I finally managed to get the CHS & Map downloaded from Spookys at the weekend and spent some time playing/looking on Sunday.
First off, I would like to say thank you! Even at this stage the scenario is a work of awesome beauty. I can't imagine the vast amounts of work put in by all involved.
To those who are put off by the screenshots of the "ugly" map I say "just try it". I too felt a bit strange using it at first but after a while it starts to glow with loveliness. It's not ugly it's "cartoony". More importantly, things are just a lot clearer than with the standard bland 3D version. I am using the standard special no hexes version BTW.
Anyway, here are some problems I have found and also some suggestions.
Definite problems
1. There are some AFs on coastal hexes.
Loc 231 - Kyoto (Japan)
Loc 238 - Taiden (Korea)
Loc 246 - Anshan (Manchuria)
Loc 430 - Hue (Indochina)
Loc 300 - Cristobal (Panama), this one doesn't really matter though since no ships can go there.
Either the map needs changing to make these inland or they need changing to be BASES.
2. Loc 386 - Soochow (China) is now defined as an AF but retains both its actual and SPS port sizes.
3. Base Nagasaki (Japan) has an air unit present, Grp 759 - Oita Training Daitai, but no aviation support units are present.
I love the training daitais BTW. For those who haven't looked yet, you get four naval training groups equipped with old planes and low exp pilots. One each for fighters, dive bombers, torpedo bombers and "Nells".
4. Loc 1549 - 8th Coastal Gun Unit is assigned to Home Defence Force, should probably be Southeast Fleet.
5. A lot of Chinese base forces have 100 prep points for various objectives in Russia.
Possible problems
1. Inland bases with intrinsic fuel.
This applies to the United States & Cristobal bases and possibly also the Canada base. I'm not sure that fuel gets moved by rail overland.
Suggestions
1. Change Lysander 1 plane type to either Recon or Dive Bomber.
This army co-operation aircraft is totally unsuited to being a fighter. My choice would be Recon but I suppose Dive Bomber, as per the Japanese K-36 Ida, would be OK.
2. Change TJ-IVa plane type to Patrol.
This is a lumbering floatplane that happens to carry a torpedo, like the Mavis, Emily, Catalina etc. Might it not therefore be best configured as being the same plane type? Of course I don't know how they were actually used in reality.
3. Middle East Oil.
Give the Middle East base some Oil. Either intrinsically if this possible or as a factory. This can help make good the oil deficits in India and Australia. It would also tie in with the next suggestion.
4. Reduce/Reconfigure Allied intrinsic supply.
Please note that I would not for a minute suggest that Allied (US in particular) supply should not be infinite. What I would like to see is that it a) builds up more slowly and b) requires a bit more effort than currently.
India/Middle East
I take it that the 1,000 auto-supply in Karachi and 2,000 auto-supply in Bombay are supposed to represent the production of places in "Pakistan" and India that are not explicitly present on the map. I don't disagree with that but how about moving the source to the capitals i.e. Lahore and Delhi? That way the bases on the "front line" in NE India should still get fed via rail but it makes building up in Trincomalee/Colombo for an amphibious campaign that much more difficult.
If suggestion 3 were implemented with e.g. a 500 Oil factory, then the auto-supply in the Middle East base could be reduced from 9,000 to say 6,000. This could be compensated for by shipping the oil to India & Australia, activating the "dormant" local heavy industry and producing the supplies on the spot.
USA/Panama
The ratio of auto-supply between West and East coasts in the scen is currently about 10 to 1. If you add in the supply produced by the industry on the West coast it's probably more like 12 to 1. So, should more supply be shifted to Panama? I don't know ...
Regardless of that, I do feel that the sheer amount of auto-supply on the West coast (11,000 in US, 15,000 in SF, 5,000 in LA) is just too much. Especially given that all the bases there have their own large industrial factories as well. I would suggest a general reduction. At the least I would move all the auto-supply to the United States base so it has to propagate via rail before being shipped. This would help with the slowing down effect I mentioned ...
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Anyway, thanks again, and for listening to my ideas

I can't wait to actually play this thing PBEM when it's finished.