Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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Walkyre
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Re: Quick Questions Thread

Post by Walkyre »

Joel Billings wrote: Mon Oct 19, 2026 3:40 pm Sounds very strange. If you have a save for this secondary displacement of a HQ, please attach it to a bug report thread in the tech support area. Are you sure the FBD/HQ wasn't displaced on it's own by another enemy unit moving adjacent? Hard to imagine how a HQ would be impacted by other units displacing, but willing to look into it if you have a repeatable save.
well i would like to but for some reason i cant attach the save files. it just says: "Invalid file extension: Save turn 008 8-10-1941 Ax.sav"

and yes i am sure there was no enemy unit moving adjacent because it happend in my turn and i could see it happening
Denniss
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Re: Quick Questions Thread

Post by Denniss »

you need to .zip the file
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thek3mu
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Re: Quick Questions Thread

Post by thek3mu »

Air Groups (Units) - Experience (Exp), Morale (Mrl) and Fatigue (Fat) question.

i wonder when to Rest my air groups - :roll:
WitW Tips PDF wrote:Check often the Air Groups under Commander’s Report: put in “Rest” those units that have high
fatigue (over 12-15); and return to duty those that have recovered.
also, for the initial border battles (and everything tactical, GS and CAP) my Messerschmitts don't need their drop tanks, right? -
WitW Tips PDF also wrote:[...]generally don't use drop tanks on German fighters. [...] you don't
want them flying a long way to intercept (more fatigue, probably less chance to intercept if
farther away). The fighters seem to have plenty of targets without the extra range.
... does this info hold true in WitE2 as well? - :|
again, same PDF wrote:Always watch your Morale Level. It should always be at least equal to your
Experience Level. If Morale is not at least equal then set the Air Unit to Rest. Fatigue is also
deadly. Rest "cures" low Fatigue and low Morale. If your pilots are not ready do not send them
up. Let the Infantry take the pain until your fighters are ready.
:?: Air Groups Fatigue - when to REST? what is the magic number to watch out for? ... like WitW, over 12-15 (Fatigue)?
btw, here's this fatigue-summary for ground units: https://forums.matrixgames.com/viewtopi ... 3#p4815453 - trying to collect some info for air units as well ...

(alas ... yep, i'm still having fun with my T1 exercises but man, it's so damn interesting!) :)
So muss man erst mal machen können.
-- complicated moves fanboy
Toronja91
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Re: Quick Questions Thread

Post by Toronja91 »

also, for the initial border battles (and everything tactical, GS and CAP) my Messerschmitts don't need their drop tanks, right? -
IMO it's a trade off between their combat performance and them actually being able to escort their bombers, esp if your conducting deep raids.
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thek3mu
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Re: Quick Questions Thread

Post by thek3mu »

Toronja91 wrote: Tue Oct 27, 2026 6:31 pm
also, for the initial border battles (and everything tactical, GS and CAP) my Messerschmitts don't need their drop tanks, right? -
IMO it's a trade off between their combat performance and them actually being able to escort their bombers, esp if your conducting deep raids.
true, it's a trade-off ... and yeah, those deep raids will come a little later - and again, trade-offs will reign. :)
So muss man erst mal machen können.
-- complicated moves fanboy
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

thek3mu wrote: Thu Oct 29, 2026 7:30 am
Toronja91 wrote: Tue Oct 27, 2026 6:31 pm
also, for the initial border battles (and everything tactical, GS and CAP) my Messerschmitts don't need their drop tanks, right? -
IMO it's a trade off between their combat performance and them actually being able to escort their bombers, esp if your conducting deep raids.
true, it's a trade-off ... and yeah, those deep raids will come a little later - and again, trade-offs will reign. :)
In WitE2 the drop tank loadout for single-engine fighters is removed quickly, already T2/3 or so, and is only supposed to help your T1 bombings (smth like this).
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thek3mu
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Re: Quick Questions Thread

Post by thek3mu »

ah, good to know. thanks!

edit: ... found this thread on topic - https://forums.matrixgames.com/viewtopi ... 3#p5126883
interesting read. :)
So muss man erst mal machen können.
-- complicated moves fanboy
Toronja91
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Re: Quick Questions Thread

Post by Toronja91 »

WitW Tips PDF wrote:Check often the Air Groups under Commander’s Report: put in “Rest” those units that have high
fatigue (over 12-15); and return to duty those that have recovered.


Wiedrock thoughts on this?
Sammy5IsAlive
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Re: Quick Questions Thread

Post by Sammy5IsAlive »

Toronja91 wrote: Thu Oct 29, 2026 1:22 pm
WitW Tips PDF wrote:Check often the Air Groups under Commander’s Report: put in “Rest” those units that have high
fatigue (over 12-15); and return to duty those that have recovered.


Wiedrock thoughts on this?
I suspect this is more specific to WITW where you have strategic bombers doing very long distance, intense raids that raise their fatigue high enough that they might not be recovered the next turn. I don't think I've experienced anything similar in WITE2?
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thek3mu
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Re: Quick Questions Thread

Post by thek3mu »

Sammy5IsAlive wrote: Thu Oct 29, 2026 4:41 pm
Toronja91 wrote: Thu Oct 29, 2026 1:22 pm
WitW Tips PDF wrote:Check often the Air Groups under Commander’s Report: put in “Rest” those units that have high
fatigue (over 12-15); and return to duty those that have recovered.


Wiedrock thoughts on this?
I suspect this is more specific to WITW where you have strategic bombers doing very long distance, intense raids that raise their fatigue high enough that they might not be recovered the next turn. I don't think I've experienced anything similar in WITE2?
i'm still in Axis/T1 and have both eyes on my air groups' fatigue level. :shock: next to fatigue i throw an weather eye on % traveled and as of right now there's only one group (LB stab with only 1 pilot, who's already on rest) who has over 20(23) fatigue with a 100% mileage. i guess i'll have to wait and see ... this air war is something for sure - wow! :)

i try to keep GS at a minimum(nothing?) for my border battles - need them later, i'm sure.

so, fighter CAP is all i'm thinking atm and i really like them(my Emils and Friedrichs) to take down all these juicy bombers without their escort - yay! but don't want to burn them out neither ... :geek:

that's why i asked. heya, WitE2 is out since 2021 and there got to be some consensus on magic numbers for when to rest air groups, not?
fatigue, right - all this plays together with experience and morale of the air groups/pilots and then there's national morale, too to keep an eye on ...
hey, i know, T1 and all ... right?!

... but then again, it's all to tempting to throw out a question or two, mixed in with some numbers from an old tips pdf - you know ... to lure the rock ... ;)
So muss man erst mal machen können.
-- complicated moves fanboy
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56ajax
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Re: Quick Questions Thread

Post by 56ajax »

For the Soviets fatigue is irrelevant coz they get shot down before they have a chance to get tired.
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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