it would be far more appropriate to have J Lo getting confused and annoyed with the concept of the left-click
J Lo Rallys Hollywood Liberal Elite in "Snappy" Fund raiser.
"I intend to call it "Left-Click" announces J Lo (pictures of J Lo on page 3)
Moderators: Joel Billings, wdolson, Don Bowen, mogami
it would be far more appropriate to have J Lo getting confused and annoyed with the concept of the left-click

ORIGINAL: barbarrossa
I wonder if the AI can be programmed with waypoints to avoid enemy bases. But that might be a tall order.
ORIGINAL: Kid
If you have a save that repeates the problem, send it to me with step-by-step instructions on how to repeat/see the problem.
This is been the most glaring AI problem since UV, mentioned by many people (AI sending small unescorted or escorted by 1-2 PCs or MSWs convoys of APs/AKs repeatedly, on an almost daily basis, into dense enemy LBA) I'm sort of astonished that a save from someone is needed to "see" the problem.
ORIGINAL: Mr.Frag
This is been the most glaring AI problem since UV, mentioned by many people (AI sending small unescorted or escorted by 1-2 PCs or MSWs convoys of APs/AKs repeatedly, on an almost daily basis, into dense enemy LBA) I'm sort of astonished that a save from someone is needed to "see" the problem.
John ...
In order for a programmer to go in and screw with the internals, a save showing the exact problem is required. With that save, he can quickly make a change and see if the change actaully did what it was supposed to.
If you want to complain, you need to save. If on the other hand you simply want to whine then you don't need saves. The choice of being part of the solution or part of the problem is entirely up to you guys.
The fewer saves that Kid collects, the less likely that *your* specific AI issue gets addressed.
ORIGINAL: Mike Scholl
Actually, if the AI had just been coded to go south or north before going east or west
much of this nonsense would have been avoided. Convoys sailing from San Francisco
Typically sail out to Hawaii and farther before "jogging" south to the SW Pac..., if they
went south first, then "jogged' west, much of this would be avoided.
The AI seems almost purposly coded to go "in harms way" whenever possibile---the opposite of what it should be doing.
ORIGINAL: JohnK
ORIGINAL: Mike Scholl
Actually, if the AI had just been coded to go south or north before going east or west
much of this nonsense would have been avoided. Convoys sailing from San Francisco
Typically sail out to Hawaii and farther before "jogging" south to the SW Pac..., if they
went south first, then "jogged' west, much of this would be avoided.
The AI seems almost purposly coded to go "in harms way" whenever possibile---the opposite of what it should be doing.
Yeah, don't quite get how that got through Beta (I applied, never heard anything myself)....
A great deal of effort appears to have been expended coding the Auto convoy system, which unfortunately ended up being useless, particularly for the Allies as you can't have any important base as part of the system other than PH; the system seems to take almost malicious glee in choosing the route that moves as close as possible to the Japanese in the Marshalls for all convoys from the US to Australia, Noumea, etc even when a path of the same hexlength or a couple more hexes would completely avoid all enemy bases by a huge margin.
Though I remember reading most of the beta players had turned Auto Convoy off, guess that should have been a sign something was wrong.
Don't quite get how hardcoding a safe path for the allies for US to Australia or Nomea autoconvoy, at least as a start to fixing the problems, wasn't in the first release or even this patch.
ORIGINAL: Mr.Frag
If you actually *ran* that scenario, you would see that the TF would divert around the base with the high Air Bal number. It will not show the turn you actually gave the order as the path is updated as the turn runs.
Look at the path AFTER the turn. You'll notice some really strange zigzags in it. This is the AI stepping in and trying to route around danger. The ability to do this is based on the level of intel available. The more the intel, the higher the safety factor.
ORIGINAL: SunDevil
I thought I read somewhere, maybe it is the manual, that this whole auto-convey feature was for behind line operations. Going from SF to OZ a few months into the game is not behind the lines. I think this should be fixed what you guys are mentioning as issues, but it is sometimes hard to put a square peg in a round hole. Just my opinion.
ORIGINAL: Mr.Frag
If you actually *ran* that scenario, you would see that the TF would divert around the base with the high Air Bal number. It will not show the turn you actually gave the order as the path is updated as the turn runs.
Look at the path AFTER the turn. You'll notice some really strange zigzags in it. This is the AI stepping in and trying to route around danger. The ability to do this is based on the level of intel available. The more the intel, the higher the safety factor.
ORIGINAL: Mr.Frag
The overall problem is that people are using the auto-convoy system to supply bases that are in a hostile area. It is designed to handle rear area bases only.
When the game starts, until you establish a safe corridor to Oz, the path from West Coast of the USA to Oz *IS* hostile. None of your island bases have been built up to provide air cover, nor do you have the air power projection due to massive shortages of everything.
Using it prior to establishing power projection just means you will loose ships because you are sending them in harms way without proper protection. The AI can't undo your orders even though they are silly.
ORIGINAL: Mr.Frag
The overall problem is that people are using the auto-convoy system to supply bases that are in a hostile area. It is designed to handle rear area bases only.
When the game starts, until you establish a safe corridor to Oz, the path from West Coast of the USA to Oz *IS* hostile. None of your island bases have been built up to provide air cover, nor do you have the air power projection due to massive shortages of everything.