A Competitive GW (Solo) Scenario by the Numbers.

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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn.

Unoiled & Isolated/Disorganzied.
99-Unoiled-Euro-Units.png
99-Unoiled-Euro-Units.png (25.72 KiB) Viewed 232 times
99-Isolated-Ita-Land.png
99-Isolated-Ita-Land.png (1 MiB) Viewed 232 times
99-Isolated-IJA-Unoiled-IJN-Jp-Units.png
99-Isolated-IJA-Unoiled-IJN-Jp-Units.png (2.24 MiB) Viewed 232 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn.

Army/Corps breakdown.
Gemini AI - During World War II, "Rat Transport" (known in Japanese as Nezumi Yusō — 鼠輸送) was the term used by the Imperial Japanese Navy (IJN) for night-time supply and reinforcement runs using fast warships—primarily destroyers—to deliver troops and supplies to island garrisons while evading Allied air and naval superiority.

The Allies famously called this operational tactic the Tokyo Express.
(1) The broken down 3rd inf div will use "RAT Transport" to either Manchuria or possibly Jp controlled Chinese coastal hex.
99-Jp-Breakdown.png
99-Jp-Breakdown.png (958.56 KiB) Viewed 231 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn.

Final Production.
99-Final-Production-CL.png
99-Final-Production-CL.png (35.41 KiB) Viewed 224 times
99-Gross-BP.png
99-Gross-BP.png (111.33 KiB) Viewed 226 times
99-Net-BP.png
99-Net-BP.png (113.51 KiB) Viewed 226 times
99-Oil.png
99-Oil.png (174.33 KiB) Viewed 226 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn.

Siam Completely Conquered by CW.
99-Conquest-Asian-Siam.png
99-Conquest-Asian-Siam.png (1.39 MiB) Viewed 189 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn.

Economics Summary/Production.
99-Econ.png
99-Econ.png (101.81 KiB) Viewed 189 times
99-Production-1.png
99-Production-1.png (481.33 KiB) Viewed 189 times
99-Production-2.png
99-Production-2.png (270 KiB) Viewed 189 times
99-Production-3.png
99-Production-3.png (118.96 KiB) Viewed 189 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn. Global Map.

Control.
99-GM-Control.png
99-GM-Control.png (113.91 KiB) Viewed 187 times
Units.
99-GM-Units.png
99-GM-Units.png (98.09 KiB) Viewed 187 times
Active Axis.
99-GM-Active-Axis.png
99-GM-Active-Axis.png (79.33 KiB) Viewed 187 times
Active Allied.
99-GM-Active-Allied.png
99-GM-Active-Allied.png (95.48 KiB) Viewed 187 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn.

Victory Totals/Score.
99-VT.png
99-VT.png (145.82 KiB) Viewed 187 times
99-VT-2.png
99-VT-2.png (93.99 KiB) Viewed 187 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 23. May/June 1943. End of Turn.

Key Fronts (Eastern & Western) Reports & Analysis.

(1) OKH is trying to apply rigor to allocation of land & air reinforcements to fronts; specifically between the Eastern & Western Fronts.
(2) Germany land unit allocation ratios look favorable equal on both key fronts (i.e., 1.7 units, 1.7 to 1.9 in LCF).
(3) So diving up land reinforcements equally between the two fronts seems to make the most sense.
(4) For air strength, German is at an equal air-to-air (i.e., fighter) deficit on both fronts; but not bad at 0.94.
(5) So fighter reinforcements deploy equally between the fronts.
(6) In TAC, Germany has a significant advantage (1.5) on the Eastern Front and a disadvantage (0.8) on the Western Front.
(7) So, the lions share of TAC air to the Western Front.
(8) Now of course, these ratios will change as allied reinforcements also show up.
(9) Let me know what you think about this analysis and especially how I might improve it!

German (& Italian) Land & Air Allocation (Current).
99-Ge-Key-Front-Report.png
99-Ge-Key-Front-Report.png (60.35 KiB) Viewed 178 times
Allied Land & Air Allocation (Current).
99-Allied-Key-Front-Report.png
99-Allied-Key-Front-Report.png (58.39 KiB) Viewed 178 times
German (& Italian) / Allied Ratios (Current).
99-Ge-Allied-Key-Front-Ratios.png
99-Ge-Allied-Key-Front-Ratios.png (69.44 KiB) Viewed 178 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 24. July/August 1943. Start of Turn.

Reinforcements.
00-Reinf-CL.png
00-Reinf-CL.png (36.2 KiB) Viewed 114 times
Axis.
00-Axis-Reinf.png
00-Axis-Reinf.png (60.93 KiB) Viewed 114 times
Democratic Allied.
00-Democratic-Allied-Reinf.png
00-Democratic-Allied-Reinf.png (41.81 KiB) Viewed 114 times
communist Allied.
00-Communist-Allied-Reinf.png
00-Communist-Allied-Reinf.png (23.17 KiB) Viewed 114 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 24. July/August 1943. Start of Turn.

Resource Lending
00-DTA.png
00-DTA.png (48.55 KiB) Viewed 105 times
00-Trade.png
00-Trade.png (165.03 KiB) Viewed 105 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 24. July/August 1943. Start of Turn.

(Pre) Initiative.
(1) This turn (July/August) will be a long turn with fine weather across Western, Eastern Europe, Central, Northern China & China Sea.
(2) The axis hold the initiative advantage at Axis +2, with the allies winning ties.
(3) Both sides (axis & allies) & all 8 major powers want the initiative and to move first.
(4) Given that the axis are willing to reroll (allies can't), the axis have an overall 83.8% chance of winning the initiative and moving first.
(5) The axis have a 64% chance of winning it without having to request a reroll (i.e., on the first roll).
(6) The allies have only a 16.2% of winning the initiative and moving first.
(7) The "exact" calculation for axis win % is 64% (win out right on 1st roll w/Axis+2, Allies win tie) + 36% (lose first roll & request reroll) x 55% (win reroll at Axis+1, Allies win tie) = 64% + 36% x 55% = 83.8%

Voting.
00-Pre-Initiative-CL.png
00-Pre-Initiative-CL.png (21.33 KiB) Viewed 103 times
00-Pre-Initiative.png
00-Pre-Initiative.png (66.08 KiB) Viewed 103 times
Weather Forecast.
00-Weather-Forecast.png
00-Weather-Forecast.png (112.85 KiB) Viewed 103 times
Ronnie
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

Turn 24. Jul/Aug 1943. Start of Turn.

Initiative.
(1) The allies hit the 1-in-6 set of rolls that give them the initiative and allows them to move first.
(2) This harkens me back to my Avalon Hill 3rd Reich days ... "the axis make a critical 1:1 attack and roll a D6 = 5".
00-Initiative-CL.png
00-Initiative-CL.png (43.15 KiB) Viewed 96 times
00-Initiative-Roll-1.png
00-Initiative-Roll-1.png (111.16 KiB) Viewed 96 times
01-AL-Weather-Report.png
01-AL-Weather-Report.png (113.21 KiB) Viewed 96 times
Ronnie
WIFKillzone
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by WIFKillzone »

rkr1958 wrote: Thu Nov 05, 2026 9:29 pm Turn 24. Jul/Aug 1943. Start of Turn.

Initiative.
(1) The allies hit the 1-in-6 set of rolls that give them the initiative and allows them to move first.
(2) This harkens me back to my Avalon Hill 3rd Reich days ... "the axis make a critical 1:1 attack and roll a D6 = 5".
00-Initiative-CL.png
00-Initiative-Roll-1.png
01-AL-Weather-Report.png
This was the most critical dice roll of the game so far, you could almost branch two different games from this point to show the long term impacts, axis wins initiative vs allies. Better yet, turn ends after axis turn, then axis wins i initiative this turn. Amazing how impactful initiative game mechanics are.
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rkr1958
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Re: A Competitive GW (Solo) Scenario by the Numbers.

Post by rkr1958 »

WIFKillzone wrote: Fri Nov 06, 2026 10:38 pm
rkr1958 wrote: Thu Nov 05, 2026 9:29 pm Turn 24. Jul/Aug 1943. Start of Turn.

Initiative.
(1) The allies hit the 1-in-6 set of rolls that give them the initiative and allows them to move first.
(2) This harkens me back to my Avalon Hill 3rd Reich days ... "the axis make a critical 1:1 attack and roll a D6 = 5".
00-Initiative-CL.png
00-Initiative-Roll-1.png
01-AL-Weather-Report.png
This was the most critical dice roll of the game so far, you could almost branch two different games from this point to show the long term impacts, axis wins initiative vs allies. Better yet, turn ends after axis turn, then axis wins i initiative this turn. Amazing how impactful initiative game mechanics are.
I saw the allied initiative win as more of a lifeline in Europe; especially Eastern Europe. I think at this point the allies have achieved near parity (land & air) with the Euro-Axis in the West & in the East. Though, Germany is far, far from being anywhere near finished. Except, as historical, their oil situation is fragile. That's why Army Group South is pushing like banshees to capture the Soviet Oil fields in the South. This push is at the expense of the rest of the front; especially given the significant land & air strength that Germany has had to divert to the Western Front to combat the Western Allied invasion in France. Now, with Soviet oil fields at risk, the Western Allies are having to divert land (& possibly later air) resources that were slated for the Western Front to the Middle East (Syria & Persia). A very interesting but necessary dynamic.

Also, and maybe this is the wrong lesson that I've learned, is that it's often necessary to make risky, even low odds (especially blitz) attacks when at parity to take or disrupt the other sides initiative. If one waits for the "perfect" odds to attack this often allows their opponent to maintain/gain the initiative & dictate the flow of battle. At parity, much needs to be risk (not recklessly though); otherwise, most surely one will at worse be defeated or at best significantly set back. On the flip side, on one takes risk by definition if those risk hit (i.e., attack(s) fail); that can also lead to defeat or set backs. However; this later is much less certain than the former. And it's much more gaming fun too! The balance is to act on "reasonable" risks versus being reckless.

In Asia, Japan is certainty on the ropes; however, the allies must not let the towel hit them in the face with Japan throws it in! Japan still has significant power to cause harm, so the Western Allies must keep sufficient land, sea & air power to continue to suppress Japan. Then, there's a question if/when the allies need to go directly at Japan (i.e., making a landing & push on the home islands). Given what's happening in Europe, I don't see that on the books for 1943. Is it on the books for 1944? Depends on the situation in Europe vs Germany & Italy.

I've finished this current impulse and will post the summary today & tomorrow (Saturday's are for watching College Football!).
Ronnie
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