Tales of Woe

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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MadMarlin
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Tales of Woe

Post by MadMarlin »

I noticed Supremacy Four Paths to Power went gold the other day and is now available for download. I support the decision to hold off on making WaW immediately available for download if it is in the best of interest of the company.

With that said, I thought I would start a thread for people like me to list their woeful story of why waiting for the 16th to come is our own personal hell... ;)

Of course the person whose child's due date is the 15th has everyone beat, but here is mine:
In about two weeks the movers will come to my house and pack up my belongings (i.e. computer) and I will not unpack until after the summer when I start (move-in) at MBA school. I just left my last job and have nothing but time on my hands to play WaW. Unfortunately for me, soon after I learn how to play it I will have to stop playing for a few months....

The Horror....the horror....

On a good note, I do plan on living about another forty years, so I doubt missing a few months of WaW will seem so devastating in the long run :)

Chomping at the bit,
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JudgeDredd
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RE: Tales of Woe

Post by JudgeDredd »

My story

I only have a limited budget...and my fingers were getting itchy. I was reading how good this was....and then how good HOI2 was....and then how in depth this was...and then how in depth HOI2 was...and how this was turn based and HOI2 was real time with pausing......

I just couldn't make up my mind between them and I was in desparate need fo a deep WW2 strategy game. And HOI2 was already out there and moving hearts or iron...so that's where my money went.

And now I can't get this () because I have no more cash...

That's my heartbreaker story......had this been out before I received my pre-ordered copy of HOI2, I'd have bought it because of the DD...as it was, HOI2 is in place.
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Cheesehead
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RE: Tales of Woe

Post by Cheesehead »

Are you enjoying HoI2? It has made my wait for WaW effortless. [:)]
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Knavery
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RE: Tales of Woe

Post by Knavery »

Don't kid yourself. You'll buy WaW.
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JudgeDredd
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RE: Tales of Woe

Post by JudgeDredd »

I don't know....and I'll tell you why.

The game is very, very, very, very....(you get the gist) indepth and so it's hard to know if what you are doing is right. For example, last night was my first go at it and I started the 1936 campaign as Germany. I started building coastal forts on my coastal areas...then realised this wasn't such a good idea...as I needed to produce soldiers. So I started some technology research (tactics, fighters etc) and set the system to produce some inf divs....I've made a *plan* that I want 13 Inf Divs and 7 Pnz Divs to attack France...but they are going to take so long to build!!

Basically, I have no idea what I'm doing...how fast I should be doing certain things...how soon I should be doing certain things....no idea whatsoever...so it's kind of hard to say "enjoy"

But I am going back to it tonight and I'm going to finish what I started....I guess, right or wrong, I'll learn how to play it.

Of course there is quite a good manual...but it's quite hard to read...and chapter/heading sections aren't that distinguishable from the rest of the document...so reading the manual will be "a little at a time" affair.

Sorry this has gone off topic....

I'm sure I will consider buying GG:WaW...but one thing I didn't like the sound of (and one thing that oulled me more to HOI2) was the fact that it's pretty much a "historical" affair in that you can't change the outcome....I mean, the Allies will always win...just in varying degrees whereas, apparently, it's quite possible in HOI2 to take Poland to European domination...or so I have gathered.

Anyway, as I said, my post wasn't meant to hijack the thread...so back on track...
ORIGINAL: Cheesehead

Are you enjoying HoI2? It has made my wait for WaW effortless. [:)]
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Joel Billings
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RE: Tales of Woe

Post by Joel Billings »

ORIGINAL: JudgeDredd
I'm sure I will consider buying GG:WaW...but one thing I didn't like the sound of (and one thing that oulled me more to HOI2) was the fact that it's pretty much a "historical" affair in that you can't change the outcome....I mean, the Allies will always win

Absolutely not true that the Allies will always win. I've won against human and computer opponents on both sides. It's harder for the Axis to win an Automatic Victory early on then it is for the Allies to crush the Axis by the end of 1946, but both things can and will happen. Once the Axis obviously can't win an Automatic Victory (by getting their production to 70, which takes capturing and repairing a lot of enemy resource centers), the Axis are clearly on the downhill slope. But that doesn't mean they can't win the game in the end by surviving through 1946.
All understanding comes after the fact.
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siRkid
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RE: Tales of Woe

Post by siRkid »

I just sold my copy of HOI2 back today. The game was very fun at first. I really liked the way they did the tec research by letting you pick the team to do the research. I also enjoyed the idea of attaching special brigades to your main units. The diplomacy was also well done. Where the game fell apart for me was the real time.[:(] I started in 1939 and after about three restarts I managed to follow a historical path fairly close up until the invasion of Russia. After, that I could not keep a good handle on things. I just could not get a good feel for what was going on. Aslo I found the task of orginizing my units a big pain. I was hitting the pause button so often it was getting irritating. I can see where players would love HOI2 but it’s not my cup of tea.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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JudgeDredd
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RE: Tales of Woe

Post by JudgeDredd »

But that is what I meant. Germany can't win the war the way one would expect a win. They can have a "something" win...but not the way the allies won...isn't that correct?

That's what I thought one of the main differences were between the two games...WaW was historical and, pretty much, kept to the historical line and HOI2 was ahistorical in that almost any outcome was allowed...for example Argentina could capture and control all of South America, North America and Canada....and the world. Alright it's improbable...but the point is, in HOI2 (as far as I know) these things are allowed, whereas in WaW this simply is not allowed.

If I am wrong, then I stand corrected and pass my apologies on for misrepresenting the game...but these are my understandings of the two types of game
ORIGINAL: Joel Billings
ORIGINAL: JudgeDredd
I'm sure I will consider buying GG:WaW...but one thing I didn't like the sound of (and one thing that oulled me more to HOI2) was the fact that it's pretty much a "historical" affair in that you can't change the outcome....I mean, the Allies will always win

Absolutely not true that the Allies will always win. I've won against human and computer opponents on both sides. It's harder for the Axis to win an Automatic Victory early on then it is for the Allies to crush the Axis by the end of 1946, but both things can and will happen. Once the Axis obviously can't win an Automatic Victory (by getting their production to 70, which takes capturing and repairing a lot of enemy resource centers), the Axis are clearly on the downhill slope. But that doesn't mean they can't win the game in the end by surviving through 1946.
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Joel Billings
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RE: Tales of Woe

Post by Joel Billings »

There are elements of truth in what you say, but you are overstating it with regards to WaW. In the last game I played as Germany against the AI I managed to take England, the Middle East, Africa and even Brazil. I then took the Panama Canal and had Russia on the ropes when the game ended in an auto-victory for the Germans. Had I set my game option to disallow auto-victories, I probably could have taken over the world. In GGWaW, you don't have to take over the world to win as the Axis, and with auto victory on, you basically just need to take continental Europe and the Soviet Union while Japan takes South East Asia and the Axis will win an auto victory. Doing more than this is very unlikely against a decent player since the game starts in 1940 and does not have the freedom of action that comes from starting several years earlier. However, it's pretty satisfying to score an auto-victory as the Axis (taking over the world is not necessary, at least in my opinion). Given the ability to modify data files, I'd bet someone will do a scenario someday that starts earlier with a different set of political and military conditions.
All understanding comes after the fact.
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JudgeDredd
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RE: Tales of Woe

Post by JudgeDredd »

I stand corrected then in so far as the Axis is not "historically" limited to what it performed in WWII.

I don't mind being corrected....makes me pleased that this might be a game for me also...[:D]
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