CMO RUNNING POLL - Gameplay feature requests

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

What feature would you like to see added in Command?

Multiplayer
52
21%
Custom drawing on map
20
8%
Ground operations: Make units recognize and use roads
38
15%
Tacview - AAR mode
28
11%
Enable borders/coastlines at close-in zoom
7
3%
Chemical & Biological weapon effects
4
2%
Scriptless downed/stranded crew (for CSAR)
15
6%
Scriptless carry-over of units between scenarios
10
4%
Weather/Day-night affects air sorties
34
14%
Integrated speech-to-text (SeaHag-style)
2
1%
More sonar data on contact (details)
7
3%
Search tool for the cargo list
1
0%
List damaged units on Losses & Expenditures
0
No votes
Include currently-airborne units on flight-ops screen
7
3%
Add "training" torpedoes (details)
0
No votes
BOL-fire mode for indirect artillery
4
2%
Warning shots
2
1%
Scriptless boarding actions
2
1%
Scriptless takeover of fixed facilities
8
3%
Hotkeys for built-in map layers
0
No votes
Depressed trajectory option for BMs
8
3%
Ability to add Folders to the Quick Battle list (details)
0
No votes
 
Total votes: 249

Nikel
Posts: 3408
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

Thanks.


Regarding the 2nd, yes it is the db. But should be a general review, it is not just add anti-air capability to the Apache gun, because it is not the only case and I do not know how many examples there are.



A 3rd one. Add search boxes to the Units lists in the Mission Editor. I think it is not possible right now?


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serjames
Posts: 220
Joined: Sun Feb 21, 2016 11:48 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by serjames »

God yes please. Searchable platforms on the mission builder.

Would it be possible to fiter by homebase or landing platform too.. e.g. all aircraft on the Nimitz or a Particular airbase... I'm sure it used to do that.. It can be a struggle with 2000 odd units and facilities on the board
Nikel
Posts: 3408
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

serjames wrote: Fri Sep 04, 2026 12:21 pm God yes please. Searchable platforms on the mission builder.

Would it be possible to fiter by homebase or landing platform too.. e.g. all aircraft on the Nimitz or a Particular airbase... I'm sure it used to do that.. It can be a struggle with 2000 odd units and facilities on the board

+1

Adding 2 boxes, if selected, the units list is displayed by home base if any. If not, like it is right now.

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Nikel
Posts: 3408
Joined: Tue Mar 24, 2009 10:51 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Nikel »

D when is a decoy in the unit weapons, that is also colored, in this case the 3 decoys are anti sub.

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FifthDomain
Posts: 513
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: CMO RUNNING POLL - Gameplay feature requests

Post by FifthDomain »

Request for a mounts section in the DB viewer.

Thank you.
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Tcao
Posts: 643
Joined: Thu Oct 10, 2013 2:52 pm
Location: 盐城

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Tcao »

Please consider changing the RTB Winchester behavior.

Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.

Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
Dimitris
Posts: 15991
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

Tcao wrote: Thu Sep 17, 2026 7:51 pm Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.

Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
In fact, we receive a lot of requests for the opposite behavior: RTB at cruise, because with Mil the aircraft spends more fuel and thus taxes tankers more or has a higher risk of ditching before it lands.

Damned whatever we do, huh?
Knightpawn
Posts: 752
Joined: Mon Dec 02, 2024 12:28 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Knightpawn »

Dimitris wrote: Wed Sep 30, 2026 9:45 am
Tcao wrote: Thu Sep 17, 2026 7:51 pm Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.

Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
In fact, we receive a lot of requests for the opposite behavior: RTB at cruise, because with Mil the aircraft spends more fuel and thus taxes tankers more or has a higher risk of ditching before it lands.

Damned whatever we do, huh?
I understand that today there is not an algorithm for RTB speed that first seeks for safe standoff distance and, only after achieving this, for fuel conservation.
Dimitris
Posts: 15991
Joined: Sun Jul 31, 2005 10:29 am
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Re: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

Define "safe" :)

The current RTB behavior IIRC is "use mil if not under imminent threat (e.g. incoming missile); if you are, use AB". This is workable for the majority of cases. It is actually more aggressive than the preference of many users, hence the request we have for a cruise setting.

Using AB for the specific use case of egressing the immediate target area is covered under flight planning, where you can specify the throttle setting for the egress leg.

Does any RL air arm use AB while RTB without an imminent threat? Sources welcome.
Lakeend
Posts: 63
Joined: Thu Oct 31, 2024 9:35 am

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Lakeend »

Dimitris wrote: Wed Sep 30, 2026 9:45 am Damned whatever we do, huh?
I feel for you, this will divide players for sure. I am in the camp that it should be cruise, I dont want them to use tankers, ditch or rebase themselves.

But this (to me) makes it sound it could be configurable item in the Doctrine so everyone can decide for themselves?
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Tcao
Posts: 643
Joined: Thu Oct 10, 2013 2:52 pm
Location: 盐城

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Tcao »

Dimitris wrote: Wed Sep 30, 2026 9:45 am
Tcao wrote: Thu Sep 17, 2026 7:51 pm Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.

Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
In fact, we receive a lot of requests for the opposite behavior: RTB at cruise, because with Mil the aircraft spends more fuel and thus taxes tankers more or has a higher risk of ditching before it lands.

Damned whatever we do, huh?
Perhaps it would be worth adding a doctrine option that allows the player to decide.
ColdFrontOps
Posts: 3
Joined: Tue Jul 08, 2025 1:25 pm

Re: CMO RUNNING POLL - Gameplay feature requests

Post by ColdFrontOps »

Ground operations: Make units recognize and use roads
Dimitris
Posts: 15991
Joined: Sun Jul 31, 2005 10:29 am
Contact:

Re: CMO RUNNING POLL - Gameplay feature requests

Post by Dimitris »

ColdFrontOps wrote: Thu Oct 01, 2026 8:54 am Ground operations: Make units recognize and use roads
This is coming.
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