Consolidated: Total Conversion Pack

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RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Consolidated: Total Conversion Pack

Post by RedConkristador »

As you may have seen in other threads, I've provided a new scenario, utility, and maps. But I've decided to consolidate all of them into one package, available at: Dropbox

How to install:

1. Install a fresh version of AE to 1128 beta
2. Download and extract the conversion pack
3. Run the installer - it will automatically update your data, map, and art files

What this package includes:

Conkristador's Realism Scenario
CRS_Change_Ledger 1.12.pdf
(1.71 MiB) Downloaded 64 times
300+ new bases, adjusted road/rail, and base stacking limits
3_overview_new_bases.jpg
3_overview_new_bases.jpg (709.33 KiB) Viewed 1177 times
Several new map styles with associate unit art
4_style_comparison.jpg
4_style_comparison.jpg (1.21 MiB) Viewed 1177 times
A Launch utility to manage your versions, map art, rotating menu photos, and command line switches
launcher.png
launcher.png (57.11 KiB) Viewed 1177 times
Last edited by RedConkristador on Thu Oct 08, 2026 9:29 pm, edited 8 times in total.
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

CRS update:

* added IJ and Allied early, mid, and late war AI scripts

* multiple leader, unit, and device edits/corrections

* several map corrections
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

CRS update:

- tuned some aircraft and device stats

- fixed LCU/TOE upgrade paths
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

Added three scenarios for later starts:

* slot 111: CRS 1942 "The Tide"
* slot 113: CRS 1943 "Galvanic"
* slot 115: CRS 1945 "Downfall"
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

Im considering adding the following off map bases but wanted to get feedback first: Durban, New London, New York (renamed from East Coast), Norfolk, New Orleans, and Aruba. CRS already adds 345 bases.
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btd64
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Re: Consolidated: Total Conversion Pack

Post by btd64 »

This looks interesting 🤔 👀....GP
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RedConkristador
Posts: 111
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Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

I added Variants as a feature for the total conversion pack. Players agree on a point limit, choose the campaign modifications, and the utility builds the new scenario for them.

Module menu
Variants Main.png
Variants Main.png (71.86 KiB) Viewed 674 times
Variants selection menu
Variants Selection.png
Variants Selection.png (72.95 KiB) Viewed 674 times
Added CV Lincoln and CB Florida in this example
Variants Sample.png
Variants Sample.png (297.17 KiB) Viewed 674 times
BALLASAFC
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Re: Consolidated: Total Conversion Pack

Post by BALLASAFC »

:D 🤯cool
Seacat54
Posts: 79
Joined: Sun Jan 26, 2025 8:54 pm

Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

RedConkristador wrote: Sun Sep 27, 2026 4:13 pm I added Variants as a feature for the total conversion pack. Players agree on a point limit, choose the campaign modifications, and the utility builds the new scenario for them.

Module menu
Variants Main.png

Variants selection menu
Variants Selection.png

Added CV Lincoln and CB Florida in this example
Variants Sample.png
You deserve a medal!

Image
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

Various scenario updates
Seacat54
Posts: 79
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Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

John Parshall makes a good case that 15th Army commander Iida Shōjirō was just as good as Yamashita.

https://www.youtube.com/watch?v=B0s_ThHbqFQ
Seacat54
Posts: 79
Joined: Sun Jan 26, 2025 8:54 pm

Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

Is the Taiho-kai (802) working? I have it arriving at 1969.
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

Seacat54 wrote: Sun Oct 04, 2026 11:35 am Is the Taiho-kai (802) working? I have it arriving at 1969.
Can you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.
Seacat54
Posts: 79
Joined: Sun Jan 26, 2025 8:54 pm

Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

RedConkristador wrote: Sun Oct 04, 2026 2:29 pm
Seacat54 wrote: Sun Oct 04, 2026 11:35 am Is the Taiho-kai (802) working? I have it arriving at 1969.
Can you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.
I did a complete reinstall and now it is showing 1946-06-01 in NGT.

But now most of the new IJN ship classes are showing wrong graphics, tankers and subs instead of PG and SC.
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

Seacat54 wrote: Tue Oct 06, 2026 1:45 pm
RedConkristador wrote: Sun Oct 04, 2026 2:29 pm
Seacat54 wrote: Sun Oct 04, 2026 11:35 am Is the Taiho-kai (802) working? I have it arriving at 1969.
Can you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.
I did a complete reinstall and now it is showing 1946-06-01 in NGT.

But now most of the new IJN ship classes are showing wrong graphics, tankers and subs instead of PG and SC.
Thanks again. When I added some new classes, the art bitmap was copied from a previous template and not changed. I'll update that in the next version.
Seacat54
Posts: 79
Joined: Sun Jan 26, 2025 8:54 pm

Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

RedConkristador wrote: Wed Oct 07, 2026 3:36 am
Seacat54 wrote: Tue Oct 06, 2026 1:45 pm
RedConkristador wrote: Sun Oct 04, 2026 2:29 pm

Can you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.
I did a complete reinstall and now it is showing 1946-06-01 in NGT.

But now most of the new IJN ship classes are showing wrong graphics, tankers and subs instead of PG and SC.
Thanks again. When I added some new classes, the art bitmap was copied from a previous template and not changed. I'll update that in the next version.
Yeah I looked at the files, just graphics, love the new units!
RedConkristador
Posts: 111
Joined: Sat Jan 20, 2024 7:45 pm

Re: Consolidated: Total Conversion Pack

Post by RedConkristador »

Updated with art fixes.
Seacat54
Posts: 79
Joined: Sun Jan 26, 2025 8:54 pm

Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

Was there an design intent behind making the Blockade Runner Class AK and not xAK?
Allied players might require an explanation.
More accommodation was built for crew and passengers, decks were reinforced, guns and ammunition stores were installed
.
https://en.wikipedia.org/wiki/Operation_Stonewall

EDIT. They did receive work it seems, just house rule their use from not becoming IJN assault transports or make them xAKs?

What repair capabilities does the Tategami Class have?

Rio de Janeiro Maru AS appears twice, at Kwajalein as Heian class and at Kure as Rio de Janiero but historically correctly as Buenos Aires class, her sister was a hospital ship.

Ship database shows a very potent Akagi Maru Q-ship class, what is it? Some alternate scenario uses them?

I dont know what the game models allow but if the Hilfskreuzers and their support ships could do at sea replenishment and repairs they could be house ruled from assisting IJN operations.

Hilfskreuze-class should carry one Ar 196A as the Michel historically had 2 and Thor had 1.
Last edited by Seacat54 on Wed Oct 07, 2026 2:38 pm, edited 2 times in total.
Seacat54
Posts: 79
Joined: Sun Jan 26, 2025 8:54 pm

Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

RedConkristador wrote: Wed Oct 07, 2026 12:03 pm Updated with art fixes.
You are very fast! :shock:
Seacat54
Posts: 79
Joined: Sun Jan 26, 2025 8:54 pm

Re: Consolidated: Total Conversion Pack

Post by Seacat54 »

Could you model the ARS rescue and salvage ships like Tategami from an ARD?
Flotation damage only repaired, can only work on one ship at a time.

Can Japan have ship withdrawals?
Then you could model the Bordeaux runs, must sail to on map location, no enemy air superiority, minimum damage.
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