renamed: wrong original heading

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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YohanTM2
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RE: Matrix may have blown this game

Post by YohanTM2 »

ORIGINAL: pasternakski
I am flattered at having been called a "troll" for the first time. I wonder what other wonders await my wonderment?

Funny, first time it has ever been suggested I was mewling...cause and effect perhaps?
Black Hat
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RE: Matrix may have blown this game

Post by Black Hat »

The best thing about EiA with an AI is.... The mewing, mewling, whining, whimpering, moaning... (hopfully) will thankfully be absent!
YohanTM2
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RE: Matrix may have blown this game

Post by YohanTM2 »

ORIGINAL: Black Hat

The best thing about EiA with an AI is.... The mewing, mewling, whining, whimpering, moaning... (hopfully) will thankfully be absent!

LOL
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MarshallEllis
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RE: Matrix may have blown this game

Post by MarshallEllis »

Hey guys:

I'm enjoying this post quite a bit LOL!

Seriously,

If you think your wait is full of agony ... ???

I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.

You get the picture?

We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following :-)

This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!

In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!

Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


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denisonh
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RE: Matrix may have blown this game

Post by denisonh »

Thanks for the efforts to you and the Matrix staff Marshall.

I think that there is a great deal of support for a finished product.

There is absolutely no doubt that a delayed release with the extra attention paid to making it quality is much better than a "coaster" (or like Paradox games, work in progress until the 5th patch)
ORIGINAL: Marshall Ellis

Hey guys:

I'm enjoying this post quite a bit LOL!

Seriously,

If you think your wait is full of agony ... ???

I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.

You get the picture?

We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following :-)

This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!

In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!

Thank you
"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC
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Becket
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RE: Matrix may have blown this game

Post by Becket »

Marshall,

All of your time and effort is appreciated. I'd rather wait for a fantastic conversion (especially since, as I mention ad naseum [:'(], this is my first foray in this era of wargaming).

Now, give us some screenshots and a feature list! [:D]

"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
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New York Jets
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RE: Matrix may have blown this game

Post by New York Jets »

As someone who owned the original board game and could NEVER find opponents for ftf play. I EAGERLY await this game. Take as long as you need to get it right, boys!
"There comes a time in every man's life, and I've had plenty of 'em."

- Casey Stengel -
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MarshallEllis
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RE: Matrix may have blown this game

Post by MarshallEllis »

BTW:

I should have used the word Militia as opposed to Infantry when I spoke about taking casualties when your morale loss was greater than or equal to 2.0 . That was a typo on my part and not a rules deviation from our game.

Just another example of how high the bar is here!

Thank you
Thank you

Marshall Ellis
Outflank Strategy War Games


Sonny
Posts: 2005
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RE: Matrix may have blown this game

Post by Sonny »

ORIGINAL: Marshall Ellis

Hey guys:

I'm enjoying this post quite a bit LOL!

Seriously,

If you think your wait is full of agony ... ???

I'm the one in charge of making sure that you cannot mix feudal factors with regular infantry factors. I'm the one that has to make sure that a depot IS in a valid supply chain. I'm the one who has to make sure that when you commit the guard, the opponent must break that round OR your break. I'm also the one that has to make sure that Turkey can stand down their feudals, bring them back up to full strength (only in the December Levy step AND only Turkey AND only some of her units!). I'm the one that has to make sure your casualty selections are non-infantry when you lose more than 2.0 morale AND even then only when you have non-infantry factors available.

You get the picture?

We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following :-)

This is no Axis and Allies or Tic Tac Toe but a very complicated game that duplicates a very complicated time in history when enemies become friends and friends become enemies in the same game! WWII didn't even have the comlicated diplomacy since the bad guys were always the bad guys and the good guys were always the good guys. We don't have time to do this thing twice so we MUST do it right the first time! There is rarely a second time in PC Gaming for one game!

In summary, I apologize for the long delay BUT do so recognizing that you might think more of us later when the game's quality is sufficient! It's OK to vent to us! We understand ... BELIEVE ME, WE DO! We'll get there ... I'm counting on it!

Thank you

As Super Chicken said to Fred - "You knew the job was dangerous when you took it."
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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pfnognoff
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RE: Matrix may have blown this game

Post by pfnognoff »

ORIGINAL: Marshall Ellis

We must do these things ALMOST perfectly or WE'VE FAILED in your eyes. I've been involved in this thing for over two years and I've seen it turn from a small Napoleonic Wars original design into an old favorite that has a VERY particluar following :-)

I bet you now wish you knew, those two years ago, just how particular we are. [:D][:D][:D][:D]

P.S. I'm very pleased to know the non-infantry vs. militia was a typo [:D]

P.P.S. Matrix, take all the time you need to make it right, just don't give up!
YohanTM2
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renamed: wrong original heading

Post by YohanTM2 »

I think the heading I used was inappropriate and I apolgize to Matrix. My issue was that two very good gamers I know who have been waiting for this game for too long and are now not going to buy it due to delays.

This is frustrating to me as they are my principle opponents and we share a camraderie which goes all the way back to setting up WiE on the ping pong table (and a side table!) in the 70s. Always willing to play new folks but not playing my buddies sucks.
Hanal
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RE: renamed: wrong original heading

Post by Hanal »

But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....
YohanTM2
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RE: renamed: wrong original heading

Post by YohanTM2 »

ORIGINAL: J P Falcon

But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....
But Yohan, I mentioned this before and I have to ask again...delays are always frustrating, but gaming, afterall should be a small portion of a person's life and general fulfillment, so while being annoyed, to simply become close minded about it is a waste of energy...How can your buddies be so turned off by the delay that they now refuse to purchase it ?...Do you honestly believe that when the game comes out, and you tell them (hopefully) that it's great, are they really going to be so unmoved and still not desire it?....true grogs would never do that; as being a true grog means having patience...I hope they reconsider once the game is released, because it will be their lose....

I agree completely, but with other games moving to the forefront and one of them especially having limited funds they are going to spend elsewhere...I do hope to change their minds eventually.
Hanal
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RE: renamed: wrong original heading

Post by Hanal »

Ok, if limited funds are an issue then I can understand that completely.........
Black Hat
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RE: renamed: wrong original heading

Post by Black Hat »

Marshall, please keep up the good work. We who love and have played EiA, know how the rules can be.... interesting.

I mean Austrian Insurrection corp, Russian cosacks, Turk feudals, Prussian friekorp all have their own nuances, depending on who owns what, and what month it is.

Plus the one thing many grognards love and hate about this game is the nebulous nature of the rule set. Sometimes it is what it doesn't say you can't do, that will be your challenge.[;)]
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pasternakski
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RE: renamed: wrong original heading

Post by pasternakski »

Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.

The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Le Tondu
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RE: renamed: wrong original heading

Post by Le Tondu »

ORIGINAL: pasternakski

Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.

The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!

pasternakski is absolutely correct about all of that.

I know that it is politically incorrect to say this, but it was not a good day when the original idea for the game died. Not a good day at all. [:(]
Vive l'Empereur!
YohanTM2
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RE: renamed: wrong original heading

Post by YohanTM2 »

ORIGINAL: pasternakski

Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.

The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!

direct from the press release you twit...

"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG: www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."

Last time I looked August 2004 is not mid-2003. Try and get your facts straight next time.
YohanTM2
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RE: renamed: wrong original heading

Post by YohanTM2 »

ORIGINAL: Le Tondu
ORIGINAL: pasternakski

Let me try one more time to explain this so that you can pass it along to your "buddies": The original game was NOT Empires in Arms. It was to be a new computer simulation of war in the Napoleonic era. THAT FIRST GAME HAS LONG SINCE DIED.

The Empires in Arms project was undertaken not much more than a year ago (ask Matrix if you don't believe me). The development time has been remarkably SHORT, if you ask me. THERE HAVE BEEN NO DELAYS!

pasternakski is absolutely correct about all of that.

I know that it is politically incorrect to say this, but it was not a good day when the original idea for the game died. Not a good day at all. [:(]
"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG: www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."

Geez Tondu, I usually respect your opinion but why are you supporting obvious misinformation?
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pasternakski
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RE: renamed: wrong original heading

Post by pasternakski »

ORIGINAL: Yohan
"Staten Island, NY, September 23rd, 2002 - Matrix Games and Australian Design Group (ADG: www.a-d-g.com.au ) are pleased to announce that the classic game of Napoleonic Grand Strategy, Empires In Arms, will be adapted for computer play with some new enhancements and features. Development is already well underway, with an expected release date of mid-2003."

Last time I looked August 2004 is not mid-2003. Try and get your facts straight next time.

A press release announcing a new project with an "expected" release date is not a promise.

You twit.

But there is no reason for you and me or anyone else to be wrangling like enemies over some unfulfilled, undefined expectations. What do you want Marshall and Matrix to do? Squat down in the middle of your living room floor and sh1t you a perfect game on command to suit your time demands, while chanting the mantra, "Yohanjob or myhanjob, de Lawd ain't gonna do dat job?"
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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