ORIGINAL: Mogami
Hi, I agree there were many things we missed testing and I will never try to duck that.
But stop for a second and hear me out here.
Players discovered a problem with bombing at 32k it was reported and fixed.
Anyone that used this while playing has themselves to blame not the testers.
Bugs that steal your units and leaders have to be fixed.
Saying the landcombat is broke because you don't agree that a unit should pay for the hex it is actually moving through and want it to pay for the hex is is going to move into is a personal opinion and not a game flaw.
The land combat system works as far as I am concerned. I like it more when I kill more of the enemy then he kills of my troops but I adjust as I need to to insure I win.
Taskgroups would be nice but I use them without having something called a taskgroup.
I form more then 1 TF often with multiple missions and have the group operate together.
I've always done this. Understanding the aircombat routine I doubt I would want a larger number of my ships being exposed to air attack from a single strike.
No Ron I am sorry, I really don't see the need for many of your requests. The only ones I agree with are to fix things that are broken And if you feel adding more feature while they do that is proof the game was not complete to start with then your........wrong?
I wish I could locate all the threads where people before release begged 2by3 to release the game right that moment.
Saying the landcombat is broke because you don't agree that a unit should pay for the hex it is actually moving through and want it to pay for the hex is is going to move into is a personal opinion and not a game flaw.
The land combat system works as far as I am concerned. I like it more when I kill more of the enemy then he kills of my troops but I adjust as I need to to insure I win.
It may "work as designed" but it sure leads to totally whacky tobaccy outcomes and situations. Hence thegeneralopinion that it is "flawed" in design and execution.
Taskgroups would be nice but I use them without having something called a taskgroup.
I form more then 1 TF often with multiple missions and have the group operate together.
I've always done this. Understanding the aircombat routine I doubt I would want a larger number of my ships being exposed to air attack from a single strike.
You have a bunch of TFs which you order to follow a single TF. That's it. This is not adequate because even no the TFs don't operate in relation to each other as a GROUP. We see it all the time! Individual CV TFs react when your intent is to operate together, as was done historically, leaving TFs separated and a friggin mess. Historically, some mutual cooperation kept this from happening. EG. KB at Midway, two CarDivs under Nagumo and Yamguchi. Historically, did Yamaguchi bolt after TF 17 with Hiryu and Soryu, ignoring the senior COs orders? NO! But this will happen in WITP all the time because we have no way yet to prevent it.
Surface combat TF set to follow. What happens when it reacts? Does it return to the formation it was ordered to follow? No, it goes to it Home Port. Bombardment TFs? Same thing. Really inadequate any way one slices it. My idea for a TG is that it is basically a mobile home port and larger formation, allowing the TFs within it to return to it and maintain formation with it. CV TFs stay together. Want a Covering Force to actually be one? Set it to remain 1 hex NE of TG. That sort of thing. Don't tell me that this would not enhance the game and make it more manageable for the player. And as each TF is in a TG, this does not mean it's ONE HUGE TARGET. It is mainly a mechanism to organise and control seperate TFs assigned to it.
My idea for a more manageble way of handling ships by allowing players to place them in DIVISIONS is good too. What's wrong with improvements that make the onerous task of micromanaging less of a player burden? Can't fix auto convoys? Hell, give us this as compensation so the micromangement level stays within reason.
I wish I could locate all the threads where people before release begged 2by3 to release the game right that moment.
This was simply fan fun. "Are we there yet" is pretty common but should not have forced the devs hands, if this is what you are implying.