Consolidated: Total Conversion Pack
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Consolidated: Total Conversion Pack
As you may have seen in other threads, I've provided a new scenario, utility, and maps. But I've decided to consolidate all of them into one package, available at: Dropbox
How to install:
1. Install a fresh version of AE to 1128 beta
2. Download and extract the conversion pack
3. Run the installer - it will automatically update your data, map, and art files
What this package includes:
Conkristador's Realism Scenario 300+ new bases, adjusted road/rail, and base stacking limits Several new map styles with associate unit art A Launch utility to manage your versions, map art, rotating menu photos, and command line switches
How to install:
1. Install a fresh version of AE to 1128 beta
2. Download and extract the conversion pack
3. Run the installer - it will automatically update your data, map, and art files
What this package includes:
Conkristador's Realism Scenario 300+ new bases, adjusted road/rail, and base stacking limits Several new map styles with associate unit art A Launch utility to manage your versions, map art, rotating menu photos, and command line switches
Last edited by RedConkristador on Thu Oct 08, 2026 9:29 pm, edited 8 times in total.
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
CRS update:
* added IJ and Allied early, mid, and late war AI scripts
* multiple leader, unit, and device edits/corrections
* several map corrections
* added IJ and Allied early, mid, and late war AI scripts
* multiple leader, unit, and device edits/corrections
* several map corrections
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
CRS update:
- tuned some aircraft and device stats
- fixed LCU/TOE upgrade paths
- tuned some aircraft and device stats
- fixed LCU/TOE upgrade paths
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
Added three scenarios for later starts:
* slot 111: CRS 1942 "The Tide"
* slot 113: CRS 1943 "Galvanic"
* slot 115: CRS 1945 "Downfall"
* slot 111: CRS 1942 "The Tide"
* slot 113: CRS 1943 "Galvanic"
* slot 115: CRS 1945 "Downfall"
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
Im considering adding the following off map bases but wanted to get feedback first: Durban, New London, New York (renamed from East Coast), Norfolk, New Orleans, and Aruba. CRS already adds 345 bases.
Re: Consolidated: Total Conversion Pack
This looks interesting
....GP
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DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
DW2-Alpha/Beta Tester
WIS Manual Team Lead & Beta Support Team
"Do everything you ask of those you command" Gen. George S. Patton
WiS Discord channel coming soon....
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
I added Variants as a feature for the total conversion pack. Players agree on a point limit, choose the campaign modifications, and the utility builds the new scenario for them.
Module menu Variants selection menu Added CV Lincoln and CB Florida in this example
Module menu Variants selection menu Added CV Lincoln and CB Florida in this example
Re: Consolidated: Total Conversion Pack
You deserve a medal!RedConkristador wrote: Sun Sep 27, 2026 4:13 pm I added Variants as a feature for the total conversion pack. Players agree on a point limit, choose the campaign modifications, and the utility builds the new scenario for them.
Module menu
Variants Main.png
Variants selection menu
Variants Selection.png
Added CV Lincoln and CB Florida in this example
Variants Sample.png

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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
Various scenario updates
Re: Consolidated: Total Conversion Pack
John Parshall makes a good case that 15th Army commander Iida Shōjirō was just as good as Yamashita.
https://www.youtube.com/watch?v=B0s_ThHbqFQ
https://www.youtube.com/watch?v=B0s_ThHbqFQ
Re: Consolidated: Total Conversion Pack
Is the Taiho-kai (802) working? I have it arriving at 1969.
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
Can you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.Seacat54 wrote: Sun Oct 04, 2026 11:35 am Is the Taiho-kai (802) working? I have it arriving at 1969.
Re: Consolidated: Total Conversion Pack
I did a complete reinstall and now it is showing 1946-06-01 in NGT.RedConkristador wrote: Sun Oct 04, 2026 2:29 pmCan you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.Seacat54 wrote: Sun Oct 04, 2026 11:35 am Is the Taiho-kai (802) working? I have it arriving at 1969.
But now most of the new IJN ship classes are showing wrong graphics, tankers and subs instead of PG and SC.
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
Thanks again. When I added some new classes, the art bitmap was copied from a previous template and not changed. I'll update that in the next version.Seacat54 wrote: Tue Oct 06, 2026 1:45 pmI did a complete reinstall and now it is showing 1946-06-01 in NGT.RedConkristador wrote: Sun Oct 04, 2026 2:29 pmCan you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.Seacat54 wrote: Sun Oct 04, 2026 11:35 am Is the Taiho-kai (802) working? I have it arriving at 1969.
But now most of the new IJN ship classes are showing wrong graphics, tankers and subs instead of PG and SC.
Re: Consolidated: Total Conversion Pack
Yeah I looked at the files, just graphics, love the new units!RedConkristador wrote: Wed Oct 07, 2026 3:36 amThanks again. When I added some new classes, the art bitmap was copied from a previous template and not changed. I'll update that in the next version.Seacat54 wrote: Tue Oct 06, 2026 1:45 pmI did a complete reinstall and now it is showing 1946-06-01 in NGT.RedConkristador wrote: Sun Oct 04, 2026 2:29 pm
Can you send me screenshot? If it's arriving late, then my first instinct is it's not receiving enough shipyard attention. The module has it scheduled to arrive in 1946 right at the end of the game.
But now most of the new IJN ship classes are showing wrong graphics, tankers and subs instead of PG and SC.
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RedConkristador
- Posts: 109
- Joined: Sat Jan 20, 2024 7:45 pm
Re: Consolidated: Total Conversion Pack
Updated with art fixes.
Re: Consolidated: Total Conversion Pack
Was there an design intent behind making the Blockade Runner Class AK and not xAK?
Allied players might require an explanation.
https://en.wikipedia.org/wiki/Operation_Stonewall
EDIT. They did receive work it seems, just house rule their use from not becoming IJN assault transports or make them xAKs?
What repair capabilities does the Tategami Class have?
Rio de Janeiro Maru AS appears twice, at Kwajalein as Heian class and at Kure as Rio de Janiero but historically correctly as Buenos Aires class, her sister was a hospital ship.
Ship database shows a very potent Akagi Maru Q-ship class, what is it? Some alternate scenario uses them?
I dont know what the game models allow but if the Hilfskreuzers and their support ships could do at sea replenishment and repairs they could be house ruled from assisting IJN operations.
Hilfskreuze-class should carry one Ar 196A as the Michel historically had 2 and Thor had 1.
Allied players might require an explanation.
.More accommodation was built for crew and passengers, decks were reinforced, guns and ammunition stores were installed
https://en.wikipedia.org/wiki/Operation_Stonewall
EDIT. They did receive work it seems, just house rule their use from not becoming IJN assault transports or make them xAKs?
What repair capabilities does the Tategami Class have?
Rio de Janeiro Maru AS appears twice, at Kwajalein as Heian class and at Kure as Rio de Janiero but historically correctly as Buenos Aires class, her sister was a hospital ship.
Ship database shows a very potent Akagi Maru Q-ship class, what is it? Some alternate scenario uses them?
I dont know what the game models allow but if the Hilfskreuzers and their support ships could do at sea replenishment and repairs they could be house ruled from assisting IJN operations.
Hilfskreuze-class should carry one Ar 196A as the Michel historically had 2 and Thor had 1.
Last edited by Seacat54 on Wed Oct 07, 2026 2:38 pm, edited 2 times in total.
Re: Consolidated: Total Conversion Pack
You are very fast!
Re: Consolidated: Total Conversion Pack
Could you model the ARS rescue and salvage ships like Tategami from an ARD?
Flotation damage only repaired, can only work on one ship at a time.
Can Japan have ship withdrawals?
Then you could model the Bordeaux runs, must sail to on map location, no enemy air superiority, minimum damage.
Flotation damage only repaired, can only work on one ship at a time.
Can Japan have ship withdrawals?
Then you could model the Bordeaux runs, must sail to on map location, no enemy air superiority, minimum damage.
