file, save and ALT‐TAB back into the game and it will be changed.
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