ORIGINAL: pasternakski
I am flattered at having been called a "troll" for the first time. I wonder what other wonders await my wonderment?
Funny, first time it has ever been suggested I was mewling...cause and effect perhaps?
Moderator: MOD_EIA
ORIGINAL: pasternakski
I am flattered at having been called a "troll" for the first time. I wonder what other wonders await my wonderment?
ORIGINAL: Black Hat
The best thing about EiA with an AI is.... The mewing, mewling, whining, whimpering, moaning... (hopfully) will thankfully be absent!
ORIGINAL: Marshall Ellis
Hey guys:
I'm enjoying this post quite a bit LOL!
Seriously,
If you think your wait is full of agony ... ???
I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.
You get the picture?
We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following
This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!
In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!
Thank you
ORIGINAL: Marshall Ellis
Hey guys:
I'm enjoying this post quite a bit LOL!
Seriously,
If you think your wait is full of agony ... ???
I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.
You get the picture?
We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following
This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!
In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!
Thank you
ORIGINAL: Marshall Ellis
We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following
ORIGINAL: J P Falcon
But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....
But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....
ORIGINAL: pasternakski
Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.
The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
ORIGINAL: pasternakski
Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.
The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
ORIGINAL: Le Tondu
ORIGINAL: pasternakski
Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.
The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
pasternakski is absolutely correct about all of that.
I know that it is politically incorrect to say this, but it was not a good day when the original idea for the game died. Not a good day at all. [:(]
"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG: www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."
ORIGINAL: Yohan
"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG: www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."
Last time I looked August 2004 is not mid-2003. Try and get your facts straight next time.