Hierarchy Module Document

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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here's what the problem looked like before the fix: All clouds, battle explosions, exclusion zones, crossed swords, anchorages, peaks, impassable hexes, reconstitution hexes, and density lights are bogus. All bogus tiles were in Hills terrain. All introduced by my addition of the grey-colored path graphic.
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Map Problem.jpg
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Last edited by Curtis Lemay on Tue Oct 13, 2026 5:42 pm, edited 1 time in total.
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Curtis Lemay
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Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Now that this is fixed, time for a updated version (accessable by the playtesters only, of course). I'll try to get it out today.

Edit: New version was posted on the Development site.
Last edited by Curtis Lemay on Tue Oct 13, 2026 11:31 pm, edited 1 time in total.
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here's a shot after the map problem was fixed. Note that Hills terrain is much better:
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Map Problem fixed.jpg
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

I had delayed completing the subordination of the Carrier Air Groups in my MIdway 1942 and Pearl Harbor 1941 scenarios that the Additional Feature #23 allowed because of the Hierarchy bug #52. I couldn't be sure that that bug was caused by a Scenario File bust, so making the mods to those scenarios before that bug was fixed could have risked making those scenarios unrecoverable. Turned out that wasn't the issue with that bug, but I didn't know that at the time. So, now that that bug is fixed, I've finally completed the mods to those two scenarios. Here are shots of the Japanese Hierarchy after the Midway 1942 scenario was updated and the US Carriers after they had their Air Groups subordinated, then detached (because the Air Groups were "Ready for Orders" but the Carriers were "In Reserve". Detaching the US Air Groups allows them to be used on turn one. Players could have detached them themselves but the PO (and beginners) wouldn't have been able to make those changes. Now they are built in to the scenario. On turn two, the US player can reattach them since the Carriers are "Ready for Orders" on that turn.
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Midway US Carriers.jpg
Midway US Carriers.jpg (241.21 KiB) Viewed 116 times
Midway Japanese Hierarchy.jpg
Midway Japanese Hierarchy.jpg (205.95 KiB) Viewed 116 times
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

The Pearl Harbor 1941 scenario was more problematic because the Air Groups were combined in "First Strike" and "Second Strike" formations, not Carrier-specific formations, shown in these shots:
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Japanese Hierarchy Before.jpg
Japanese Hierarchy Before.jpg (225.92 KiB) Viewed 115 times
Japanese Carriers Before.jpg
Japanese Carriers Before.jpg (371.85 KiB) Viewed 115 times
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Curtis Lemay
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Re: Hierarchy Module Document

Post by Curtis Lemay »

Here is the updated hierarchy with new formations that split the "First Strike'" and "Second Strike" into Carrier-specific formations that will allow air groups to be subordinated to their specific carriers. I then needed additional commanders for the new air group formations:
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Japanese Hierarchy After.jpg
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Curtis Lemay
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Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Here is the Japanese Hierarchy after the Air Groups are subordinated to the Carriers. And here I show the Japanese Carriers after the changes. Air Groups are subordinated:
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Japanese Hierarchy After After.jpg
Japanese Hierarchy After After.jpg (221.8 KiB) Viewed 72 times
Japanese Carriers After.jpg
Japanese Carriers After.jpg (160.15 KiB) Viewed 115 times
Last edited by Curtis Lemay on Fri Oct 16, 2026 3:41 am, edited 1 time in total.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
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Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

This process revealed the need for a new feature, #31 shown here.

My instruction has always been to Finish the entire OOB before creating any part of the Hierarchy or subordinating units, and creating all commanders before making any commander assigments. That is because adding units to the OOB may screw up what units are subordinated to who, adding formations may screw up what formations are subordinated to who, and adding commanders may screw up what commanders are assigned to who, etc. And there may be no way to undo the damage once saved to disk.

The problem is that the above rules are easy to forget. I know that because I forgot them in the above process. I split formations up while the originals still had hierarchical links and I added commanders while the original commanders were still assigned. I could have avoided any issue by deassigning all commanders and de-linking all hierarchical links first. But...I forgot. Fortunately, I wasn't saving the changes to the original file => instead temporarily saved them to a different folder. Had I not done that, I would have had a real bust. If it's that easy for me to make that mistake it must be very easy for anyone else to do so.

Therefore, I need to add an option in the Editor to do a complete clearing of all hierarchical links, all unit subordinate links, and/or all commander assignments, for when this issue crops up, as it will, for other designers.

Stay tuned.
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Additional Features.jpg
Additional Features.jpg (348.92 KiB) Viewed 110 times
My TOAW web site:

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