New Public Beta - v1128 Live Now!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Rising-Sun
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Re: New Public Beta - v1128 Live Now!

Post by Rising-Sun »

I enjoy the new beta patch, but while playing Japan on scenario #003 grand campaign after Pearl was hit. Noticed a couple things that are not fixed. 1) Hatsushimo is misspell and should be Hatsushima (Hatsuharu Class DD) and also noticed that Commander Fuchida, Mitsuo never took part of Pearl Harbor raid and should be under Akagi-3 as torpedo commander.

I will continue playing the campaign vs. AI to see if anything else need to be check.
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RangerJoe
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Rising-Sun wrote: Thu Aug 27, 2026 12:16 pm I enjoy the new beta patch, but while playing Japan on scenario #003 grand campaign after Pearl was hit. Noticed a couple things that are not fixed. 1) Hatsushimo is misspell and should be Hatsushima (Hatsuharu Class DD) and also noticed that Commander Fuchida, Mitsuo never took part of Pearl Harbor raid and should be under Akagi-3 as torpedo commander.

I will continue playing the campaign vs. AI to see if anything else need to be check.
Those should be fixable in the editor. The coding is/was the big issue for me.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Rising-Sun
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Re: New Public Beta - v1128 Live Now!

Post by Rising-Sun »

RangerJoe wrote: Thu Aug 27, 2026 12:57 pm
Rising-Sun wrote: Thu Aug 27, 2026 12:16 pm I enjoy the new beta patch, but while playing Japan on scenario #003 grand campaign after Pearl was hit. Noticed a couple things that are not fixed. 1) Hatsushimo is misspell and should be Hatsushima (Hatsuharu Class DD) and also noticed that Commander Fuchida, Mitsuo never took part of Pearl Harbor raid and should be under Akagi-3 as torpedo commander.

I will continue playing the campaign vs. AI to see if anything else need to be check.
Those should be fixable in the editor. The coding is/was the big issue for me.
Well if i knew sooner i would have, but already did alot of progress setting up my first turn. Take time get things in orders, making notes, etc. Changing the commander (Fuchida) is no problem, but i dont think the rename of that vessel will change unless make a new game.
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RangerJoe
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Rising-Sun wrote: Thu Aug 27, 2026 3:33 pm
RangerJoe wrote: Thu Aug 27, 2026 12:57 pm
Rising-Sun wrote: Thu Aug 27, 2026 12:16 pm I enjoy the new beta patch, but while playing Japan on scenario #003 grand campaign after Pearl was hit. Noticed a couple things that are not fixed. 1) Hatsushimo is misspell and should be Hatsushima (Hatsuharu Class DD) and also noticed that Commander Fuchida, Mitsuo never took part of Pearl Harbor raid and should be under Akagi-3 as torpedo commander.

I will continue playing the campaign vs. AI to see if anything else need to be check.
Those should be fixable in the editor. The coding is/was the big issue for me.
Well if i knew sooner i would have, but already did alot of progress setting up my first turn. Take time get things in orders, making notes, etc. Changing the commander (Fuchida) is no problem, but i dont think the rename of that vessel will change unless make a new game.
I think that someone knows how to change an existing game but I don't know how to do that.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

I just noticed you can now aerial mine ports without existing industry. That is a good change.
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Re: New Public Beta - v1128 Live Now!

Post by Chris21wen »

RangerJoe wrote: Thu Aug 27, 2026 4:38 pm ....

I think that someone knows how to change an existing game but I don't know how to do that.
All the editor is doing is altering the database and not the the game version. The problem is you cannot save over an official scenario slot. When you alter one you have to save it as new. Any further changes to this new scenario are saved over it. When you consequently reload a saved game that uses that scenario, game starts recognises these changes and gives you a chance to uses them during loading.

Now this is a pure guess. If you manually overwrite the official scenario with the new it might do the same thing??????????
Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

https://en.wikipedia.org/wiki/Sunosaki- ... pport_ship

Sunosaki had 12cm DP guns, the photo is even evidence. In game they have a naval gun.
nanni
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Re: New Public Beta - v1128 Live Now!

Post by nanni »

I'm tempted to download and install Andrew Brown's four new scenarios.
Question 1: is it really necessary to install also his new "standard" map? Reading his web page it appears so, but I'd like a confirmation on this.
Question 2: to install the four scenarios, my hunch is to do so in the game's scenario folder. Once done, you open the game and they'll appear in the scenario list as 101, 102, 103 and 104. Correct?
Question 3: what do I have to do with the new standard map? Install it in the map folder? I believe there is one. But then, when I launch the game, how do I tell it which map to use, when I'm not playing 101...104, but Coral Sea, for instance, or old scenario 1?
Thanks for your help.
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

nanni wrote: Sun Sep 20, 2026 12:57 pm I'm tempted to download and install Andrew Brown's four new scenarios.
Question 1: is it really necessary to install also his new "standard" map? Reading his web page it appears so, but I'd like a confirmation on this.
Question 2: to install the four scenarios, my hunch is to do so in the game's scenario folder. Once done, you open the game and they'll appear in the scenario list as 101, 102, 103 and 104. Correct?
Question 3: what do I have to do with the new standard map? Install it in the map folder? I believe there is one. But then, when I launch the game, how do I tell it which map to use, when I'm not playing 101...104, but Coral Sea, for instance, or old scenario 1?
Thanks for your help.
Take the existing maps and put them into a different folder properly named so you can switch maps whenever you want to do so.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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nanni
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Re: New Public Beta - v1128 Live Now!

Post by nanni »

Sounds good. Thanks.
Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

First time i have seen after all these years a ship(boat) written off by the game: a significantly damaged subchaser. Wonder if it is a new thing or was already there.
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Re: New Public Beta - v1128 Live Now!

Post by BBfanboy »

Diliwitm wrote: Mon Sep 21, 2026 6:00 am First time i have seen after all these years a ship(boat) written off by the game: a significantly damaged subchaser. Wonder if it is a new thing or was already there.
You have not shown what you are talking about. What do you mean 'written off'. If it was under construction or in repair and had an accident that made it too damaged to repair, that is a rare but normal occurrence in the game.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

witpClipboard-1.jpg
witpClipboard-1.jpg (23.87 KiB) Viewed 1158 times
Damage due to combat
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Re: New Public Beta - v1128 Live Now!

Post by btd64 »

Diliwitm wrote: Mon Sep 21, 2026 8:54 pm witpClipboard-1.jpg

Damage due to combat
It happens. That's rare but normal as mentioned by BBfanboy....GP
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

It is a nice touch, my question was if it was new.
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Re: New Public Beta - v1128 Live Now!

Post by btd64 »

Diliwitm wrote: Wed Sep 23, 2026 12:26 am It is a nice touch, my question was if it was new.
Nope, it's been there all along....GP
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Diliwitm
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Re: New Public Beta - v1128 Live Now!

Post by Diliwitm »

TY

In the game CVE Kaiyo have only 127mm naval guns, IRL it had the usual 127mm Type 89 DP gun. https://en.wikipedia.org/wiki/Japanese_ ... Kaiy%C5%8D

How can an issue like this can occur?
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Re: New Public Beta - v1128 Live Now!

Post by RangerJoe »

Diliwitm wrote: Sat Sep 26, 2026 4:13 am TY

In the game CVE Kaiyo have only 127mm naval guns, IRL it had the usual 127mm Type 89 DP gun. https://en.wikipedia.org/wiki/Japanese_ ... Kaiy%C5%8D

How can an issue like this can occur?
Clicking on the wrong gun in the editor. That could be an easy fix . . .
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Re: New Public Beta - v1128 Live Now!

Post by Cavalry Corp »

Akagi and Kaga both have the wrong 8 inch gun- if it matters( should be the earlier one but in DB that seems incorrect as well as its the same as the type 2 - I corrected it) . One of them has too many as they had a couple removed before PH cant remember which one but I fixed it in my mod. It was verified by the wreck.

I found an error that the Northampton, Portland and Pensacola all have missing tower armour issues for later updates.
The armour values on all the early CA cruisers needs re check - but that's up to you I corrected it as best I could on all the research I did.

Cav
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Re: New Public Beta - v1128 Live Now!

Post by PharaohVirgoCompy »

Downloading the link just give me a file titled unconfirmed instead of the actual game

Edit, it works now, idk what I did but it works
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