This has been requested before. Unfortunately I think that the map is just too cramped to add it. Aden itself is already quite a stretch, and could only be added with some difficulty.
Why not call Aden just "Middle East", since it'll be abstracted in a way, composing all British ME and African bases ?? Like Panama/East USA ??
Cheers,
M.S.
I am currently planning on adding two bases in this area - Aden (a port) and a second, inland base, that will be invulnerable to Japanese attack. This second base is an abstract representation of the British bases in Africa and the Middle East, but I have yet to decide what to call it. I might even call it 'Great Britain'. This is the base where all of the British land and air reinforcements will arrive.
Information about my WitP map, and CHS, can be found on my WitP website
I am currently planning on adding two bases in this area - Aden (a port) and a second, inland base, that will be invulnerable to Japanese attack. This second base is an abstract representation of the British bases in Africa and the Middle East, but I have yet to decide what to call it. I might even call it 'Great Britain'. This is the base where all of the British land and air reinforcements will arrive.
Sounds very good !! I think it'll add more realism even when being an abstraction.
Cheers,
M.S.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-
I was thinking along the line of SPI's WITP.
The entire edge could be exited. With the movement point cost determined by it's location on the map edge.
Yes, The IJN will attempt to blocade these hexes, I would. A restricted line of approach would be too easy set up ambushes. [;)]
I definitely like the idea. I see that you are already aware of the issues that Halsey brought up. My first thought was that Japan could use subs to great effect, but as you said, ASW would be easy too.
I have always hated that ships and LCU's appear in bases all over the map. (a British HQ arriving in Mandalay, Drum arriving at Pearl, PBY's arriving at Juneau, etc etc.). These units should arrive at the first point that they historically arrived on the map (Panama for most US ships, Karachi for most British air groups and LCU's, etc). Unless the unit was physically created in the base, historically.
I'm sure Drum wasn't created at Pearl. Have her arrive at Panama (10 days early) and allow me to deploy her.
Aden will be good simply because by removing the auto supply from here and relocating it in Aden, the British will have to ship the supplies and units to India. Will help alleviate the hordes of shipping the Allies have because they have nothing to do. (with resource centres producing supplies along with resources the game designers have basically gutted the need for merchant shipping).
why not simply reduce the daily supply input for the west coast and Karachi?
Aden will be good simply because by removing the auto supply from here and relocating it in Aden, the British will have to ship the supplies and units to India. Will help alleviate the hordes of shipping the Allies have because they have nothing to do. (with resource centres producing supplies along with resources the game designers have basically gutted the need for merchant shipping).
why not simply reduce the daily supply input for the west coast and Karachi?
Thinking of doing that for west coast anyway. Big benefit will be keeping AK/APs busy moving supplies and units to India for example and not conducting combat ops.
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Don know....Adan sounds like more work than worth....it also assumes that if India is attacked the UK would pull assets out of other active theaters to counter. I'm not sure they would be in a position to do such.
Sounds like a good idea. Like others, I'm sure, I've got probably one-third or one-half of my AKs parked on the West Coast doing nothing. My few supply hubs are brimming with supplies, and I've got more AKs than I know what to do with. I am in favor of placing more stress on Allied shipping, but I don't think this will do it - at least for the Americans. Requiring the Brits to ship supply from Aden to India would take slack out of their system. For the Americans, it sounds like this would affect combat ships and APs more than AKs. Not sure where oil and fuel was produced back in the day, but if it was refined and shipped from Texas and the Gulf coast, the Panama Canal idea would tax the TKs; I've got just enough now to feel comfortable. Force me to ship from Texas and through the Canal, and I'll be feeling the pinch me thinks.
Since the Brits are so light on ship repair, you might consider giving Aden (or the invulnerable "England" base) substantial ship repair capabilities. This would allow the Brits to maintain ships and make light repairs in theater; an 80 Sys damaged BB could go to England for major work and get the ship back before 1950.
You might also consider how your idea would interface with the ship withdrawal routine. If required to withdraw a ship, the only one of which is in Aden or "England," can it be withdrawn from there? Changing the programming to that extent is inviting bugs. The alternative is to make sure that the player has enough time to get the ship back to India by the end of the month.
. . . . Oh, and consider that your mod might break the AI completely. This may end up being a Player v. Player only option.
I think it would break the Allied AI. But I don't think it would break the Japanese AI - or at least, the AI's ignorance of the existence of these other bases will not break the game. The bases are too far away to be invaded or bombed by Japan. The AI subs don't tend to prowl the West Coast or India anyway. About the only thing you could say (I think) is that the AI won't be trying to interdict these areas. So, assuming the mod doesn't blow a gasket in the engine somewhere else, I would think the mod would support human v. human and human Allies v. AI Japanese.
. . . . Oh, and consider that your mod might break the AI completely. This may end up being a Player v. Player only option.
I think it would break the Allied AI. But I don't think it would break the Japanese AI - or at least, the AI's ignorance of the existence of these other bases will not break the game. The bases are too far away to be invaded or bombed by Japan. The AI subs don't tend to prowl the West Coast or India anyway. About the only thing you could say (I think) is that the AI won't be trying to interdict these areas. So, assuming the mod doesn't blow a gasket in the engine somewhere else, I would think the mod would support human v. human and human Allies v. AI Japanese.
So, assuming the mod doesn't blow a gasket in the engine somewhere else, I would think the mod would support human v. human and human Allies v. AI Japanese.
Same situation as the non respawning variation which will be added and was the other reason (aside from Lemur's extended absence) why this mod was initiated. It will work as PBEM, H2H and Allies vs AI (Japan) because the onus is on the Allied player to ensure any respawned ships are left in San Francisco/sent to Panama etc. The fact that Japan gets some MSW is inconsequential.
Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
I think it would break the Allied AI. But I don't think it would break the Japanese AI - or at least, the AI's ignorance of the existence of these other bases will not break the game. The bases are too far away to be invaded or bombed by Japan. The AI subs don't tend to prowl the West Coast or India anyway. About the only thing you could say (I think) is that the AI won't be trying to interdict these areas. So, assuming the mod doesn't blow a gasket in the engine somewhere else, I would think the mod would support human v. human and human Allies v. AI Japanese.
My thoughts exactly. I think the Japanese AI will cope for the resons you provide. The Alied AI won't handle it though.
So how important is it for players who wish to play the Combiend Mod scenario to have an operative Allied AI?
Information about my WitP map, and CHS, can be found on my WitP website
My understanding always was CHM is strictly PBEM mod (though now that you mentioned it I can't remember ever actually reading that). With so many changes you guys plan to make I seriously doubt AI will cope successfully.
I like this idea, and I don't mind if it will work only for PBEM.
My main concern is whether it will create a new, "smaller" map edge that invites new gamey tactics -- blockading the handful of hexes that lead to Panama or Aden, for example. I kind of like Halsey's proposed solution: allow any edge hex to serve as an entry/exit point, and vary the movement/time costs accordingly. E.g., if you enter from Panama at the southeast edge of map, you arrive sooner; if you enter near Fiji, you arrive later.
Yes. Unfortunately such an idea is way outside what we modders can do.
I think that there are valid concerns about the Japanese ability to block the shipping lanes and cause problems for the Allied player, but we will see when it ges tested.
Information about my WitP map, and CHS, can be found on my WitP website