ORIGINAL: Don Bowen
Hong Kong seems to fall too early and too easily in most games. It's rare to see it last past the first couple of days. I've tried adjusting the planning of the Hong Kong Garrison (to 75 planning for Hong Kong) but it didn't seem to help.
Ideally Hong Kong should hold out for 1-2 weeks (historically it fell on Dec 25th, 17 days). I was thinking about tinkering with the fortification level first. Ideas, thoughts, condemnations???
Oh, Andrew, I'd vote for changing the name of the second Hyderabad to "Malir" - possible confusion with two identically named locations. All in all I think the new map is working WONDERFULLY!
Also, I was thinking about "stealing" some of the US merchantmen that start the game spread all over the Pacific and move them to the Canal. Perhaps a dozen ships - taken from locations that have a large number. Thoughts??
And lastly - how's it going with the Alpha??
Don
A possible idea is to put Allied troops in Canton hex with forts to simulate the land part of HK. Problem is that if they hold more than two days, Chinese will join them, coming from the other side of Canton. Not a good idea.
Increasing fort may work. Also the island may be modelized as an atoll...










