CMO RUNNING POLL - Gameplay feature requests
Moderator: MOD_Command
Re: CMO RUNNING POLL - Gameplay feature requests
Thanks.
Regarding the 2nd, yes it is the db. But should be a general review, it is not just add anti-air capability to the Apache gun, because it is not the only case and I do not know how many examples there are.
A 3rd one. Add search boxes to the Units lists in the Mission Editor. I think it is not possible right now?
Regarding the 2nd, yes it is the db. But should be a general review, it is not just add anti-air capability to the Apache gun, because it is not the only case and I do not know how many examples there are.
A 3rd one. Add search boxes to the Units lists in the Mission Editor. I think it is not possible right now?
Re: CMO RUNNING POLL - Gameplay feature requests
God yes please. Searchable platforms on the mission builder.
Would it be possible to fiter by homebase or landing platform too.. e.g. all aircraft on the Nimitz or a Particular airbase... I'm sure it used to do that.. It can be a struggle with 2000 odd units and facilities on the board
Would it be possible to fiter by homebase or landing platform too.. e.g. all aircraft on the Nimitz or a Particular airbase... I'm sure it used to do that.. It can be a struggle with 2000 odd units and facilities on the board
Re: CMO RUNNING POLL - Gameplay feature requests
serjames wrote: Fri Sep 04, 2026 12:21 pm God yes please. Searchable platforms on the mission builder.
Would it be possible to fiter by homebase or landing platform too.. e.g. all aircraft on the Nimitz or a Particular airbase... I'm sure it used to do that.. It can be a struggle with 2000 odd units and facilities on the board
+1
Adding 2 boxes, if selected, the units list is displayed by home base if any. If not, like it is right now.
Re: CMO RUNNING POLL - Gameplay feature requests
D when is a decoy in the unit weapons, that is also colored, in this case the 3 decoys are anti sub.
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FifthDomain
- Posts: 513
- Joined: Wed Aug 05, 2020 7:39 pm
- Location: United Kingdom
Re: CMO RUNNING POLL - Gameplay feature requests
Request for a mounts section in the DB viewer.
Thank you.
Thank you.
Re: CMO RUNNING POLL - Gameplay feature requests
Please consider changing the RTB Winchester behavior.
Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.
Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.
Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
Re: CMO RUNNING POLL - Gameplay feature requests
In fact, we receive a lot of requests for the opposite behavior: RTB at cruise, because with Mil the aircraft spends more fuel and thus taxes tankers more or has a higher risk of ditching before it lands.Tcao wrote: Thu Sep 17, 2026 7:51 pm Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.
Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
Damned whatever we do, huh?
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Knightpawn
- Posts: 780
- Joined: Mon Dec 02, 2024 12:28 pm
Re: CMO RUNNING POLL - Gameplay feature requests
I understand that today there is not an algorithm for RTB speed that first seeks for safe standoff distance and, only after achieving this, for fuel conservation.Dimitris wrote: Wed Sep 30, 2026 9:45 amIn fact, we receive a lot of requests for the opposite behavior: RTB at cruise, because with Mil the aircraft spends more fuel and thus taxes tankers more or has a higher risk of ditching before it lands.Tcao wrote: Thu Sep 17, 2026 7:51 pm Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.
Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
Damned whatever we do, huh?
Re: CMO RUNNING POLL - Gameplay feature requests
Define "safe" 
The current RTB behavior IIRC is "use mil if not under imminent threat (e.g. incoming missile); if you are, use AB". This is workable for the majority of cases. It is actually more aggressive than the preference of many users, hence the request we have for a cruise setting.
Using AB for the specific use case of egressing the immediate target area is covered under flight planning, where you can specify the throttle setting for the egress leg.
Does any RL air arm use AB while RTB without an imminent threat? Sources welcome.
The current RTB behavior IIRC is "use mil if not under imminent threat (e.g. incoming missile); if you are, use AB". This is workable for the majority of cases. It is actually more aggressive than the preference of many users, hence the request we have for a cruise setting.
Using AB for the specific use case of egressing the immediate target area is covered under flight planning, where you can specify the throttle setting for the egress leg.
Does any RL air arm use AB while RTB without an imminent threat? Sources welcome.
Re: CMO RUNNING POLL - Gameplay feature requests
I feel for you, this will divide players for sure. I am in the camp that it should be cruise, I dont want them to use tankers, ditch or rebase themselves.
But this (to me) makes it sound it could be configurable item in the Doctrine so everyone can decide for themselves?
Re: CMO RUNNING POLL - Gameplay feature requests
Perhaps it would be worth adding a doctrine option that allows the player to decide.Dimitris wrote: Wed Sep 30, 2026 9:45 amIn fact, we receive a lot of requests for the opposite behavior: RTB at cruise, because with Mil the aircraft spends more fuel and thus taxes tankers more or has a higher risk of ditching before it lands.Tcao wrote: Thu Sep 17, 2026 7:51 pm Currently, when an aircraft goes RTB Winchester, it sets its thrust to Military power. However, if there are still enemy aircraft nearby that have not been destroyed, the aircraft can potentially be caught and attacked by an opponent using Afterburner.
Would it be possible to improve this behavior so that, when an aircraft initiates RTB Winchester, it uses Afterburner for 1–2 minutes to quickly escape the immediate danger area, and then switches back to Military power once it has gained sufficient safety distance?
Damned whatever we do, huh?
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ColdFrontOps
- Posts: 3
- Joined: Tue Jul 08, 2025 1:25 pm
Re: CMO RUNNING POLL - Gameplay feature requests
Ground operations: Make units recognize and use roads
Re: CMO RUNNING POLL - Gameplay feature requests
This is coming.
Re: CMO RUNNING POLL - Gameplay feature requests
Useful for at a glance, know what units have cargo.
Re: CMO RUNNING POLL - Gameplay feature requests
Remove the "Impact" graphic when an EMP happens.
With just the "Impact_Electronic" should be enough? Modded graphic, not the vanilla.
With just the "Impact_Electronic" should be enough? Modded graphic, not the vanilla.
- goldfinger35
- Posts: 152
- Joined: Thu Jan 01, 2009 4:59 pm
Re: CMO RUNNING POLL - Gameplay feature requests
Adding range-ring colors on the weapons panel is great.
Why not add it to database viewer (for player and enemy) for MOUNTS / STORES / WEAPONS?
Also, it would be great if it was added to database viewer for SENSORS / EW
Why not add it to database viewer (for player and enemy) for MOUNTS / STORES / WEAPONS?
Also, it would be great if it was added to database viewer for SENSORS / EW
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Re: CMO RUNNING POLL - Gameplay feature requests
Add size or measure of the angle in a pier or port, so that the location of the water is more precise if you want to increase the size.
An the vertex on the unit icon.
An the vertex on the unit icon.

