[1900.20] Landed Detachment - EXCEPTION FUSE REACHED

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Knightpawn
Posts: 768
Joined: Mon Dec 02, 2024 12:28 pm

[1900.20] Landed Detachment - EXCEPTION FUSE REACHED

Post by Knightpawn »

In the attached unload cargo (troops) from the planes next to Lolland airport
you will notice that each of the landed detachments has an empty unit panel (which is also the case if detachment is spit in groups of units of the same type)
After a while the fuse exception is triggered
!!!WARNING!!! EXCEPTION FUSE REACHED (x20 exceptions) FOR : -- Bv1.10 - Build 1900.20 -- Object reference not set to an instance of an object. -- Scen : Baltic Fury #5, Ivan's March Across the Belts, 1994 -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command.UnitWeaponViewModel.LC9G5QhZWe(ActiveUnit )
at Command.UnitWeaponViewModel.Refresh()
at Command.UnitWeaponViewModel..ctor(ActiveUnit theUnit)
at Command.UnitWeapons_WPF.Refresh(ActiveUnit theUnit, Boolean& theUnitHasWeapons, Boolean& thePanelIsExpanded)
at Command.RightColumnWPF.RefreshPanels(Scenario theScen, Side theSide, Unit theUnit, Boolean IsCyclicRefresh)
Call Stack & Error details:
Error at 999999:
Attachments
Test.zip
(2.61 MiB) Downloaded 9 times
Nikel
Posts: 3495
Joined: Tue Mar 24, 2009 10:51 am

Re: [1900.20] Landed Detachment - EXCEPTION FUSE REACHED

Post by Nikel »

The test file uses db v519.

However in the last CSP, the db version of this scenario is v508.

Did you update the db and the problem is related with it?
Knightpawn
Posts: 768
Joined: Mon Dec 02, 2024 12:28 pm

Re: [1900.20] Landed Detachment - EXCEPTION FUSE REACHED

Post by Knightpawn »

Indeed I have rebuilt to DB519. What is interesting in 508 is that in the same circumstances, no fuse exception is triggered but some of the same land units seem to just disappear when unloaded.
Nikel
Posts: 3495
Joined: Tue Mar 24, 2009 10:51 am

Re: [1900.20] Landed Detachment - EXCEPTION FUSE REACHED

Post by Nikel »

What units and aircrafts are they?
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