Open Beta Patch v1.32e2 (6 okt 2026)

Stop here if you are eager to try in advance new patches! Please note that these patches are not compatible with the Steam version of the game.

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Re: Open Beta Patch v1.32b (27 may 2026)

Post by Vic »

Newtonsoft is a DLL to interpret JSON code.. its legit. I have started preperations to include PBEM++ games. Will first launch this in upcoming new DC title and then later also in SE.
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Re: Open Beta Patch v1.32c (4 june 2026)

Post by Vic »

bump! posted subversion C
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by Vic »

bump!
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by bobarossa »

Haven't played in a year. Patched to 1.32.264 and then added 1.32d. I've generated half a dozen worlds and none have aircraft techs available! These were worlds with ample atmosphere to gravity ratios for aircraft to be viable. Should I uninstall everything and start over?

NEVER MIND! Something caused the Air Force Enabled to become unchecked. Probably from installing the Comprehensive Update.
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by solops »

I have not played a PC game since February for various medical and family reasons. I finally booted up a game yesterday, Shadow Empire of course, and here I am addicted again!. I love the new stuff, including Republica. Still figuring it all out. Is there a reason my independent light tank unit is not listed as an eligible unit for the Panzerhead perk?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by solops »

Hmmm...interesting. It took 10 or 12 turns, but now the Lt Tank unit is available for Panzerhead assignment. I wonder if the new availability has anything to do with building a med tank unit or assigning Mech Arty to the light tank unit in the interim?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Uemon
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by Uemon »

I just played Shadow Empire after about 6 months latest version.

And what the heck is going on with AI? Its good, sure, but its WAY TOO GOOD. Im running around with an infantry based army with heavy combat armor and heavy gauss rifles. I make contact with a major AI, naturally, within 5 turns it declares war on me. Then it marches an army of 100+ infantry and 50+ tanks. And im taking losses like 3600 per turn.

I dont think im crazy im like 99% sure that the AI is cheating. And not just cheating slightly to make the gun run. They are getting free industrial capacity and free manpower 100%. There is no way that they have had enough resources to build this army. And mind you this is just 20 hexes wide front toward me. God knows how many more units they have elsewhere.

First time ever i just alt f4 shadow empire.
solops
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by solops »

Uemon wrote: Mon Sep 28, 2026 2:51 pm I just played Shadow Empire after about 6 months latest version.

And what the heck is going on with AI? Its good, sure, but its WAY TOO GOOD. Im running around with an infantry based army with heavy combat armor and heavy gauss rifles. I make contact with a major AI, naturally, within 5 turns it declares war on me. Then it marches an army of 100+ infantry and 50+ tanks. And im taking losses like 3600 per turn.

I dont think im crazy im like 99% sure that the AI is cheating. And not just cheating slightly to make the gun run. They are getting free industrial capacity and free manpower 100%. There is no way that they have had enough resources to build this army. And mind you this is just 20 hexes wide front toward me. God knows how many more units they have elsewhere.

First time ever i just alt f4 shadow empire.
You need more armor, even a few independent medium armor units. Also, one of the first things I do is convert all inf to MG inf (200 mg+800 inf) and then add 200 or 300 RPG to their OB. This keeps the inf from getting totally smashed until armor can arrive. Works pretty well.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by Uemon »

solops wrote: Tue Sep 29, 2026 3:15 pm
Uemon wrote: Mon Sep 28, 2026 2:51 pm I just played Shadow Empire after about 6 months latest version.

And what the heck is going on with AI? Its good, sure, but its WAY TOO GOOD. Im running around with an infantry based army with heavy combat armor and heavy gauss rifles. I make contact with a major AI, naturally, within 5 turns it declares war on me. Then it marches an army of 100+ infantry and 50+ tanks. And im taking losses like 3600 per turn.

I dont think im crazy im like 99% sure that the AI is cheating. And not just cheating slightly to make the gun run. They are getting free industrial capacity and free manpower 100%. There is no way that they have had enough resources to build this army. And mind you this is just 20 hexes wide front toward me. God knows how many more units they have elsewhere.

First time ever i just alt f4 shadow empire.
You need more armor, even a few independent medium armor units. Also, one of the first things I do is convert all inf to MG inf (200 mg+800 inf) and then add 200 or 300 RPG to their OB. This keeps the inf from getting totally smashed until armor can arrive. Works pretty well.
Yeah thats what people say, but i found that RPGs did basically nothing. Not even a speed bump. I have heavy armor + 4th level RPG tech ones.
solops
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Re: Open Beta Patch v1.32d (22 june 2026)

Post by solops »

Uemon wrote: Fri Oct 02, 2026 3:57 am Yeah thats what people say, but i found that RPGs did basically nothing. Not even a speed bump. I have heavy armor + 4th level RPG tech ones.
You are not wrong. RPGs work, with decreasing effectiveness against APCs, armored cars, light and medium armor. They really struggle against heavy armor. And, as RPGs are usually deployed in small numbers, they can get overwhelmed even by lesser armor. This has to be taken into account when designing units. Nevertheless, I find integrating them to be useful. And if you have even a few tanks, they can really beef up your defense when combining inf and armor. Heavy armor is really expensive. I tend to use masses of medium armor instead until I have enough excess production to start a few heavy units or add a few heavies to medium tank units. The heavies tend to be really good offensive units. For defense, I think there are cheaper alternatives. Again, quantity has to be taken into account. Most importantly, what you can build, deploy AND maintain in supply is a real balancing act that only you can judge. I have regretted having a smaller number of superior units more than once.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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Re: Open Beta Patch v1.32e (6 okt 2026)

Post by Vic »

bump! new open beta posted!
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Re: Open Beta Patch v1.32e2 (6 okt 2026)

Post by solops »

Synthetic fuel production halved??!!! Wow! That is huge and dramatic. What brought that on? That may be a bit extreme? Is there anything to offset this?
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
solops
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Re: Open Beta Patch v1.32e2 (6 okt 2026)

Post by solops »

Apparently the 1.32e2 update does not work with previous version saved games? When I updated and then loaded a save from the last version D I got an unhandled exception error. I re-downloaded the e2 patch and tried again. same error.

ee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.HandyFunctionsclass.MoveApCostPreview(Int32 unr, Int32 ox1, Int32 oy1, Int32 x1, Int32 y1, Int32 map1, Int32 x2, Int32 y2, Int32 map2, Boolean attack, Boolean predictaironly, Boolean IgnoreBridges, Boolean ismove, Boolean EngineerTest, Boolean NoAPPenalty, Boolean IsTransfer, Boolean Frontlineonly, Int32 GoThroughEnemy, Int32 PreviousAPspent, Int32 OnlyEngineer, Boolean ignoreFuel, Int32 apAlreadySpent, Int32 onlySfNr, Boolean ignoreScrappable, Int32 linearRoll) in C:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\HandyFunctionsClass.vb:line 15606
at WindowsApplication1.HandyFunctionsclass.CanUnitMove2(Int32 unr) in C:\VR\VRDevelopment\WindowsApplication1\Game\Calculations\HandyFunctionsClass.vb:line 21608
at WindowsApplication1.CustomBitmapClass.DrawUnit(Int32 nr, Boolean forcehighlight, Graphics toG, Int32 tx, Int32 ty, Boolean ShowAttacker, Int32 OverruleHis, Int32 OverrulePower, Int32 OverruleRegime, Boolean FullRecon, Int32 ForceHideUnitMode, Boolean mostlyHidden) in C:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\Se1_CustomBitmapClass.vb:line 9293
at WindowsApplication1.CustomBitmapClass.DrawHex(Int32 cx, Int32 cy, Int32 cmap, Boolean InfoMode, Boolean NoShader, Boolean ispredrawing, Graphics tempg, Int32 tx, Int32 ty, Int32 counteralpha, Int32 Zoom, Boolean UseRegimeColoring, Boolean neverusehistory, Boolean combatSetup, Bitmap& gBitmap, Boolean& tFromMapPopup) in C:\VR\VRDevelopment\WindowsApplication1\GUI\GraphicsAndSounds\Se1_CustomBitmapClass.vb:line 14815
at WindowsApplication1.MapPartClass.Paint() in C:\VR\VRDevelopment\WindowsApplication1\GUI\Subparts\OldSubparts\MapPartClass.vb:line 590
at WindowsApplication1.MapWindowClass2..ctor(GameClass& tGame, Int32 tminheight, Int32 tminwidth, Int32 tZoomLevel) in C:\VR\VRDevelopment\WindowsApplication1\GUI\Windows\Se1_Windows\Se1_MapWindowClass2.vb:line 35
at WindowsApplication1.PlayScreenClass2..ctor(GameClass& tgame, Form1 tformref) in C:\VR\VRDevelopment\WindowsApplication1\GUI\Screens\NewScreens\PlayScreenClass2.vb:line 98
at WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 2875
at WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e) in C:\VR\VRDevelopment\WindowsApplication1\Form1.vb:line 2915
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9339.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
WindowsApplication1
Assembly Version: 1.0.9775.27505
Win32 Version: 1.0.9775.27505
CodeBase: file:///K:/Matrix%20Games/Shadow%20Empire/ShadowEmpire.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9339.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9346.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9332.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9339.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9214.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
irrKlang.NET4
Assembly Version: 1.0.6617.18847
Win32 Version:
CodeBase: file:///K:/Matrix%20Games/Shadow%20Empire/irrKlang.NET4.DLL
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///K:/Matrix%20Games/Shadow%20Empire/SharpDX.Mathematics.DLL
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.84.0.0
Win32 Version: 0.84.0.0
CodeBase: file:///K:/Matrix%20Games/Shadow%20Empire/ICSharpCode.SharpZipLib.DLL
----------------------------------------
SharpDX.Direct2D1
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///K:/Matrix%20Games/Shadow%20Empire/SharpDX.Direct2D1.DLL
----------------------------------------
SharpDX
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///K:/Matrix%20Games/Shadow%20Empire/SharpDX.DLL
----------------------------------------
SharpDX.DXGI
Assembly Version: 4.2.0.0
Win32 Version: 4.2.0
CodeBase: file:///K:/Matrix%20Games/Shadow%20Empire/SharpDX.DXGI.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
solops
Posts: 1093
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

Re: Open Beta Patch v1.32e2 (6 okt 2026)

Post by solops »

Further report. I started a new game under the 1.32e2 patch. I played turn 1, saved, shut down, cleaned memory, restarted and reloaded the new game. It runs fine. So apparently the 1.32e2 version just does not run the older 1.32d saves.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
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