Campaign Series: Vietnam v2.20.10 Public Beta Now Available
Moderator: Jason Petho
Campaign Series: Vietnam v2.20.10 Public Beta Now Available
Hello everyone,
Please try this new beta and let us know if it helps your game. To install this update you can download from this link HERE or by going to your Campaign Series Vietnam File Downloads in the Matrix My Page section of the website or from the game's store page.
Changes in 2.20.10 (November 9th, 2026)
IMPORTANT NOTE: Going forward, before installing any new updates, please ensure that all game modifications are disabled using the JSGME tool, if you had previously enabled any of them. This is important.
Errata
• Closing the Damage Results Dialog during the AI phase may sometimes stop the AI play. Press End Turn to continue playing.
Enhancements
• Added hex hyperlinks to key locations mentioned in David Galster's French in Indochina scenario set Scenario Briefings (The Day Bataille, Hoa Binh, and Dien Bien Phu sets, comprising 7 scenarios in total).
Fixes
• Added a timer to on-map tooltips to prevent situations where a tooltip might fail to disappear.
• Added a safeguard to prevent a crash that could occur when clicking a hex hyperlink in the IntelFeed or Scenario Briefing during replay, or while under AI control.
• Fixed a bug that causes units to be revealed during assaults and participate in assaults, even if underground.
• An underground unit entering an XTunnelHex now immediately sets its side's awareness of that hex. Previously, a tunnel might not have been revealed at all, depending on the Spotting rules and terrain in play. Also added missing "Underground" text to the unit card.
• Fixed a bug where an above-ground unit entering an enemy-held hex revealed concealed enemy ground and underground units when both were present. Concealed enemy ground units are now revealed only by the viewer's ground units, while concealed enemy underground units are revealed only by the viewer's underground units.
Graphics
• Brand new set of unit graphics for the UK nation (09).
• New Leopard 1A4, Centurion mk3, Centurion mk5, Centurion AVLB, Centurion ARVE, M113, Land Rovers, Bedford QL, Unimog, Engineer & Supply Trucks, Daimler Dingo, Ferret, Land Rover w/MG, Saladin, Staghound MkII, Land Rover w/Milan, Land Rover w/106mm graphics for Australian (19).
Data
• Brand new Order of Battles and weapon values for the UK nation (09).
Scenarios
• Updated Air, Land and Sea Lua file to remedy non-firing VC. (VN_670906_Batangan_Peninsula)
• Updated Digging them Out to include Supply run for the Americans and updated Point collection for VC. (VN_660321_Phuong_Dinh)
• Updated Ia Drang scenarios. (VN_651114_Chu_Pong_Massif, VN_651115_Chu_Pong_Massif)
• Updated LZ Albany scenario. (VN_651117_LZ_Albany)
Manual
• The manual has been revised to the 2.20.10 UPDATE.
Changes in 2.20.00 (October 29th, 2026)
Enhancements
• Added the completely revised UK order of battle to CS Vietnam as a new nation.
• Scenario Information dialog is now non-modal and can remain open while playing the game.
• Updated the Arrived, Scheduled, and Release dialogs to use the two-tone gridview. Added
organizational information to the display. Release turn numbers triggered by the event engine are
now clearly marked as "CSEE". All three dialogs are sortable by column title.
• Updated the Target dialog to use the two-tone gridview. It is also sortable by column title.
• Added sortable columns to the Location and Objective dialogs as well as for the Forces and
Strength tabs of the SITREP dialog.
• Updated the Artillery and Air Support dialogs to use the new two-tone gridviews. These are now
sortable by column title.
• Improved Edorg read functionality to support complex comment structures in data files, with
enhanced error reporting for greater clarity.
• Added three selectable screen‑edge scroll zones — Narrow, Medium, and Wide — allowing
players to choose how large the edge “scroll box” is before mouse‑driven map scrolling activates.
• Added details to on‑map tooltips so that when a carrying unit is highlighted, the organization
details of the carried unit are also displayed.
• Enlarged the Jump Map dialog by 50% and adjusted the elevation‑contour algorithm to better
match the actual map colors.
• Upgraded the Jump Map dialog to use the latest game-specific color schemes.
• Reintroduced the white vertical marker in Hex Info Unit Action Thermobars to indicate the
minimum amount of action points required to perform a fire mission.
Fixes
• Fixed Air and Artillery Support Dialog selection events where, under certain circumstances,
Toolbar and cursor icon did not reflect a correct Fire/Move state.
• Added safeguards to on-map tooltips to prevent them from displaying under AI control causing
for instance replay to stop.
• Fixed the image resize issue with Bulletin, Message, Note, and Remark Dialogs where dialog sizes
now dynamically match that of the loaded image.
• Fixed a bug where, under certain conditions, it was possible to enter a water hex if an enemy boat
was present.
Please try this new beta and let us know if it helps your game. To install this update you can download from this link HERE or by going to your Campaign Series Vietnam File Downloads in the Matrix My Page section of the website or from the game's store page.
Changes in 2.20.10 (November 9th, 2026)
IMPORTANT NOTE: Going forward, before installing any new updates, please ensure that all game modifications are disabled using the JSGME tool, if you had previously enabled any of them. This is important.
Errata
• Closing the Damage Results Dialog during the AI phase may sometimes stop the AI play. Press End Turn to continue playing.
Enhancements
• Added hex hyperlinks to key locations mentioned in David Galster's French in Indochina scenario set Scenario Briefings (The Day Bataille, Hoa Binh, and Dien Bien Phu sets, comprising 7 scenarios in total).
Fixes
• Added a timer to on-map tooltips to prevent situations where a tooltip might fail to disappear.
• Added a safeguard to prevent a crash that could occur when clicking a hex hyperlink in the IntelFeed or Scenario Briefing during replay, or while under AI control.
• Fixed a bug that causes units to be revealed during assaults and participate in assaults, even if underground.
• An underground unit entering an XTunnelHex now immediately sets its side's awareness of that hex. Previously, a tunnel might not have been revealed at all, depending on the Spotting rules and terrain in play. Also added missing "Underground" text to the unit card.
• Fixed a bug where an above-ground unit entering an enemy-held hex revealed concealed enemy ground and underground units when both were present. Concealed enemy ground units are now revealed only by the viewer's ground units, while concealed enemy underground units are revealed only by the viewer's underground units.
Graphics
• Brand new set of unit graphics for the UK nation (09).
• New Leopard 1A4, Centurion mk3, Centurion mk5, Centurion AVLB, Centurion ARVE, M113, Land Rovers, Bedford QL, Unimog, Engineer & Supply Trucks, Daimler Dingo, Ferret, Land Rover w/MG, Saladin, Staghound MkII, Land Rover w/Milan, Land Rover w/106mm graphics for Australian (19).
Data
• Brand new Order of Battles and weapon values for the UK nation (09).
Scenarios
• Updated Air, Land and Sea Lua file to remedy non-firing VC. (VN_670906_Batangan_Peninsula)
• Updated Digging them Out to include Supply run for the Americans and updated Point collection for VC. (VN_660321_Phuong_Dinh)
• Updated Ia Drang scenarios. (VN_651114_Chu_Pong_Massif, VN_651115_Chu_Pong_Massif)
• Updated LZ Albany scenario. (VN_651117_LZ_Albany)
Manual
• The manual has been revised to the 2.20.10 UPDATE.
Changes in 2.20.00 (October 29th, 2026)
Enhancements
• Added the completely revised UK order of battle to CS Vietnam as a new nation.
• Scenario Information dialog is now non-modal and can remain open while playing the game.
• Updated the Arrived, Scheduled, and Release dialogs to use the two-tone gridview. Added
organizational information to the display. Release turn numbers triggered by the event engine are
now clearly marked as "CSEE". All three dialogs are sortable by column title.
• Updated the Target dialog to use the two-tone gridview. It is also sortable by column title.
• Added sortable columns to the Location and Objective dialogs as well as for the Forces and
Strength tabs of the SITREP dialog.
• Updated the Artillery and Air Support dialogs to use the new two-tone gridviews. These are now
sortable by column title.
• Improved Edorg read functionality to support complex comment structures in data files, with
enhanced error reporting for greater clarity.
• Added three selectable screen‑edge scroll zones — Narrow, Medium, and Wide — allowing
players to choose how large the edge “scroll box” is before mouse‑driven map scrolling activates.
• Added details to on‑map tooltips so that when a carrying unit is highlighted, the organization
details of the carried unit are also displayed.
• Enlarged the Jump Map dialog by 50% and adjusted the elevation‑contour algorithm to better
match the actual map colors.
• Upgraded the Jump Map dialog to use the latest game-specific color schemes.
• Reintroduced the white vertical marker in Hex Info Unit Action Thermobars to indicate the
minimum amount of action points required to perform a fire mission.
Fixes
• Fixed Air and Artillery Support Dialog selection events where, under certain circumstances,
Toolbar and cursor icon did not reflect a correct Fire/Move state.
• Added safeguards to on-map tooltips to prevent them from displaying under AI control causing
for instance replay to stop.
• Fixed the image resize issue with Bulletin, Message, Note, and Remark Dialogs where dialog sizes
now dynamically match that of the loaded image.
• Fixed a bug where, under certain conditions, it was possible to enter a water hex if an enemy boat
was present.
- Crossroads
- Posts: 18643
- Joined: Sun Jul 05, 2009 8:57 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Thank you, Max!
Everyone, thank you in advance for helping us test these public betas. We greatly appreciate your feedback, experiences, and suggestions as we continue to improve Campaign Series. We look forward to hearing from you on the forums and across our social channels.
Everyone, thank you in advance for helping us test these public betas. We greatly appreciate your feedback, experiences, and suggestions as we continue to improve Campaign Series. We look forward to hearing from you on the forums and across our social channels.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
-
Hoplite1963
- Posts: 371
- Joined: Sun Jul 27, 2008 6:53 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Hi Guys
Very impressive. Pity about not getting the Blackburn Buccaneer strike aircraft but there is always next time. One thing I did notice for the Commonwealth Division in Korea (which I guess will be the same for both games. The 29th Infantry Brigade is at its top level incorrectly labelled the 29th Gurkha Infantry, see screenshot below.
Very impressive. Pity about not getting the Blackburn Buccaneer strike aircraft but there is always next time. One thing I did notice for the Commonwealth Division in Korea (which I guess will be the same for both games. The 29th Infantry Brigade is at its top level incorrectly labelled the 29th Gurkha Infantry, see screenshot below.
- Jason Petho
- Posts: 17820
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Oh thank you for pointing that out!
I can add the Blackburn Buccaneer strike aircraft, just need a graphic!
I can add the Blackburn Buccaneer strike aircraft, just need a graphic!
-
Hoplite1963
- Posts: 371
- Joined: Sun Jul 27, 2008 6:53 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Hi Jason
Just checked the South African OOB for Middle East and I see that one is already there. In terms of paint scheme I suggest that you go for something like the below. Note the particular way that the Blanford Press did their aircraft profiles in veridical mode with the top half of the image showing the view from below and the bottom half the view from above. For later periods you might want to go for the simplified rondel cutting out the white ring.
Just checked the South African OOB for Middle East and I see that one is already there. In terms of paint scheme I suggest that you go for something like the below. Note the particular way that the Blanford Press did their aircraft profiles in veridical mode with the top half of the image showing the view from below and the bottom half the view from above. For later periods you might want to go for the simplified rondel cutting out the white ring.
- Attachments
-
- Buccaneer S2.jpg (46.36 KiB) Viewed 929 times
- Jason Petho
- Posts: 17820
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
It's not pretty, but almost there.
I can always update it later.
I can always update it later.
-
Hoplite1963
- Posts: 371
- Joined: Sun Jul 27, 2008 6:53 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Whow that was quick 
-
Hoplite1963
- Posts: 371
- Joined: Sun Jul 27, 2008 6:53 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
PS
Good to get the old girl into the mix and take her rightful place as the RAF's heavy & long range strike aircraft after the Canberra and before the Tornado. A couple of weeks ago I went to the Yorkshire aviation museum and sore some of them (they and 4 I think) up close and personal. Both in Fleet Air Arm and RAF paint schemes. Interestingly they also had the French Mirage IV that was around at the same time was sort of a French version of the B58 Hustler concept although minus the range to get back home after dropping its atomic weapons.
Thanks again
Ian
Good to get the old girl into the mix and take her rightful place as the RAF's heavy & long range strike aircraft after the Canberra and before the Tornado. A couple of weeks ago I went to the Yorkshire aviation museum and sore some of them (they and 4 I think) up close and personal. Both in Fleet Air Arm and RAF paint schemes. Interestingly they also had the French Mirage IV that was around at the same time was sort of a French version of the B58 Hustler concept although minus the range to get back home after dropping its atomic weapons.
Thanks again
Ian
- Crossroads
- Posts: 18643
- Joined: Sun Jul 05, 2009 8:57 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Wow, that was impressive!
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
-
Hoplite1963
- Posts: 371
- Joined: Sun Jul 27, 2008 6:53 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Also I see you have the British Army using the 84mm Carl Gustav from the time of the Korean War although I don't think they got it unti the early 1960's and were using the US M20 before that.
- Jason Petho
- Posts: 17820
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Hmm, no, they shouldn't be.
Even in the data the Carl Gustav doesn't show up until 1962 in the rifle platoons?
Even in the data the Carl Gustav doesn't show up until 1962 in the rifle platoons?
- Jason Petho
- Posts: 17820
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Ah, I see, it is just listed in the platoon file, but not actually used in the official organizations.
It is included for Cold War hypotheticals.
It is included for Cold War hypotheticals.
-
Hoplite1963
- Posts: 371
- Joined: Sun Jul 27, 2008 6:53 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
The poking arround I did not the net suggested that they started using it before the adopted it but that this was in the early sixties.
- Jason Petho
- Posts: 17820
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Yes, they didn't, but it was available since 1948 from the Swedes.
As noted above, it was included for a couple hypothetical Cold War scenarios (think Nordic) I have in my mind, but they are definitely not included in the official structures (aka, company+) until 1962.
I really appreciate you taking the time to go through the oobs and provide feedback!
As noted above, it was included for a couple hypothetical Cold War scenarios (think Nordic) I have in my mind, but they are definitely not included in the official structures (aka, company+) until 1962.
I really appreciate you taking the time to go through the oobs and provide feedback!
- Crossroads
- Posts: 18643
- Joined: Sun Jul 05, 2009 8:57 am
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Thank you to everyone who took the time to report issues and provide feedback. At the time of writing, the following fixes are included in the next build:
Enhancements
Enhancements
- Improved several unit state descriptions on unit cards for clarity and consistency. [2.20.10 / 3.20.10]
- Added hex hyperlinks to key locations mentioned in David Galster's French in Indochina scenario set Scenario Briefings (The Day Bataille, Hoa Binh, and Dien Bien Phu sets), comprising 17 scenarios in total. [2.20.10]
- An underground unit entering an XTunnelHex now immediately sets its side's awareness of that hex. Previously, a tunnel might not have been revealed at all, depending on the Spotting rules and terrain in play. Also added missing "Underground" text to the unit card. [2.20.10 / 3.20.10]
- Added a timer to on-map tooltips to prevent situations where a tooltip might fail to disappear. [2.20.10 / 3.20.10]
- Added a safeguard to prevent a crash that could occur when clicking a hex hyperlink in the IntelFeed or Scenario Briefing during replay, or while under AI control. [2.20.10 / 3.20.10]
- Fixed a bug where an above-ground unit entering an enemy-held hex revealed concealed enemy ground and underground units when both were present. Concealed enemy ground units are now revealed only by the viewer's ground units, while concealed enemy underground units are revealed only by the viewer's underground units. [2.20.10 / 3.20.10]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
---
CS: Vietnam 1948-1967 < v2.10.20 Available Now (Dec 03, 2025)
CS: Middle East 1948-1985 < v3.10.20 Available Now (Dec 03, 2025)
Re: Campaign Series: Vietnam v2.20.00 Public Beta Now Available
Hey everyone, a new public beta is live now! See OP for details.
Please note that the game version number and changelog have a slight mismatch. This is simply cosmetic. The intended version number is 2.20.10.
Please note that the game version number and changelog have a slight mismatch. This is simply cosmetic. The intended version number is 2.20.10.
