Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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runandhidegamer
Posts: 189
Joined: Sat Mar 25, 2023 6:45 pm

Star Trek The Next Generation - 2026 ( In Development as of 12th September Sydney Australia Time)

Post by runandhidegamer »

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Work has started on a highly detailed version of Star Trek Next Generation..........
Last edited by runandhidegamer on Sat Sep 12, 2026 6:18 am, edited 2 times in total.
runandhidegamer
Posts: 189
Joined: Sat Mar 25, 2023 6:45 pm

Why Not Distant Worlds 2?

Post by runandhidegamer »

I had wanted to try and use Distant Worlds 2 to build this mod, however my PC has only 8 gig of memory and I was running into issues with Distant Worlds 2....so I have opted to return back tio Distant Worlds Universe.

This mod is veing built entirely with the assistence of AI which has already being incrememntal in helping me solve an issue with creating a mod here in Distant Worlds Universe.
Last edited by runandhidegamer on Sat Sep 12, 2026 6:11 am, edited 1 time in total.
runandhidegamer
Posts: 189
Joined: Sat Mar 25, 2023 6:45 pm

Any idea what the mod will look like?

Post by runandhidegamer »

We all know the layout for Distant Worlds Universe which has been around for 12 years.

The aim of this new AI assisted mod is that we are going for a major new look to the game.

Attached below is an early example of what the main screen will hopefully look like in this TNG / DS9 /VOY inspired mod

... and yes... the Borg will make an appearance at some stage


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runandhidegamer
Posts: 189
Joined: Sat Mar 25, 2023 6:45 pm

All This Created by AI in 72 Seconds

Post by runandhidegamer »

So by enlisting the aid of AI to seek out what is needed to build this mod from scratch, the following was created for the mod in one minute and 12 seconds........

For 50 races in 72 seconds, AI has created race definitions, policy files, racial biases, family data, a completely brand new component file, a new research tree from scratch, Star Trek terminology and technology concepts....

However this is all theory and now I get to do the fun stuff..... test what AI just created for me.

And even if there are issues, when Distant Worlds Universe comes up with a screen error, by doing a screenshot and sending it to AI, it will tell me immediately what the issue was and how to fix it....... something I was never able to do before AI came out.



002     AI Build in 1 minute 12 seconds.jpg
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Last edited by runandhidegamer on Sat Sep 12, 2026 6:13 am, edited 1 time in total.
runandhidegamer
Posts: 189
Joined: Sat Mar 25, 2023 6:45 pm

An Early Look At The Star Trek Research Tree

Post by runandhidegamer »

This mod was started around 4 hours ago and we already have the first version look at the research tree as shown below based specifically on research, design and technology in the Star Trek Picard, Sisko and Janeway era.

003 Very Early Build Of The Research Tree.jpg
003 Very Early Build Of The Research Tree.jpg (100.29 KiB) Viewed 37 times
runandhidegamer
Posts: 189
Joined: Sat Mar 25, 2023 6:45 pm

Components Used In Star Trek

Post by runandhidegamer »

At the same time as the reseach tree was built, AI also created the file showing all the components in the mod including those linked with the research programs. Look at all those numbers below.... think how long a human would take to write all this out....AI did this in less than a minute.


004     Star Trek Components..jpg
004 Star Trek Components..jpg (365.3 KiB) Viewed 37 times
runandhidegamer
Posts: 189
Joined: Sat Mar 25, 2023 6:45 pm

Now to debug some errors

Post by runandhidegamer »

As was expected, the mod is in early stage..... something crashed the mod so the game did not start.

I got AI to look at what was happening and it came back with the screenshot below......

Index Out Of Range errors were impossible to fix before.......
Luckily now AI is on this and is telling me where exactly the problem is and how to fix it



005     Debugging The AI Research Tree .jpg
005 Debugging The AI Research Tree .jpg (103.9 KiB) Viewed 16 times
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