Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Curtis Lemay
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Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

But now it should work. First, clicking on the unit (Hill's HQ) the movement popup gives the option to move via "Under Orders" movement:
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Under Orders Movement 2.jpg
Under Orders Movement 2.jpg (339.77 KiB) Viewed 145 times
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 15359
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Hitting return shows (for about 12 seconds) the movement path created. This gives the player an idea of whether there is any danger with the movement before it is attempted.

(Note that I can't do a screen capture while this is shown, so I have to take a picture of it instead).
Attachments
Under Orders Movement 3.jpg
Under Orders Movement 3.jpg (701.71 KiB) Viewed 145 times
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 15359
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

After the path is shown for the design interval, the option box pops up:
Attachments
Under Orders Movement 4.jpg
Under Orders Movement 4.jpg (256.57 KiB) Viewed 143 times
My TOAW web site:

Bob Cross's TOAW Site
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Curtis Lemay
Posts: 15359
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

After selecting "All at Once", the unit is moved as it was shown:
Attachments
Under Orders Movement 5.jpg
Under Orders Movement 5.jpg (210.42 KiB) Viewed 142 times
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 15359
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

I've fixed hierarchy bug #49. I had assumed attacking units had Unit Status of ATTACKING. But, it turns out, Limited Attack units have Unit Status of SUPPORTING. Go figure. So, now I include a check for units with SUPPORTING Status and there should be no more units retaining Attacking Status after combat phases.
Attachments
Hierarchy Bugs.jpg
Hierarchy Bugs.jpg (577.33 KiB) Viewed 44 times
My TOAW web site:

Bob Cross's TOAW Site
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