AAR - Get the hell off the beach - bloody Omaha!

GiveWarAchance
Posts: 572
Joined: Tue Feb 10, 2015 10:42 pm

Re: AAR - Get the hell off the beach - bloody Omaha!

Post by GiveWarAchance »

Timian wrote: Sun Feb 01, 2026 4:52 pm Brian Kelly is busy working on Overlord Steam + his day job.

How ‘bout you and I playing a scenario + writing an AAR? You pick the scenario and sides.

All the best,


Don.
j

Hello Don

I didn't know you were playing against the developer in this game. That must be tough.
Sorry I can't play a game with you and do a nice AAR because I don't own the game yet (can't get hired in this small town) so I have to put off buying the game for better days.
That's why I like the AAR because I can get a feel for the game that way.
I like this game because I used to play the wonderful SSG's Battles in Normandy by PBEM so it is similar. This game has many more counters and is more complex than the SSG game.
GiveWarAchance
Posts: 572
Joined: Tue Feb 10, 2015 10:42 pm

Re: AAR - Get the hell off the beach - bloody Omaha!

Post by GiveWarAchance »

I bought the game this week so I can understand this AAR better. I really like how you added in the tutorial tips like hotkeys and advice on use hold at all costs and move+ and logistics boost. I saw all that stuff in the manual so it is good to see it here to help learn it.

Seems like both sides are doing optimal moves with no room for error. You both are playing like Sun Tzu's. I would not want to play against either of you (while learning) cause it would be over in 2 turns or less.

Brian uses a lot of move+ to get in position fast but Timian really scooted down the bridges fast and got in a free smack on the units in trucks over the river. I don't see a better move for Brian if he wants to hold that bridge (temporarily).

Amazing how fast the tenacious 352 ID was mostly eliminated fast and then Timian made it over the bridge.

Now the struggle to get to Isigny which is very hard I think. The AAR ends on turn 7 out of 15 so will you do the 2nd half of this?
Last edited by GiveWarAchance on Fri Sep 11, 2026 6:24 pm, edited 1 time in total.
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Timian
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Location: Tucson, AZ

Re: AAR - Get the hell off the beach - bloody Omaha!

Post by Timian »

Great to hear you bought the game. Hope you have - like I do - hours of fun playing.

Sorry . . . Brian and I have no plans to continue (our “Bloody Omaha” AAR).

Currently Brian is working on a patch to “Overlord” that fixes various bugs ID’ed to date. The patch will also include an update to the Campaign Game (that corrects various Order of Battle errors, typos, etc.). Soon I’ll start updating all the Invasion Scenarios to include the Campaign Game corrections.

Next comes Alpha Test of “Market Garden”; the next game in the WEGO WWII series. Which should start this fall.

You may want to take a look at the Campaign Game AAR OrderInChaos and I are playing.

All the best,


Don.
GiveWarAchance
Posts: 572
Joined: Tue Feb 10, 2015 10:42 pm

Re: AAR - Get the hell off the beach - bloody Omaha!

Post by GiveWarAchance »

Good to hear Brian is doing a new patch.

I like Market Garden. Should be a good one.

I was starting to read your new AAR but it told me to read this Get the hell one first.
I will read your new one next. It is good to see these AARs. I wish all games had them.
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