[1900.24] Severe slow down in scenario

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thewood1
Posts: 10435
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

[1900.24] Severe slow down in scenario

Post by thewood1 »

This is a scenario I had chatgpt help build through a lua script that created units, placed units, and created missions. I have modded it to clean up some stuff but have a lot more clean up. But running it as-is eventually leads to a severe slowdown on my MSI Titan Ultra 9 285HX with a mobile 5090. I have attached a zip with the following:

Scenario at the start (you'll have to acknowledge end of scenario message. There is no scoring set up yet)
Scenario a ways into the action
An exception log file
The scenario log file.

I have tried it on several PCs with the same result.

edit: I'm reporting this not because the game clock slows down, but because the entire game and PC slow down. Interface is very choppy, menus are very slow, just changing app focus is incredibly slow and choppy. The result is similar on 1X, 5X, 15X, and single flame. If the clock was slowing down without the interface issues, I would have written it off to too ambitious a scenario.
Attachments
Slow down several minutes in.zip
(2.12 MiB) Downloaded 6 times
Mark352
Posts: 109
Joined: Thu Jul 25, 2024 2:35 pm

Re: [1900.24] Severe slow down in scenario

Post by Mark352 »

I tried both of the scenario files. Played about two hours of game time on each one. The clock was slow running at single and double flame , but I get that kind of behavior sometimes with big scenarios (lots of aircraft and missiles in the air). Other than that the game interface seemed normal and my PC ran fine. No sluggish or choppy performance on my end.

Turned Weapon Damage, Weapon Endgame Calculations and Weapon Logic on and off in the message log and it had no impact on performance.
thewood1
Posts: 10435
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: [1900.24] Severe slow down in scenario

Post by thewood1 »

Thanks. I'll try again after making a few adjustments.

edit: About 90 minutes in, it slows considerably when BMs are in the air. Speeds back up when they are no longer spotted. Single flame.

Edit 2: Deleted all BMs and very little slow down.
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