CHS questions, comments & feedback

Please post here for questions and discussion about scenario design and the game editor for WITP.

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Don Bowen
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RE: spawning problem

Post by Don Bowen »

ORIGINAL: Lemurs!

yes, you are correct Don. I just went back and checked scenario 15 land units compared to TOE and they are not lined up. I just worked from the scenario 15 database.

I think there will be no problems, but i will probably line some things up such as 13mm AA mgs and tankettes.

Artillery is going to be almost impossible as i started units with their historical equipment but the TOEs are going to be a bit more generic.
As it is i added half a dozen TOEs to the Japanese OOB to represent more unit types.

Don, i will email you shortly with a suggestion.

Mike

Maybe the easiest thing would be to break the connection between the units and the TOE formation. If their starting TOE is correct, there is no need to point to another formation??

Don
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Lemurs!
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RE: spawning problem

Post by Lemurs! »

The problem is that many of the Japanese divisions were 'square' at the beginning of the war but the Japanese did not keep any divisions 'square' after the war started.

Data is hard to find, but as far as i can tell as divisions took casualties they consolidated 4 regiments down to 3 and sent supernumerary officers back to Japan to help raise new divisions.

Mike
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jcjordan
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RE: CHS questions, comments & feedback

Post by jcjordan »

Andrew
Just downloaded them but haven't installed yet so will look on next restart to see what happens. Also will it take a restart for the changes to come into affect or can I just go on with my current game?

Thanks JC Jordan
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Captain Cruft
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CHS Superb!

Post by Captain Cruft »

I finally managed to get the CHS & Map downloaded from Spookys at the weekend and spent some time playing/looking on Sunday.

First off, I would like to say thank you! Even at this stage the scenario is a work of awesome beauty. I can't imagine the vast amounts of work put in by all involved.

To those who are put off by the screenshots of the "ugly" map I say "just try it". I too felt a bit strange using it at first but after a while it starts to glow with loveliness. It's not ugly it's "cartoony". More importantly, things are just a lot clearer than with the standard bland 3D version. I am using the standard special no hexes version BTW.

Anyway, here are some problems I have found and also some suggestions.

Definite problems

1. There are some AFs on coastal hexes.

Loc 231 - Kyoto (Japan)
Loc 238 - Taiden (Korea)
Loc 246 - Anshan (Manchuria)
Loc 430 - Hue (Indochina)
Loc 300 - Cristobal (Panama), this one doesn't really matter though since no ships can go there.

Either the map needs changing to make these inland or they need changing to be BASES.

2. Loc 386 - Soochow (China) is now defined as an AF but retains both its actual and SPS port sizes.

3. Base Nagasaki (Japan) has an air unit present, Grp 759 - Oita Training Daitai, but no aviation support units are present.

I love the training daitais BTW. For those who haven't looked yet, you get four naval training groups equipped with old planes and low exp pilots. One each for fighters, dive bombers, torpedo bombers and "Nells".

4. Loc 1549 - 8th Coastal Gun Unit is assigned to Home Defence Force, should probably be Southeast Fleet.

5. A lot of Chinese base forces have 100 prep points for various objectives in Russia.

Possible problems

1. Inland bases with intrinsic fuel.

This applies to the United States & Cristobal bases and possibly also the Canada base. I'm not sure that fuel gets moved by rail overland.

Suggestions

1. Change Lysander 1 plane type to either Recon or Dive Bomber.

This army co-operation aircraft is totally unsuited to being a fighter. My choice would be Recon but I suppose Dive Bomber, as per the Japanese K-36 Ida, would be OK.

2. Change TJ-IVa plane type to Patrol.

This is a lumbering floatplane that happens to carry a torpedo, like the Mavis, Emily, Catalina etc. Might it not therefore be best configured as being the same plane type? Of course I don't know how they were actually used in reality.

3. Middle East Oil.

Give the Middle East base some Oil. Either intrinsically if this possible or as a factory. This can help make good the oil deficits in India and Australia. It would also tie in with the next suggestion.

4. Reduce/Reconfigure Allied intrinsic supply.

Please note that I would not for a minute suggest that Allied (US in particular) supply should not be infinite. What I would like to see is that it a) builds up more slowly and b) requires a bit more effort than currently.

India/Middle East

I take it that the 1,000 auto-supply in Karachi and 2,000 auto-supply in Bombay are supposed to represent the production of places in "Pakistan" and India that are not explicitly present on the map. I don't disagree with that but how about moving the source to the capitals i.e. Lahore and Delhi? That way the bases on the "front line" in NE India should still get fed via rail but it makes building up in Trincomalee/Colombo for an amphibious campaign that much more difficult.

If suggestion 3 were implemented with e.g. a 500 Oil factory, then the auto-supply in the Middle East base could be reduced from 9,000 to say 6,000. This could be compensated for by shipping the oil to India & Australia, activating the "dormant" local heavy industry and producing the supplies on the spot.

USA/Panama

The ratio of auto-supply between West and East coasts in the scen is currently about 10 to 1. If you add in the supply produced by the industry on the West coast it's probably more like 12 to 1. So, should more supply be shifted to Panama? I don't know ...

Regardless of that, I do feel that the sheer amount of auto-supply on the West coast (11,000 in US, 15,000 in SF, 5,000 in LA) is just too much. Especially given that all the bases there have their own large industrial factories as well. I would suggest a general reduction. At the least I would move all the auto-supply to the United States base so it has to propagate via rail before being shipped. This would help with the slowing down effect I mentioned ...

--
Anyway, thanks again, and for listening to my ideas :) I can't wait to actually play this thing PBEM when it's finished.
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Don Bowen
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RE: CHS Superb!

Post by Don Bowen »

Thanks for your input.

I'll answer those items that I can and leave the others for the specialists in those areas. Andrew Brown, who does that maps, is unavailable for a few weeks while real life interrupts.

ORIGINAL: Captain Cruft

I finally managed to get the CHS & Map downloaded from Spookys at the weekend and spent some time playing/looking on Sunday.

First off, I would like to say thank you! Even at this stage the scenario is a work of awesome beauty. I can't imagine the vast amounts of work put in by all involved.

To those who are put off by the screenshots of the "ugly" map I say "just try it". I too felt a bit strange using it at first but after a while it starts to glow with loveliness. It's not ugly it's "cartoony". More importantly, things are just a lot clearer than with the standard bland 3D version. I am using the standard special no hexes version BTW.

Anyway, here are some problems I have found and also some suggestions.

Definite problems

1. There are some AFs on coastal hexes.

Loc 231 - Kyoto (Japan)
Loc 238 - Taiden (Korea)
Loc 246 - Anshan (Manchuria)
Loc 430 - Hue (Indochina)
Loc 300 - Cristobal (Panama), this one doesn't really matter though since no ships can go there.

Either the map needs changing to make these inland or they need changing to be BASES.
These airfield definitions were all "inherited" from Scenario 15 (except Cristobal). We'll probably wait until the version 1.5 update comes out to address these. Does anyone know is the "airfield on coast eats shipping" bug still exists??

2. Loc 386 - Soochow (China) is now defined as an AF but retains both its actual and SPS port sizes.
Good Catch - we'll fix
3. Base Nagasaki (Japan) has an air unit present, Grp 759 - Oita Training Daitai, but no aviation support units are present.

I love the training daitais BTW. For those who haven't looked yet, you get four naval training groups equipped with old planes and low exp pilots. One each for fighters, dive bombers, torpedo bombers and "Nells".
An additional base force here seems reasonable.
4. Loc 1549 - 8th Coastal Gun Unit is assigned to Home Defence Force, should probably be Southeast Fleet.
I'll leave this one for Lemurs
5. A lot of Chinese base forces have 100 prep points for various objectives in Russia.

Yup - again we'll wait till V1.5 and then fix these.
Possible problems

1. Inland bases with intrinsic fuel.

This applies to the United States & Cristobal bases and possibly also the Canada base. I'm not sure that fuel gets moved by rail overland.
I also am not sure about inland fuel distribution. Anyone??
Suggestions

1. Change Lysander 1 plane type to either Recon or Dive Bomber.

This army co-operation aircraft is totally unsuited to being a fighter. My choice would be Recon but I suppose Dive Bomber, as per the Japanese K-36 Ida, would be OK.

2. Change TJ-IVa plane type to Patrol.

This is a lumbering floatplane that happens to carry a torpedo, like the Mavis, Emily, Catalina etc. Might it not therefore be best configured as being the same plane type? Of course I don't know how they were actually used in reality.
Both these have been discussed, again I'll leave them to Lemurs.

3. Middle East Oil.

Give the Middle East base some Oil. Either intrinsically if this possible or as a factory. This can help make good the oil deficits in India and Australia. It would also tie in with the next suggestion.

4. Reduce/Reconfigure Allied intrinsic supply.

Please note that I would not for a minute suggest that Allied (US in particular) supply should not be infinite. What I would like to see is that it a) builds up more slowly and b) requires a bit more effort than currently.

India/Middle East

I take it that the 1,000 auto-supply in Karachi and 2,000 auto-supply in Bombay are supposed to represent the production of places in "Pakistan" and India that are not explicitly present on the map. I don't disagree with that but how about moving the source to the capitals i.e. Lahore and Delhi? That way the bases on the "front line" in NE India should still get fed via rail but it makes building up in Trincomalee/Colombo for an amphibious campaign that much more difficult.

If suggestion 3 were implemented with e.g. a 500 Oil factory, then the auto-supply in the Middle East base could be reduced from 9,000 to say 6,000. This could be compensated for by shipping the oil to India & Australia, activating the "dormant" local heavy industry and producing the supplies on the spot.

USA/Panama

The ratio of auto-supply between West and East coasts in the scen is currently about 10 to 1. If you add in the supply produced by the industry on the West coast it's probably more like 12 to 1. So, should more supply be shifted to Panama? I don't know ...

Regardless of that, I do feel that the sheer amount of auto-supply on the West coast (11,000 in US, 15,000 in SF, 5,000 in LA) is just too much. Especially given that all the bases there have their own large industrial factories as well. I would suggest a general reduction. At the least I would move all the auto-supply to the United States base so it has to propagate via rail before being shipped. This would help with the slowing down effect I mentioned ...

--
Anyway, thanks again, and for listening to my ideas :) I can't wait to actually play this thing PBEM when it's finished.
These are good questions but I am not able to address them. Anyone else from the team??
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Ron Saueracker
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RE: CHS Superb!

Post by Ron Saueracker »

ORIGINAL: Don Bowen

Thanks for your input.

I'll answer those items that I can and leave the others for the specialists in those areas. Andrew Brown, who does that maps, is unavailable for a few weeks while real life interrupts.

ORIGINAL: Captain Cruft

I finally managed to get the CHS & Map downloaded from Spookys at the weekend and spent some time playing/looking on Sunday.

First off, I would like to say thank you! Even at this stage the scenario is a work of awesome beauty. I can't imagine the vast amounts of work put in by all involved.

To those who are put off by the screenshots of the "ugly" map I say "just try it". I too felt a bit strange using it at first but after a while it starts to glow with loveliness. It's not ugly it's "cartoony". More importantly, things are just a lot clearer than with the standard bland 3D version. I am using the standard special no hexes version BTW.

Anyway, here are some problems I have found and also some suggestions.

Definite problems

1. There are some AFs on coastal hexes.

Loc 231 - Kyoto (Japan)
Loc 238 - Taiden (Korea)
Loc 246 - Anshan (Manchuria)
Loc 430 - Hue (Indochina)
Loc 300 - Cristobal (Panama), this one doesn't really matter though since no ships can go there.

Either the map needs changing to make these inland or they need changing to be BASES.
These airfield definitions were all "inherited" from Scenario 15 (except Cristobal). We'll probably wait until the version 1.5 update comes out to address these. Does anyone know is the "airfield on coast east shipping" bug still exists??

2. Loc 386 - Soochow (China) is now defined as an AF but retains both its actual and SPS port sizes.
Good Catch - we'll fix
3. Base Nagasaki (Japan) has an air unit present, Grp 759 - Oita Training Daitai, but no aviation support units are present.

I love the training daitais BTW. For those who haven't looked yet, you get four naval training groups equipped with old planes and low exp pilots. One each for fighters, dive bombers, torpedo bombers and "Nells".
An additional base force here seems reasonable.
4. Loc 1549 - 8th Coastal Gun Unit is assigned to Home Defence Force, should probably be Southeast Fleet.
I'll leave this one for Lemurs
5. A lot of Chinese base forces have 100 prep points for various objectives in Russia.

Yup - again we'll wait till V1.5 and then fix these.
Possible problems

1. Inland bases with intrinsic fuel.

This applies to the United States & Cristobal bases and possibly also the Canada base. I'm not sure that fuel gets moved by rail overland.
I also am not sure about inland fuel distribution. Anyone??
Suggestions

1. Change Lysander 1 plane type to either Recon or Dive Bomber.

This army co-operation aircraft is totally unsuited to being a fighter. My choice would be Recon but I suppose Dive Bomber, as per the Japanese K-36 Ida, would be OK.

2. Change TJ-IVa plane type to Patrol.

This is a lumbering floatplane that happens to carry a torpedo, like the Mavis, Emily, Catalina etc. Might it not therefore be best configured as being the same plane type? Of course I don't know how they were actually used in reality.
Both these have been discussed, again I'll leave them to Lemurs.

3. Middle East Oil.

Give the Middle East base some Oil. Either intrinsically if this possible or as a factory. This can help make good the oil deficits in India and Australia. It would also tie in with the next suggestion.

4. Reduce/Reconfigure Allied intrinsic supply.

Please note that I would not for a minute suggest that Allied (US in particular) supply should not be infinite. What I would like to see is that it a) builds up more slowly and b) requires a bit more effort than currently.

India/Middle East

I take it that the 1,000 auto-supply in Karachi and 2,000 auto-supply in Bombay are supposed to represent the production of places in "Pakistan" and India that are not explicitly present on the map. I don't disagree with that but how about moving the source to the capitals i.e. Lahore and Delhi? That way the bases on the "front line" in NE India should still get fed via rail but it makes building up in Trincomalee/Colombo for an amphibious campaign that much more difficult.

If suggestion 3 were implemented with e.g. a 500 Oil factory, then the auto-supply in the Middle East base could be reduced from 9,000 to say 6,000. This could be compensated for by shipping the oil to India & Australia, activating the "dormant" local heavy industry and producing the supplies on the spot.

USA/Panama

The ratio of auto-supply between West and East coasts in the scen is currently about 10 to 1. If you add in the supply produced by the industry on the West coast it's probably more like 12 to 1. So, should more supply be shifted to Panama? I don't know ...

Regardless of that, I do feel that the sheer amount of auto-supply on the West coast (11,000 in US, 15,000 in SF, 5,000 in LA) is just too much. Especially given that all the bases there have their own large industrial factories as well. I would suggest a general reduction. At the least I would move all the auto-supply to the United States base so it has to propagate via rail before being shipped. This would help with the slowing down effect I mentioned ...

--
Anyway, thanks again, and for listening to my ideas :) I can't wait to actually play this thing PBEM when it's finished.
These are good questions but I am not able to address them. Anyone else from the team??

Intrinsic fuel at inland bases? Not necessary. Fuel does not move overland.

Lysander is a plane I would definitely class as a Recon. Barring that I'd remove it from the database.

I agree about changing the T IVa to a patrol type is warranted. It can still be used as a limited attack aircraft and a great arguement was made regarding this a few months ago...I've not yet found the thread link.

I thought the Mid East bases had oil (lots of stuff to look for, eh?[;)]) I agree that oil should be produced here depending on when oil fields were discovered...in what amounts depends on when the oilfields were developed (I'm not up on OPEC etc[X(]).

I like the idea of the auto supply being at the USA base (at least a large portion of it) so it must be moved by rail. As to whether this makes any difference considering the massive amounts produced is something else to consider.
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Bradley7735
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RE: CHS Superb!

Post by Bradley7735 »

Does anyone know is the "airfield on coast east shipping" bug still exists??

Hi Don, I think your quote should be "Eat Shipping", not "East Shipping". If so, then I believe the answer is Yes.

I was one of the folks who helped identify the coastal base making TF's dissapear when entering a base that didn't have a port (Mannargudi, Dobodura and others). I'm 95% certain that the fix for this bug was to adjust the OOB and make these "Bases", not "Airfields". There was no code change to keep the TF's from dissapearing.

If any of the bases can have a TF sail into the hex, then I strongly reccomend that you make the base a "Base" and not an "Airfield". Just leave the Port sps at 0. It won't make that much difference in game terms.

Also, Ron is correct. Inland bases that have oil don't produce fuel (they do produce Oil, though). Fuel does not move via rail. Only Oil moves via rail. Any intrinsic fuel you want showing up should happen at bases with ports only.

bc
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Don Bowen
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RE: CHS Superb!

Post by Don Bowen »

ORIGINAL: Bradley7735
Does anyone know is the "airfield on coast east shipping" bug still exists??

Hi Don, I think your quote should be "Eat Shipping", not "East Shipping". If so, then I believe the answer is Yes.

I was one of the folks who helped identify the coastal base making TF's dissapear when entering a base that didn't have a port (Mannargudi, Dobodura and others). I'm 95% certain that the fix for this bug was to adjust the OOB and make these "Bases", not "Airfields". There was no code change to keep the TF's from dissapearing.

If any of the bases can have a TF sail into the hex, then I strongly reccomend that you make the base a "Base" and not an "Airfield". Just leave the Port sps at 0. It won't make that much difference in game terms.

Also, Ron is correct. Inland bases that have oil don't produce fuel (they do produce Oil, though). Fuel does not move via rail. Only Oil moves via rail. Any intrinsic fuel you want showing up should happen at bases with ports only.

bc

Thanks - I was correcting "east" to "eats" at the same time you were making your post! I'll make the base changes as you recommend but please don't say "Ron is Correct" again. We don't want to encourage him too much.

Don
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Bradley7735
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RE: CHS Superb!

Post by Bradley7735 »

please don't say "Ron is Correct" again. We don't want to encourage him too much.

I know what you mean. My hands were shaking just trying to type it. I don't think I could utter it out loud.

[:D]
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Ron Saueracker
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RE: CHS Superb!

Post by Ron Saueracker »

Too late...[8D]
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Lemurs!
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RE: CHS Superb!

Post by Lemurs! »

8th Coast gun is correct; if SouthEast fleet wants it they have to pay PP cost.

Nagasaki, i am sorry i thought i had moved a base force there. I will get one there post haste.

Kyoto is all cliffs along the shore, no port possible.
Taiden ditto.
Anshan ditto.
Hue probably should be changed to a base with a size 0 port. There was nothing there at the time but America did build a port in this hex during Vietnam.

I would change Lysander 1's to recon. No one had said anything during talks on aircraft so i had left it alone.

As an aside the ONLY reason Ki36's are listed as dive bombers now is that historically they upgraded to Ki51's while in game a recon unit can not upgrade to a non recon unit.
So I switched them to weak dive bombers that of course can still run the recon mission.

Hopefully 1.5 will end such silly manipulations being necessary.

Tj-IVa, i will bow to other expertise, but i agree this plane should be 'patrol'. I had not changed it as some Allied fanboys seemed very protective of their Dutch.

Supply in Karachi and Bombay represents direct supply convoys from around the Cape, not production in India.

We vastly lowered auto suply in the USA as it is, it was worse in scn 15.

Mike
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Bradley7735
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RE: CHS Superb!

Post by Bradley7735 »

Kyoto is all cliffs along the shore, no port possible.
Taiden ditto.
Anshan ditto.

Hi Mike, I'm not disputing what is possible in real life. But, the game causes task forces to "dissapear" when they are in a base hex that doesn't have a port (or the option to build a port). I think it's better to make these bases instead of airfields because of that. If the sps of the port is zero, then building a port would take a lot of time and effort. I realize it isn't really a possiblilty, but it's the game bugs that I'm worried about. The only other option is to move the base inland or modify the map so that task forces can't enter the hex. Now that I'm thinking about it, that's probably the best option, but it requires Andrew to modify the map. Maybe Andrew has already made these hexes impassable to TF's? I haven't actually loaded up CHS, so I'm just commenting on what I know of the TF in Airfield hex problem.
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Ron Saueracker
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RE: CHS Superb!

Post by Ron Saueracker »

Supply in Karachi and Bombay represents direct supply convoys from around the Cape, not production in India.

Ooohhh. Too bad there is not enough room to add a winding path to Durban, South Africa, or at least Diego Garcia.
May 1940 The British set up a Convoy Route dubbed "X.C." from the Chagos through the Maldives to Colombo, Ceylon. The route is used throughout World War II. RAFA ANNE (Royal Air Force Association ship) arrives from Seletar in the Maldives with 'sectionalised huttery', an Air Ministry Works Department officer and coolies to set up an RAF seaplane outpost. RAFA ANNE, a.k.a. RAFA TUNG SONG was a twin screw steamer of 178 feet length, with carrying capacity of 350 tons. On charter from Singapore Straits Steamship Company, she was still crewed by the civilian crew, with a small detachment of RAF personnel aboard.
July 7, 1941 Squadron Leader Jardine flies Catalina W8417 from Diego Garcia to check for enemy shipping at Suvadiva (Huvadhu) and Addu Atolls, then over flew Male, and checked progress of RAF buildings on Dhoonidhoo Island (north of Male) thence to Koggala, Ceylon.
February 14, 1942 HMAS WOLLONGONG, a 650-ton minesweeper, departs Freemantle Australia to join the "Eastern Fleet" at Diego Garcia.
February 1942 Two 6-inch Naval Rifles made by Birmingham Small Arms are installed on the oceanside of Eclipse Point to hold off the Japanese Navy. In charge of the installation is Scottish Royal Marine Captain J. Alan Thompson who later writes three novels about life on Diego Garcia during the war.
March 1942 An RAF Seaplane Base is established at East Point.
July 26, 1942 The Imperial Japanese Navy submarine I-16 reconoiters the doings on Diego Garcia. In the preceeding month she had sunk four merchantmen south of the Chagos (3,889-ton Yugoslav SUSAK at 15-42S 40-58E, 4,847-ton Greek AGHIOS GEORGIOS IV at 16-12S 41-00E, 3,748-ton Yugoslav SUPETAR at 21-49S 35-50E, and 5,243-ton Swedish EKNAREN at 17-00S 40-00E). After her visit to DG, she cruises to Penang, and then back to Japan.
November 17, 1942 The Corvette HMIS BENGAL, an Australian built minesweeper in the service of the Indian Navy, arrives at East Point to repair battle damage after sinking the Japanese Armed Merchant Cruiser HOKOKU MARU. The captain of the BENGAL, Lieutenant-Commander Wilson, RNR, received the Distinguished Service Order, while others of his crew were also awarded for the battle. This victory cause the Imperial Japanese Navy to abandon commerce raiding with surface ships in the Indian Ocean.
January 27, 1943 HMAS TAMWORTH, sister ship to the WOLLONGONG I, sailed from Fremantle, escorting the tanker SS ATHELDUKE to Diego Garcia. From Diego Garcia she proceeded to Colombo to join the British Eastern Fleet, with which she was to serve for some two years on Indian Ocean and Persian Gulf convoy escort duty.
April 1943 The British set up a Convoy Route dubbed "C.X." from Colombo through the Maldives to the Chagos. It is the reciprocal of X.C. set up in May 1940.
September 20, 1943 At 3 p.m., the German Submarine U-532, commanded by Ottoheinrich Junker and operating from its base in Jakarta, torpedos the British ship SS FORT LONGUEUIL near Diego Garcia. Although at least four rafts with at least 16 men of the 59-man crew survived the sinking, only two men, Thakar Miah and Mohamed Aftab, survived to reach shore (in Malaysia) four and a half months later. They were captured by the Japanese but survived the war.
September 30, 1943 Wreckage from the Liberty Ship SS SAMUEL HEINTZELMAN 0651 washes ashore at Minni Minni. The HEINTZELMAN had been sunk by the German Submarine U-511 about 200 miles east of Diego (at 9S-81E) on July 9. She was carrying 5,644 tons of ammunition and blew up after being struck by a single torpedo with the loss of all 69 crewmen and six passengers.
April 4, 1944 HMS PATHFINDER (G-10), a P-Class Destroyer, stops by en route from Ceylon to South Africa. In the Atlantic in 1942, she had sunk a U-Boat and an Italian sub, and in April, 1943, sunk another U-Boat. During her service escorting convoys from 1942-1945, not one ship in any convoy was lost to submarines, which was quite a feat in those days.
June 29, 1944 Here's why the Catalinas were on Diego Garcia. The Imperial Japanese Navy submarine I-8 sinks the 6,942-ton Eastern and Australia Line's freighter NELLORE about 200 miles ESE of Diego at 07-51S, 75-20E. There were 209 passengers and crew on board, and 79 are lost and the I-8 took 1 crewmember and 10 passengers prisoner. A week later, the frigate HMS LOSSIE rescues 112 crewmen and lands them at Addu Atoll. On 17 July, two crewmen are picked up by an RAF "Catalina" and landed at Ceylon. On 27 July, almost 2500 miles from the site of the NELLORE's sinking and a month later, ten crewmen land at Sambavany, Madagascar. On July 2, the I-8 torpedoes the 7,176-ton American "Liberty" ship JEAN NICOLET. The I-8 takes 99 survivors aboard, where Captain Ariizumi has them searched, bound and questioned. He has the NICOLET's master, radio operator and a civilian passenger taken below. Then, in a three-hour massacre, most of the survivors are beaten, stabbed, or shot. Some are made to run a gauntlet of crewmen with knives and pipes. When the I-8's radar picks up an aircraft, Ariizumi submerges and leaves the bound Americans on deck to drown, but some of the survivors, return to the sinking NICOLET and launch rafts. On 4 July, the Indian Navy trawler HOXA rescues just 23 survivors. Of the three Americans taken below on the I-8, only the passenger survives internment as a POW. This isn't the first time Ariizumi killed prisoners. On 26 March 1944, Ariizumi had his crew massacre the crew of the 5,787-ton armed Dutch merchant TJISALAK near the Maldives. He had the crew kill them on the I-8's deck with swords and by clubbing them with wrenches, and ordered machine-gunners to fire on any survivors who leap overboard. Of the 102 men and one nurse on the TJISALAK only five men survive. They eventually reach a lifeboat and are later picked up by the American "Liberty" ship JAMES A. WILDER.
September 15, 1944 A Seaplane Tender and two PBY Catalinas break their moorings and are blown ashore at East Point during a typhoon. One of the Catalinas, K for Katie, Pilot Officer James Park, Commander, remains on the beach to this day.
September -
October 1944 An epidemic of dengue fever strikes the island. Most of the RAF personnel came down with the disease, and several islanders died of it.
September 1945 The RAF Seaplane Base at East Point is closed, and the airmen and the soldiers manning the guns at Eclipse Point start going home. It would be another seven years before aircraft were seen in the skies over Diego

Map link...

http://www.lib.utexas.edu/maps/islands_ ... n_w_96.jpg


And....mmmmm...U Boats! A stretch.[8D]

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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Captain Cruft
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Location: England

RE: CHS Superb!

Post by Captain Cruft »

ORIGINAL: Ron Saueracker
Intrinsic fuel at inland bases? Not necessary. Fuel does not move overland.

Glad to have it confirmed :) It's harmless but for tidiness sake should be removed I guess.
ORIGINAL: Ron Saueracker
I thought the Mid East bases had oil (lots of stuff to look for, eh?[;)]) I agree that oil should be produced here depending on when oil fields were discovered...in what amounts depends on when the oilfields were developed (I'm not up on OPEC etc[X(]).

There is a small stockpile of oil and resources at Middle East but no production.

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Captain Cruft
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RE: CHS Superb!

Post by Captain Cruft »

ORIGINAL: Lemurs!

8th Coast gun is correct; if SouthEast fleet wants it they have to pay PP cost.

OK that's fine. I just wondered because all the other 8th units are Southeast Fleet.
Nagasaki, i am sorry i thought i had moved a base force there. I will get one there post haste.

Marvellous :)
Kyoto is all cliffs along the shore, no port possible.
Taiden ditto.
Anshan ditto.

That makes it pwhex.dat changes then. Is Andrew Brown the only person with editing capability? I could do it if someone gives me the format (too lazy to work it out).
Hue probably should be changed to a base with a size 0 port. There was nothing there at the time but America did build a port in this hex during Vietnam.

I would change Lysander 1's to recon. No one had said anything during talks on aircraft so i had left it alone.

As an aside the ONLY reason Ki36's are listed as dive bombers now is that historically they upgraded to Ki51's while in game a recon unit can not upgrade to a non recon unit.
So I switched them to weak dive bombers that of course can still run the recon mission.

Hopefully 1.5 will end such silly manipulations being necessary.

Tj-IVa, i will bow to other expertise, but i agree this plane should be 'patrol'. I had not changed it as some Allied fanboys seemed very protective of their Dutch.

OK.
Supply in Karachi and Bombay represents direct supply convoys from around the Cape, not production in India.

Ah I see, that's fine then. It's not that much anyway compared to the generic scenario.
We vastly lowered auto suply in the USA as it is, it was worse in scn 15.

Really? That will be the famous Japanese bias again then ...

Anyway, regardless of history I think the game would benefit from a further reduction and/or re-assignment of some of the magic supply points to either United States or Panama.
AmiralLaurent
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RE: CHS Superb!

Post by AmiralLaurent »

ORIGINAL: Lemurs!

As an aside the ONLY reason Ki36's are listed as dive bombers now is that historically they upgraded to Ki51's while in game a recon unit can not upgrade to a non recon unit.
So I switched them to weak dive bombers that of course can still run the recon mission.

Tj-IVa, i will bow to other expertise, but i agree this plane should be 'patrol'. I had not changed it as some Allied fanboys seemed very protective of their Dutch.

Ki-36 were used as divebombers in Luzon and Hong Kong, at least.

Allied fanboys are maybe very prood of their T.IVa but they were made in 1928 and they are far more efficient in WITP than they were in reality. It is easy, they didn't fly operationnaly in real life (except maybe in patrol). They were just too old.
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Cap Mandrake
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Joined: Fri Nov 15, 2002 8:37 am
Location: Southern California

RE: CHS Superb!

Post by Cap Mandrake »

Ron;

What happened to the dirtbag Capt Ariizumi of the I-8 mentioned in your post?
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Oleg Mastruko
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RE: CHS Superb!

Post by Oleg Mastruko »

July 26, 1942 The Imperial Japanese Navy submarine I-16 reconoiters the doings on Diego Garcia. In the preceeding month she had sunk four merchantmen south of the Chagos (3,889-ton Yugoslav SUSAK at 15-42S 40-58E, 4,847-ton Greek AGHIOS GEORGIOS IV at 16-12S 41-00E, 3,748-ton Yugoslav SUPETAR at 21-49S 35-50E, and 5,243-ton Swedish EKNAREN at 17-00S 40-00E). After her visit to DG, she cruises to Penang, and then back to Japan.

One of the friends of my grandfather was on Susak. He survived the sinking and spent the war as POW on Sumatra, building the "death railway" there with rest of the Allied POWs. There is a story about this crazy project (trans-Sumatra railroad) along with surviving POW sketches somewhere on the net.

My grandfather, who was in Yugo merchant marine at the time, traveled over U-Boot infested Atlantic few times in 1940, then went off the ship in New York and spent the war working at some shipyard in Brooklyn, making Libery ships. After the war he came back to Yugoslavia.

Now, since CHS is ruled by Allied fanboy club, anyway, I guess Ron gave me the argument to demand inclusion of several Yugo merchants in British service in CHS database [:D][:D].

O.
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bstarr
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RE: spawning problem

Post by bstarr »

ORIGINAL: Lemurs!

Hi all,

Yet again my guinea pigs... um, playtesters, i need sone combat replays and comments from you about air to air combat.

I totally revamped the air to air ratings in the game ESPECIALLY in regards to Claudes, Nates, Zeros and Oscars.

Part of why i did this was the Zeros were unrealistically awesome in the origional game. Both my testing and the AARs showed this.

I really, really, wish that Matrix had added Zero bonus to all 4 of those fighters as that would be more realistic.

I am afraid i will have to uprate all of those aircraft again because in my tests the Nates and Oscars are getting slaughtered.

So... Feedback! Please!

masonsgild@charter.net

I've mentioned this before - the Lancers are too powerful. The same Oscar units who are holding their own against I-16s are getting drubbed by Chinese Lancers. In fact, I've seen some combats were the Chinese Lancers would outperform the AVG which is vastly superior in skill and morale.
bs

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Lemurs!
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RE: spawning problem

Post by Lemurs! »

The problem is that there was very little wrong with the Lancer. The Americans did not build it because both the P39 and P40 were already in production and they saw that the Lancer was okay but the projected successor was going to be excellent.

The Lancer was a mediocre turner, a better than average roller, good diver, a hair underpowered, weighed 2720kg empty.
The P39 weighed 2478kg empty while the P40E weighed 2880kg empty.

The weakness the Lancer has is its lack of armour and somewhat limited armament.
I will run some combat tests against Nates and Oscars and see what we have.

Mike
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