Revolutionary War game

Strategic Command is a series of deeply immersive turn based strategy games covering the greatest conflicts in modern history.
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CountFloyd
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Joined: Sun May 22, 2022 4:17 pm

Revolutionary War game

Post by CountFloyd »

I've enjoyed a number of the Strategic Command games for a while now and am wondering what about one about the Revolutionary War? Things to ponder on this:

1.Map. What territories to cover and what scale of hexes to use? North Florida to Quebec to Detroit would seem to be a minimum. Given the many smaller units we'd see I'd assume a smaller scale than ACW.

2.Diplomacy. Recruiting aid and then intervention from the French and others would be complex and interesting.

3.Economics. Would normal production and research models fit here? The colonists war effort was hindered by internal divisions at times so would that need to be addressed somehow?

4.Unit Scales and Types. Lots of little units down to very small sizes I'd guess.

Anyone else have ideas on this?
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Bo Rearguard
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Re: Revolutionary War game

Post by Bo Rearguard »

CountFloyd wrote: Wed Oct 14, 2026 3:22 am 3.Economics. Would normal production and research models fit here? The colonists war effort was hindered by internal divisions at times so would that need to be addressed somehow?
When going further back in military history, I think you could at a certain point dispense with the tech research part of the SC series. Especially given how slowly things changed prior to the Industrial Revolution. Weapons technology as a whole didn't advance much during the American Revolutionary War. Both sides fought the entire conflict using 18th-century artisan made tools that changed very little from start to finish. Some units experimented with rifled flintlocks but they reloaded very slowly, lacked bayonets, and were poorly suited for the close-order, massed-volley tactics of the era.

Probably the toughest part would be the need for a rather large map. Armies were comparatively tiny back then so you would want a map large enough for maneuver with none of the frontal deadlock that sometimes occurs with the one-unit-per-hex paradigm.
"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864
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