ORIGINAL: Sonny
Give the code to Bodhi and I and we will turn it into a C#.NET game with all the features you would want.
I'll give that a great big AMEN! and go even further: Matrix and 2by3 should release most of the code to the game under a license similar to the
Mozilla Public License (link) used for the Firefox browser (among other things). This would protect the commercial rights of Matrix and 2by3 while allowing any interested member of the community to donate his or her time and skill to improving it.
(The parts I would suggest they do not release would be the PBEM encryption code (I think we'd all prefer that to remain secure) and perhaps the AI. This would limit real use of the game to paying customers. Some trusted volunteer (Mr. Frag, Bodhi or someone at that level of skill) could then accept patches and issue "blessed" binary versions of the program.)
And if this seems extreme or unrealistic, consider that John Carmack and id Software release the source code to their games once the major sales period has ended. (Want the source code to Quake 3 Arena? It's at
this link.) Those titles sell in numbers several orders of magnitude greater than wargames of this sort, and the engines that they use in these games, and later release under the GPL, generate significant license revenue all by themselves (like $500,000 a pop, if I'm remembering this correctly). As a result, there's a healthy mod and user community even years after a new game has come out. So it's not like there isn't a precedent.
"All right you primitive screwheads, listen up. See this? This is my boomstick!"