Does this weapon platform also serve as an AA platform, as it does on naval ships.
If so, will this be shown on the base screen as a gun platform, or AA platform, or both.
All DP guns do both CD & AA work.
Moderators: wdolson, Don Bowen, mogami
Does this weapon platform also serve as an AA platform, as it does on naval ships.
If so, will this be shown on the base screen as a gun platform, or AA platform, or both.
Finally, can you give us a little insight into Allied production and any changes you might have made at this point. Are the planes really starting to roll out of the factories yet, or are things still in the molasses stage?
Also a bit disturbed by the lack of AI LRCAP over Gili Gili landings...UV all over again. (Also wish they'd just called Gili Gili Milne Bay...sounds so much better )
In the total score screen what does Allied/Japanese "Strategic Losses" refer to? Destruction of factories? Production points? Killed civilians?
Hmm, apologies for being dense, but I can't find it. I've looked, even done a search on "Mandalay", and all I can find is that the devs have "corrected" the problem. Anyway, I guess it's too late to suggest a fix, but my preference would be political points.
The AI seems capable against a very experienced player so it should give newbies a hard time. Mr Frag's explanation of how the Mandalay situation came about is reasonable IMHO and any player would like to be able to achieve those results. Skill and luck go hand in hand for success.
What we want is an AI that can "outplay" us..., not just one that has been artificially
reinforced to the point that even bad play can give it victory. The problem with that
solution is that when you play a "real" opponant the sides and abilities are totally
skewed. Japan, like other powers at the time, had been expanding it's forces in
preparation for the war. So not all of them were "battle-Hardened" or had "100's
of hours of combat flying" over China..., some were rather newly created and trained.
Von Rom, your suggestions are well-taken, but many of them would only exacerbate problems when the human plays the Japanese player against the AI. The imbalance would only be worse. Also, Frag has chosen a particular place to make a stand (well-chosen through experience, I'm sure). But making special rules for Mandalay or Burma or the CBI doesn't make sense. Frag could just as easily have picked some other spot to lure the AI onto its samurai sword. You can't have special rules for every possible trap for the AI.
Consensus seems to be that the AI is doing fairly well. No game on the market will have AI that can't be fooled by a human. Don't let Frag's successful strategy for one city color our opinions. Furthermore, I think Frag would admit that his strategy in the CBI was a bit unrealistic. Had he not done some of the things he did, he's admitted Mandalay would have been lost. Nothing prevents a human player with knowledge of the AI's necessary shortcomings from exercising a little self-control, which will result in a more realistic game. Do what Frag did, and you bring the bring the curse of an imperfect AI upon yourself. If your honest with yourself, you would admit that you pull many of the nasty tricks you pull against the AI only because you know you can. In that case, an unsatisfying game is self-inflicted.
I can't remember the exact points breakdown, but loosing 200,000 Allied troops/vehicles/guns is going to put a huge chunk of score on the board. As is, I am almost 7,800 VP in the hole on troop losses.
ORIGINAL: Mr.Frag
Hmm, apologies for being dense, but I can't find it. I've looked, even done a search on "Mandalay", and all I can find is that the devs have "corrected" the problem. Anyway, I guess it's too late to suggest a fix, but my preference would be political points.
Change to Operational losses preventing the pilot pool running out...
You will note that the A6M's going up against my *greatly* *inproved* F4F-4's kicked their butts. Mandalay is a problem with extremely low skilled pilots going up against extremely skilled pilots. It has *nothing* to do with troop skills, road/rail speed or any other such factor. The Buffalos in Dacca are being attacked from Rangoon, that is extreme range and these are the same pilots that survived Singapore so they too are quite skilled. Pilot skills mean something in WitP. It is *not* just about the plane like it was in UV. Excellent Pilots in average planes can deal with Poor pilots in Excellent planes. This was a major complaint from UV.
ORIGINAL: Mr.Frag
As I have said repeatedly: I should *not* be playing on this level, but I really didn't want to *loose* against the AI [X(]
Even the manual clearly says I should NOT be playing on this level! [:D]
As far as how I played in Burma, it is a direct result of my games with Mogami. Without that experience, I would have lost there completely.
As for ship losses, they tie to air losses. It is all one big house of cards. The 800 aircraft lost up north should have been suppressing my aircraft in the SRA. Because they are not in play, the entire results have shifted to match.
I have traded pretty much equally in ships (excluding transport type vessels). My losses will pick up soon because I am now starting to come in range of Japan's airpower. You can already see the AI rendering the northern part of Australia unuseable, forcing my subs even further back.
ORIGINAL: Mr.Frag
May 1st totals. Note the Brits are once again demanding more ships back ... things are not going well in the other theater it would seem. [;)]
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However, your strategy also indicates a loop-hole that should be fixed.
Don't go gamey on the AI, and you'll have a more historical game. Personally, I am not ready to say that something is broken and must be fixed until I have a chance to play it myself...I think Frag would admit that his strategy in the CBI was a bit unrealistic. Had he not done some of the things he did, he's admitted Mandalay would have been lost. Nothing prevents a human player with knowledge of the AI's necessary shortcomings from exercising a little self-control, which will result in a more realistic game. Do what Frag did, and you bring the bring the curse of an imperfect AI upon yourself. If your honest with yourself, you would admit that you pull many of the nasty tricks you pull against the AI only because you know you can. In that case, an unsatisfying game is self-inflicted.
ORIGINAL: Mr.Frag
However, your strategy also indicates a loop-hole that should be fixed.
Don't know how many different ways I can say this, but it has been already fixed!!!
ORIGINAL: irrelevant
Von Rom, I think byron13 said it very well a couple of pages back:Don't go gamey on the AI, and you'll have a more historical game. Personally, I am not ready to say that something is broken and must be fixed until I have a chance to play it myself...I think Frag would admit that his strategy in the CBI was a bit unrealistic. Had he not done some of the things he did, he's admitted Mandalay would have been lost. Nothing prevents a human player with knowledge of the AI's necessary shortcomings from exercising a little self-control, which will result in a more realistic game. Do what Frag did, and you bring the bring the curse of an imperfect AI upon yourself. If your honest with yourself, you would admit that you pull many of the nasty tricks you pull against the AI only because you know you can. In that case, an unsatisfying game is self-inflicted.