ORIGINAL: Brad Hunter
USMC Raider and Parachute Battalion info:
NOTES:
2) 1st Raider Battalion – activated 1/6/42 in Quantico, VA as “1st Separate Battalion.” Redesignated
1st Raider Battalion 2/16/42. Disbanded 2/1/44 at Guadalcanal (became 1st Bn., 4th Marines).
Redesignated 2nd Raider Battalion 2/19/42. Disbanded 1/31/44 at Guadalcanal (integrated into 4th Marines).
4) 3rd Raider Battalion – activated 9/20/42 in Samoa. Disbanded 2/1/44 at Guadalcanal (became 3rd Bn., 4th Marines).
5) 4th Raider Battalion – activated 10/23/42 in Camp Linda Vista. Disbanded 2/1/44 at Guadalcanal (became 2nd Bn., 4th Marines).
NOTES:
1
5) All Parachute Battalions were used as cadres to create the 5th Marine Division.
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Brad
Excellent stuff but don't your notes highlight the problem for WITP engine - many of these units get folded into new rgts/divs coming along later? Same problems with some NZ and Indian units? So the OOB design decision is whether to have them early as smaller units or later as big ones. Having both is not on.
Even if it were possible to hardwire in withdrawl of various units (actually , why not, like ship withdrawls...? anyway..) in advance of their new 'parents' appearing on map, you could get game play problems a. unit in middle of key operation for you b. if you have split or 'cadre'd unit how does withdrawl work?








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