Star Trek The Next Generation - 2026 ( Breaking Old Road Blocks )

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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runandhidegamer
Posts: 188
Joined: Sat Mar 25, 2023 6:45 pm

Star Trek The Next Generation - 2026 ( Breaking Old Road Blocks )

Post by runandhidegamer »

forum banner.jpg
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Work has started on a highly detailed version of Star Trek Next Generation..........
Last edited by runandhidegamer on Tue Oct 13, 2026 4:28 am, edited 3 times in total.
runandhidegamer
Posts: 188
Joined: Sat Mar 25, 2023 6:45 pm

A New Background? A test.

Post by runandhidegamer »

Distant Worlds Universe has had modding for over 12 years and today after 12 years of creating mods for this game, I finally worked out how to change the background image of DWU.

This is the official look of how the Main Menu appears in my Distant Worlds Universe mod


Screen 004 - Main Menu Version 1 Final.png
Screen 004 - Main Menu Version 1 Final.png (2.52 MiB) Viewed 140 times
Last edited by runandhidegamer on Mon Oct 19, 2026 7:30 pm, edited 1 time in total.
runandhidegamer
Posts: 188
Joined: Sat Mar 25, 2023 6:45 pm

Creating the Federation Captains.......

Post by runandhidegamer »

I have put on hold the creation of the research and component files and assigned priority to another area. I will get back to Research and components in a couple of weeks time.

What I am working on are creating the characters for Federation Captains. I had asked AI how many pictures I should create for Federation captains in total and this is the reply I got.

This is something I did not know.

Screen 002 - Why Only 20 Federation Captains.jpg
Screen 002 - Why Only 20 Federation Captains.jpg (41.62 KiB) Viewed 73 times
runandhidegamer
Posts: 188
Joined: Sat Mar 25, 2023 6:45 pm

Creating the Federation Captains.......

Post by runandhidegamer »

And some more questioning of AI over the 20 character limit.....


Screen 003 - More On The 20 Character Limit.jpg
Screen 003 - More On The 20 Character Limit.jpg (127.17 KiB) Viewed 70 times
runandhidegamer
Posts: 188
Joined: Sat Mar 25, 2023 6:45 pm

Creating the Federation Captains.......

Post by runandhidegamer »

So I asked more questions of AI...... I have had mods with hundreds of characters in the character file for each race and never had an issue at all that I was aware of .

So the AI told me there is no limit to how many names you have in the character file......... what is important to remember is that for each Empire you have a limit of 20 characters that can be in the game at any one time for each Empire....... as long as your active captains, admirals, scientists etc stay at 20 or under in total , there is no issue.

So I will be looking at this during the development of this mod

I am wondering if this was why characters were removed from Distant Worlds 2.


Screen 004 - Other Trek Mod has 29 names in Federation For Captains Alone.jpg
Screen 004 - Other Trek Mod has 29 names in Federation For Captains Alone.jpg (92.9 KiB) Viewed 63 times
runandhidegamer
Posts: 188
Joined: Sat Mar 25, 2023 6:45 pm

Is Picard a Federation Captain in this mod?

Post by runandhidegamer »

Time to ask AI how I can ensure that Picard is the Captain of the Enterprise in this mod and not another captain.....

Screen 005 - How To Assign Picard to the Enterprise at all times.jpg
Screen 005 - How To Assign Picard to the Enterprise at all times.jpg (126.68 KiB) Viewed 58 times
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